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Quotes / No Problem with Licensed Games

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I hope you're sitting down now. I seriously hope you're not browsing the internet standing up, or while doing something constructive. Because I'm about to tell you something that will blow your mind; licensed cash cow games can be good! Yes, I know. You can cry, it's okay. I know I've just flipped your entire world upside down and told you that every shred of reality you so desperately cling to was an utter lie, but one day, you will thank me for it.
David DeRienzo, Hardcore Gaming 101, on his review of Michael Jordan: Chaos in the Windy City

If you want to experience the greatest Indy film that was never actually a film, Fate of Atlantis is where it's at.

Rich: The video game is a better sequel.
Jay: The video game is a better sequel to the nonexistent Ghostbusters III?
Rich: Better than Ghostbusters II and the nonexistent Ghostbusters III... They give Egon a one-liner at the end: He says, "We eat gods for breakfast."

"2004's Spider-Man 2: The Movie: The Game exceeded all expectations by being slightly good... I liked it so much that I used to speed through the story as fast as possible just to open up the world and spend hours swinging around buildings, doing races, collecting exploration tokens, and purposefully ignoring the peoples' cries for help."

Replaying Chip 'n Dale's Rescue Rangers, I was struck by the degree to which the game is designed for children in a non-patronizing way. It is not that the game is made easy for children, but rather that the game requires particularly childlike logic to complete. Specifically, the game requires that you think as though you are too small for the world you live in.

Chip and Dale are both chipmunks. Small rodents. In the game, they are, by default, essentially helpless. They have no inherent attack, and no ability to fight off enemies. It is only when they are able to pick up boxes or other items that they have the capacity to fight back against their enemies.

The result is a gameplay that is based on the motion of small rodents — scampering from box to box, advancing nervously much of the time, hiding, ducking, etc. It is not a stealth game as such — its genre is clearly the standard platformer. But it's a platformer that plays slightly out of rhythm with other platformers... Rather, it requires a different sort of experience — the experience of being small.

We get a promotional consideration urging you to buy WrestleMania: The Arcade Game. I can’t believe I’ve been playing this game for TWENTY YEARS. Even more unimaginable is the fact that I still don’t know if it’s good or it’s terrible. I mean, yeah, it’s cool to hit a 21-hit combo on Shawn Michaels with the Undertaker, but…you know what, I can’t lie.

I’ve never been able to do that.

Twenty years of my life I’ve tried, twenty years of my life I’ve failed. Please don’t comment on how easy it is to do, that will just make me feel worse.

Matt: That’s right, it’s the arcade classic, Turtles in Time. I can’t wait to talk about the fun gameplay and cool mechanic where you throw foot soldiers at the screen!
Chris: Oh, Matt. Like so many people, you have made a crucial mistake, and I don’t even want to ruin it for you.
Chris Sims and Matt Wilson, ComicsAlliance

JdG: (after almost destroying the crappy Fantasia game he just played) You know what? Even if that game is pure shit... actually and weirdly, I'm not gonna get angry, yeah yeah. 'Cause in the end, there's so many good Disney games - Pinocchio, Aladdin, DuckTales, Chip 'n Dale, every Mickey game, every Donald game — it's not easy to find bad Disney games because they're rare! I mean, with either the movies or the games, Disney gave me so much happiness when I was a kid that it'd be just odious to spit on them for just three bad games.


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