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Recap / Fantastic Four Worlds Greatest Shell Games

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The Four find themselves under attack from the Iron Men that work for Tony Stark and set out to investigate. Meanwhile, Johnny plays a series of pranks on Reed, including convincing H.E.R.B.I.E that he’ll be replaced.

Tropes:

  • Cloudcuckoolander: Johnny assumes that all of Iron Man’s suits of armour are haunted by ghosts because the head of an empty suit was knocked off.
  • Deducing the Secret Identity: Reed figures out Stark’s double life after being around Iron Man for long enough.
  • Idle Rich: Tony Stark acts apathetic out of the armour to throw off the Four from figuring out that he’s Iron Man.
  • Not So Above It All: After Johnny has the Fantasticar and the lab redecorated in “fiery” patterns, Reed responds in kind by repainting Johnny’s car with flower patterns.
  • Power Copying: Doom created a variant of Iron Man’s armour to control all of them.
  • The Prankster: Johnny drives Reed crazy with a variety of practical jokes.
  • We Will Meet Again: After being defeated, Doom tells Iron Man that from now on, they're deadly enemies. Iron Man doesn't want a deadly enemy, but Ben casually assures him it's not a big deal.

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