Follow TV Tropes

Following

Quotes / Bubblegloop Swamp

Go To


Video Games
We're almost sorry to send employees in here, but the rewards are too great to ignore. So therefore: welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.
Fungus Bogs description, Deep Rock Galactic

Web Videos

"Graphically, the swamp is one of my favorite settings in gaming. The wet forest depths have been around in video games since the 8-bit era. Ever since adventure took form. It's a dark setting. An element rarely talked about yet the swamp has played a pretty big role in the artistic department of game history, and the most interesting thing is that only in video games has this occurred. Swamps are rarely seen in other forms of media. When they are, it's usually for the purpose of an art-gimmick or a stylistic nod. See Evil Dead. Swamp levels are the kind of things we notice internally. Our thoughts on the matter remain intact.
"...A swamp level is a dark level. These are often present in the dead-center of a game during one of the more despairing hours, but this kind f level design is both mechanics and art can evoke a pretty big variety of moods.
"...In Dark Souls, the poison swamp that sits in the very bottom of the ruins at Blighttown is an utterly hopeless place and that's one of the great effects the swamp scene can have. It's used to torment the player. It's the same reason so many first-person shooters have been set in the gritty desert. An edgy, destitute setting or a cruel despairing environment to darken the action. This isn't my favorite thing about swamps, but it's probably the most notable. And, if you don't look any closer, the most effective. Well, let's look a bit closer.
"Sly Cooper takes a foreboding turn on the swamp concept. It's the dark 'Voodoo in the Bayou' sort of approach. Normally, I'd find this to be silly, but this setting is so beautiful that it blinds me from the story. I think that's really impressive when the setting itself distracts you from the narrative. This can be a good thing or a bad thing. You know, whether or not the actors are chewing the scenery or the scenery is chewing the actors, but take a look at these gorgeous colors, these mesmerizing cel-shaded graphics and to top it all off, the menacing music. To me, it sounds like rapturous discovery. To you, maybe it just sounds evil. Either way, Mz. Ruby's swamp illustrates just how big a role music can play in the creation of absorptive debt.
"Dark Souls is a game without a lot of music, which actually makes it a lot more terrifying. The same can be said for its predecessor, and boy is Blighttown terrifying."
Jordan Underneath, "SWAMP LEVELS"

Top