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"No. Nothing's ever friendly when you can lock on to it. Nothing."
Tear Of Grace on an NPC enemy disguising as a friendly unit in Dark Souls II: Scholar Of The First Sin

Naturally it's difficult to convey spoken delivery and timing through text during a cinematic scene, but dropping a paragraph of text on you is probably the worst way to not do it. In a perfect world, I'm pretty sure we would only be given one clause at a time, it would appear on-screen while that clause was actually being spoken, and it would never end with "(death gurgle)".

You shouldn't be down here yet. I mean here. Wherever here is.
Kingdom of Loathing, attempting to enter Spookyraven Manor's basement before unlocking it

The blue gauge shows your Magic Points (MP). Magic is still a mystery to you.
Kingdom Hearts, during the first tutorial.

The Narrator: Thus did Prince of the Underworld Zagreus absorb the contents of this hidden letter, written in his mother's hand.
Zagreus: "His mother's hand"? My mother's hand? Wait what...? You're saying this Persephone, that she's... my mother...? But, but Father always said, that Nyx was my... that liar. He lied to me, they both did, all my life!
The Narrator: Uhh, erm, thus did the Prince discover, inadvertently, the well-kept truth about his lineage. Entirely by chance, this did occur...
Hades, with a rare in-universe example.

Kinzie: You've got a warden coming for you. I'll get you out.
Dosh: And that's the end of the game. Except that you may have noticed by this video's length, that that's a lie. [...] Now let's talk about why I have 550 hours in this game and not the 40 it took me to quote-unquote "beat it".
DoshDoshington, on minute 23 of his 54 minute video, "TowerClimb - Spelunky's Deranged Cousin".

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