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Basic Trope: Enemy variety is achieved by making palette swaps of the same enemy type and giving them new names.

  • Straight: There are slimes, underground slimes, desert slimes, and mountain slimes.
  • Exaggerated:
    • Every single enemy is a slime with an adjective attached: moss slimes, pond slimes, air vent slimes...
    • Even the player characters and friendly NPCs are different types of slime.
  • Downplayed: In among the various other types of enemies, there's both a Fire Slime and an Ice Slime.
  • Justified:
    • The various types of slimes evolved from the same common ancestor.
    • The evil R&D department didn't have enough time to think of any more artificial monsters before the Prophecy's clock rung, so they just added random traits to the nanotech-slimes they already had developed.
  • Inverted: The adventurers and NPCs are slimes from different regions. Enemies are as usual.
  • Subverted: For most of the game, the enemies are palette-swap slimes. Then, suddenly, there is a Unique Enemy.
  • Double Subverted: ...Which, as soon as you hit it, falls apart and releases a bunch of slimes.
  • Parodied: Each type of slime has an increasingly ludicrous adjective attached, such as clown slimes, pencil slimes, and washing machine slimes.
  • Zig-Zagged: Each area of the game contains its own set of enemies. Look closer, though, and each region contains its own corresponding type of slime (as well as its own type of troll, its own type of bug, its own type of Living Shadow, etc.)
  • Averted: A large amount of enemy variety means that each enemy type - or, in an extreme case, each enemy - is different.
  • Enforced:
    • There isn't enough development time or money to make all the enemies unique. The developers palette swap some enemies to save resources but still provide variety in gameplay.
    • You have to keep the monster designs within the console (you're simulating)'s sprite budget.
  • Lampshaded: The game is called "The Adventures of the Anti-Slime Brigade".
  • Invoked: Someone interested in making a number of places hostile to adventurers goes to each dungeon, temple, etc. and releases a colony of slimes, trusting evolution to do the rest.
  • Exploited: All slimes, no matter what type, turn out to have their weak point in the same exact location, so you can always shoot them in the eye.
  • Defied: Someone already went and killed all the slimes before you got there.
  • Discussed: "Slimes? Again? Seriously? Why is it always slimes?"
  • Conversed: "Yeah, that's just a palette swap. Same deal, just more hit points."

I hear all the text on Underground Monkey is the same alphabet, just in different colors.

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