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Recap / PAYDAY 3

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Core Heists

Heists that released upon the game's launch.

    No Rest For The Wicked 
Five years after the events of PAYDAY 2, the gang is struck in a series of coordinated attacks by an unknown party, including their assets being frozen. Dallas, Chains, Wolf, Hoxton, and Joy, are contacted just before this by Shade, an old associate of Bain who assembles them to find whoever is responsible for the attack. In the meantime, the crew gathers some funds by robbing a branch of Secure Capital Bank that has received a large amount of money in the vault due to a mishap on the transporters.
  • Bank Robbery: Just a hit on a branch bank, the gang's bread and butter.
  • Noob Cave: The map's small size and the heist's lack of gimmicks make this an easy heist for beginners, much like the Bank Heist from PAYDAY 2.
  • Race Against the Clock: The moment the main vault door is open, you will have ten seconds to disarm the dye packs after they activate. Fail to disarm them in time, and they will go off and the money's value will be halved.note 

    Road Rage 
As Shade introduces new gang member Pearl to the gang, they are contacted by Shayu, the triad the gang helped back in San Francisco. She puts them on the path of an armored car carrying a supply of rare Earth materials used to create electronic components. The crew settles on ambushing the truck while it goes through a bridge under construction, disable it with an EMP, hijack it via remote control, and break into it via the controls at the bottom of the truck.
  • Armed Blag: It may involve hacking the truck's steering system and the loot may be rare-earth metals, but its still an armored truck being robbed at the end of the day.
  • Non-Standard Game Over: Fail to set up the EMP in time or let any civs escape before the truck arrives, and the heist will end in an automatic failure, either due to the driver changing his route due to civilians sounding the alarm, or simply reversing out of the ambush.

    Dirty Ice 
As Dallas and Shade are trying to determine who is involved with the conspiracy, the former is contracted by Arms Dealer and former client The Butcher. She directs them to robbing the Ashton Fine Jewelry Store, having just received a new shipment of conflict diamond laden merchandise. However, she advises the crew that most of the merchandise is marked with a special etching that would make most of the loot traceable by any serious buyer. With this in mind, she informs them to use the store's own technology to sort out the clean diamonds from the marked.
  • Blackmail: In order to get the manager alone to get her on the retinal scanner, the player must open a safe in the basement to scan some documents inside it. The documents describe IDE's shady practices, and thus Shade can threaten to reveal said documents in a call she makes to the manager.
  • Corrupt Corporate Executive: The company that really owns Ashton Fine uses blood diamonds in their merchandise, bribing customs officials to get the rocks into the country. Given how the manager responds to Shade's blackmail, it seems pretty clear she's well aware of this.
  • The Password Is Always "Swordfish": The code to the basement will either be the ID of the employee of the monthnote  (found in the main room), the wifi password (found in the lunchroom), or a random code left out in the open (in the VIP room). An email in the manager's office lampshades the manager's lax security:
    VIP room: "I changed the passcode to the basement, as you asked. And I left it on top of the storage cabinet in the VIP room...as you requested. Again, I strongly advise against leaving codes out in the open like this."
    Lunchroom: "I changed the passcode to the basement, as you asked. It's now the same as the wifi password on the lunchroom whiteboard. Not the most brilliant move, but you're the boss, and I'm just the security expert..."
    Front room: "As you requested, I changed the passcode to the basement to the ID number of the employee of the month frame in the front room. I said my piece regarding the risks of doing so. And look at that, you elected yourself as the employee of the month...wow."

    Rock The Cradle 
The crew finds themselves once again working for Vlad Kozak. He plans to help his old friends by pointing them towards the Neon Cradle nightclub. In addition to the cocaine on site and money generated through illegal gambling, the club holds a fortune through converting the night's profits into cryptocurrency and storing it onto a drive known as a "crypto wallet".
  • A MacGuffin Full of Money: Stealing a crypto wallet holding the club's profits is the heist's primary objective.
  • Time for Plan B: If the alarm goes and the crypto wallet gets wiped, the crew will resort to simply stealing the money, paintings, and cocaine found in the club. Whilst much less profitable, it means they aren't leaving with nothing.

    Under The Surphaze 
Shade's investigation has revealed that the conspirators against the gang are not only based in New York, but connected to very high places. With little else the crew can do at the moment, Shade puts them in contact with fellow criminal Beckett. He assigns them to the Surphaze Art Gallery to steal pieces of art currently borrowed from wealthy collectors. Becket's client in particular requests Greg Jud's "Shooting Gallery Redux", "The Feejee Mermaid" by Uma Ladette, and the set of paintings known as the "DUI Collection", notorious for being created while their artist Pedro Vicario attempted to take his own life.
  • Bungled Suicide: The Pedro Vicario paintings the crew is after are (in)famous for having been created while the artist was attempting suicide by slashing his wrists. The crew is able to identify these paintings with their UV lights, as they will show the blood spatters.
  • Figure It Out Yourself: Whilst Shooting Gallery Redux will always be in Room E1, the three other paintings will have to be found by searching the other exhibition rooms.
  • MockGuffin: A fake version of of Uma Ladette's "The Feejee Mermaid" is on display, as well as the real deal - identifying the correct painting requires placing a spectrophotometer in front of either of them, as both look identical.
  • Take That!: Shade will often comment about the pretentiousness of the art world while you are heisting in stealth. Her lines explaining how to identify the Pedro Vicario paintings in particular take a swipe at it, as she has a real venom in her voice when she talks of how some of the fans of it claim to "feel the torture" embedded into the true paintings.
    I like most parts of Brooklyn, but places like these? Fucking breeding grounds for slacktivists who think they're artistic and deep.

    Gold & Sharke 
Shade hits a breakthrough in her investigation into the conspiracy. She has identified one of its key members as banker and political hopeful Patricia J. Sharke, head of Gold and Sharke Bank and a major investor in GenSec, which explains her ire towards the gang. The gang decides to hit her bank, to find and take her personal server which she keeps in the vault. In it will likely contain all her corrupt secrets and possibly more information on the conspiracy. And of course, it wouldn't be a bank heist without stealing the stacks of cash in the vault as well.
  • Bank Robbery: A much larger-scale version than No Rest For The Wicked - no mere branch bank, this time the gang rob a major bank owned by a member of the conspiracy who forced them out of retirement.

     99 Boxes 
Joy is hard at work decrypting the information on Patricia Sharke's server, but the advanced level of encryption has her hitting a brick wall. The only way she'll have a chance is with powerful quantum computing, and as it happens, conspirator Ralph Garnet is in a deal with the Wixia Corporation to secure such tech. The crew is informed of this by a criminal only known as "Mac", who brings the crew a warning; the technology is so sensitive, that it will rapidly decrease in value the second it is out of cold storage.
  • Race Against the Clock: The moment the quantum components are out in the open, they will begin degrading - take too long to get them back to the refrigerated truck, and they'll lose part of their value.

    Touch The Sky 
While the hardware from Wixia matches the encryption used on the Sharke files, without the actual encryption keys they can't be unlocked. Thanks to the help of Blaine Keegan, a Texan oil tycoon and ex-cilent of the PAYDAY gang, though, they've traced the creator of the encryption; Mason Laurent, an ex-Murkywater contractor who branched off into cybersecurity and is thus likely the brains of the conspiracy. Thus, their objective is two-fold; search his penthouse home for the encryption keys, and assassinate Mason.
  • Pacifist Run: Finish the heist on Overkill without killing anyone or setting off the alarm, and you'll finish the challenge "Just A Whisper" and earn the achievement "Spec Ops".
  • Tampering with Food and Drink: The primary way for the gang to get Mason Laurent alone in stealth is by finding a poison in his penthouse and slipping it into some whiskey being delivered there.
  • Developer's Foresight: Try to be clever by hiding in the vents when the assault starts? The developers anticipated players would try this and the game would unceremoniously teleport them back to the level proper after the vents get locked down.

The Bad Apple

    Syntax Error 
While perusing the data on Patricia Sharke's server, Shade comes across combat data for advanced drone operation systems on a military scale. The Butcher claims an interest in the find, leading the gang to infiltrate the Scry Digital data center in Ryan Park. This finds them not only tangling with the traditional security systems and obstacles they encounter, but other issues related to the center's security AI system, SINS.
  • A.I.-cronym: The building runs on an AI-based security system called SINS (short for Security Integrated Network System). Hoxton lampshades the acronym in the heist's intro cutscene:
    "SINS? Ugh...very subtle."
  • Dismantled MacGuffin: The drone data is split across three servers, each in a separate server room. All three servers must be found and verified before the drone data can be put together into a single server and secured.
  • Easter Egg: Scanning the QR code in the opening cutscene gives you the following message:
    [SYNTAX ERROR]: CrimeNet Access Denied. Error code:x000000001337
  • Metal Detector Checkpoint: One of these turns up just outside the door to the basement. Getting past it without triggering the alarm requires either shutting off the power or masking up and jumping over the surrounding countertop.

Legacy Heists

    Turbid Station 
The gang receives some good news; their friend/contractor Vernon Locke is alive! He's a bit worse for wear and has lost his fortune like they have, but alive nonetheless. He turns the crew onto a new moneymaking job; The QUANTZ corporation has a set of trains in a Roosevelt Island trainyard, in which there are two prototypes for microsatellites, worth a fortune to the right buyers. However, the gang is warned that the job must be completed stealthily, as QUANTZ will remotely wipe any data from the satellites if the alarm is raised.
  • Self-Destruct Mechanism: The prototypes have a kill switch in them that will brick the prototypes if it is triggered. Trip the alarm at any point, and QUANTZ will set it off after a limited timenote , causing an automatic heist failure.
  • Train Job: Like Murky Station before it, the gang infiltrates a trainyard to steal valuable technology off of certain trains in the yard.

    Cook Off 
The type of meth the gang often cooked in their past has resurged in popularity, and Locke has found a prime location to cook it, sending the gang there.
  • Color-Coded for Your Convenience: Regular meth is white, pure meth is blue, a la Blue Sky, and burnt meth is red.
  • Marathon Level: Its not endless like the original Cook Off from PAYDAY 2, but its still gonna take you a while to reach the 19-bag limit - especially with cops shooting you from every possible angle.
  • Point of No Return: Once the gang has cooked 10 bags of meth, the assault will go into a final charge, meaning it will not end until the players are killed or escape.

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