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Recap / Big City Greens S 3 E 6

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Trivia Night

During the first ever Trivia Night at the café, Cricket must travel deep into his mind and prove to his family that he's not dumb.

"Trivia Night" contains examples of:

  • All for Nothing: After all the trouble Cricket goes through to retrieve the chest containing his "real smarts", said smarts consist of only two factoids: "Antarctica is cold" and "Fourteen minus eight equals six." Ironically, all the other factoids he finds and dismisses end up being helpful after all.
  • Bottle Episode: The entire episode is set inside the café, with occasional shifts to Cricket's brain world.
  • Chekhov's Gun: The factoids Cricket dismisses as useless turn out to help him save the day. First, when the expresso machine breaks and floods the café in coffee foam, Cricket remembers that "coffee foam doesn't fill you up" and instructs the others to eat the foam. When Brett's dogs won't stop barking, Cricket tells him to say "relish" because that calms Phoenix down. Then he asks Mr. Remington to throw him against the bulletin board so he can get to the front door because "Cork board doesn't hurt as much." And finally, the answer for the mystery question that wins the game for the Greens happens to be the first thing Cricket ever learned - "Dogs can't spit."
  • Continuity Nod: One of the pain factoids screams, "Lemon juice burns the eyes!"
  • Eating Solves Everything: When the café is flooded with coffee foam, Cricket remembers from earlier that "coffee foam doesn't fill you up", and tells everyone to eat the foam to free themselves.
  • Face-Revealing Turn: When Cricket enters a brain vault and finds what appears to be Phoenix, but she turns around and reveals she has another Factoid face, which grosses him out.
  • Global Ignorance: Cricket picks geography as a subject, although thinking it's some sort of math. When he gets the question "What is the capital of Mexico", he thinks it means the capital letter and answers "M". The correct answer is Mexico City, which Remy correctly identifies.
  • Gosh Dang It to Heck!:
    • Upon entering his head the first time, Cricket refers to his "dad-gum brain".
    • While Bill is lecturing about the buzzer, Cricket says, "I know how a dang buzzer works, Dad!"
  • Heroic Sacrifice: Spitty holds back the hurt factoids so Cricket can escape with his Real Smarts.
  • Inner Thoughts, Outsider Puzzlement: While Cricket is inside his brain looking for his smarts, outside he's totally spaced out, making everyone else think he's too dumb to push the buzzer.
  • Intelligible Unintelligible: Spitty, the first factoid Cricket ever learned, can only say "Dogs can't spit", and yet Cricket can understand him just fine.
  • Journey to the Center of the Mind: Cricket goes inside his brain to find his "real smarts".
  • Mental World: Cricket's brain is full of mind Crickets as well as personified factoids.
  • Welcome to Corneria: The Factoids tend to only say whatever fact Cricket learned. Spitty, in this case, only says "Dogs can't spit."


Big Trouble

After Tilly gets punished for the first time, she dedicates her life to becoming bad.

"Big Trouble" contains examples of:

  • Bookends: The episode starts with Tilly being grounded for letting Melissa mud up the house after Bill finished cleaning it, then it ends with Cricket mudding up the house and grounding himself.
  • Cannot Spit It Out: Bill has trouble scolding Tilly for getting the house dirty, and keeps saying Cricket's name instead.
  • Contrived Coincidence: Tilly chooses to make mayhem by having a woman step in gum on the sidewalk — and while falling she falls into the arms of a muscly man who happened to be around at the same time.
  • Face–Heel Turn: Being sent to her room upsets Tilly so much she decides that, if she's no longer an angel, then she's going to be a bad girl. Her attempts at doing bad, however, end up falling flat.
  • Falling into His Arms: The woman who gets her shoe stuck in gum on the sidewalk from Tilly's mayhem attempt ends up falling into the arms of an adorable man who happened to be walking nearby, and both instantly click.
  • Five-Finger Discount: Tilly decides to commit the ultimate crime — shoplifting. However, she is quickly racked by guilt and gives it back.
  • Fourth-Date Marriage: Tilly accidentally causes the woman she trips up to fall in love with a passing muscly man; he ends up proposing to her at the same time which she accepts.
  • Go to Your Room!: Bill sends Tilly to her room for the first time ever.
  • Had to Come to Prison to Be a Crook: Sure, Tilly was just sent to her room, but the principle is still the same: being alone in her bedroom has apparently done a number to her psyche, and with nobody to talk to except herself and Saxon, she arrives to the conclusion that since she's no longer a "good girl", then she must be a "bad girl".
  • Ignored Aesop: At the end, it appears that Cricket has learned that Good Feels Good. Unfortunately, all he has learned is that being good lets him get away with whatever bad thing he wants.
  • Nice Job Fixing It, Villain: Tilly's attempts at being bad end up helping people instead. First, she lies to a man who just got a bad haircut that his hair is fine, but that just gives him more confidence. Then she puts gum on the ground so a woman would get it in her shoe; she ends up literally falling into the arms of her perfect man.
  • Not Me This Time: Cricket complains that Bill keeps assuming he made the house dirty when it was actually Tilly.
  • Poke the Poodle: "Bad" Tilly's crimes all amount to this, including drinking milk straight from the carton and scratching her bug bites.
  • Reflective Eyes: Tilly is reflected in the eyes of her stuffed elephant toy as she decides to go bad.
  • Reflexive Response: Bill is so used to scolding Cricket and having no problems with Tilly that it takes him quite a bit of effort to punish her. He has to physically drag his hand to point away from Cricket towards her and struggles to address her and not Cricket when dictating punishment.
  • Rule of Symbolism: After Tilly is grounded, the door slams on her, leaving her in the dark; she then crosses into the sunlight shining through the window — the only source of light left — as a sign she's indecisive about how she acts. She then leaves the light to walk back into the darkness as she chooses to go bad, a symbol of her literally crossing to the dark side.
  • Screw This, I'm Outta Here: Andromeda at first goes along with Tilly being bad, but when Tilly tries to commit shoplifting, she decides that's taking things too far and leaves.
  • Swapped Roles: While Tilly decides to become bad, Cricket finds out that she was rewarded for her good behavior, so he decides to do good for the "perks." In the end, Tilly returns to her normal self after being racked with guilt; while Cricket, having been told to do whatever he wants because he's been so good, thinks that means doing whatever bad stuff he wants, resulting in him mudding up the house.
  • Terrible Ticking: After stealing a heart candy dispenser, Tilly hears the heart beating. It then talks to her saying that she has become a bad girl.
  • That Man Is Dead: "Bad" Tilly in response to her good self. Played for Laughs of course.
  • "Walk on the Wild Side" Episode: Tilly decides to go bad after being grounded for the first time.
  • You Are Grounded!: Bill has to ground Tilly for the first time ever after she let Melissa leave muddy hoofprints all over the house. He is so used to grounding Cricket that he keeps saying his name instead. At the end of the episode, Cricket does it to himself when he muds up the house.

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