Imprisoned in Tenchijou, Shute and Princess Rele learn first-hand just how Kibaomaru plans to win the war. Desperate to stop the fighting, Shute challenges Kibaomaru to a game of shogi; if he wins, Kibaomaru will halt his advance. But can Shute really defeat the warlord?
Zako Zako Hour
A closer look at the Zako Busshis.
Tropes
- The Bad Guy Wins: Kibaomaru more or less trounces Shute in every game. However, Shute is able to discover crucial information during the games.
- Go-Karting with Bowser: Essentially the point of the episode. While Shute tries to turn it into Serious Business, Kibaomaru just sees it as some fun before the decisive battle.
- Hidden Depths: Kibaomaru reveals a bit more about himself during the contest.
- Not So Above It All: Despite usually being very stern and serious. Kibaomaru is very relaxed during his shogi match with Shute. Even happily laughing off Rele's interference at one point.
- The Reveal: In this episode we learn why Kibaomaru is trying to capture Genkimaru; Genkimaru's portal powers are the key to entering Musha Daishinshou and releasing it.