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Playing With / The Law of Diminishing Defensive Effort

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Basic Trope: A character will ignore any attack that cannot harm him. Therefore, anything that he bothers defending against or evading is dangerous.

  • Straight: Bob is Immune to Bullets. When the Mooks shoot him with normal guns, he walks right through the gunfire. When the Giant Mook takes out an anti-tank missile launcher, he has to avoid it.
  • Exaggerated: Bob laughs off an anti-tank Macross Missile Massacre, but desperately finds a bunker when The Dragon calls in a tactical nuke.
  • Downplayed: Bob is a Master Swordsman, and he can best anyone in close quarters. Long-ranged is a different story, as he will rely on a more defensive strategy as he gets closer.
    • Bob is an Artificial Human Super-Soldier. As he is efficiently bulletproof, he was not programmed to recognise bullets as a threat so he doesn't even flinch when they strike him.
  • Justified:
    • Bob knows what can and can't hurt him, so by ignoring attacks that aren't threats to his well-being he can maintain his focus on the bigger situation and look out for things that would harm him.
    • Bob has armor with a Regenerating Shields, Static Health effect. Small arms fire that only wears down the shield is no big deal since the shield can just regenerate, but something that can break through the shield and do more lasting damage is worth worrying about.
  • Inverted:
    • Bob desperately defends himself against the harmless bullet, but relaxes when a missile is aimed at him
    • The Fragile Speedster is actually Made of Iron, while the Mighty Glacier turns out to be a Glass Cannon.
    • The Law of diminishing offensive effort. Bob relies on Cherry Tapping most of his opponents due to his monstrous Super-Strength, but when he winds up for an outright punch, you know his opponent's a threat.
  • Subverted: The bullets can't hurt Bob, but they can stagger and stun him long enough for the mooks to retreat or get better firepower.
  • Double Subverted: Which he still laughs off, until the Giant Mook takes out an anti-tank missile launcher, that is.
  • Parodied:
    • When the enemies start attacking, Bob sits down and calmly has a cup of tea as their attacks strike him to no effect.
    • Bob recognizes this trope is in effect, and thus paints a target circle on his ass and then moons the mooks. Somehow, it still works.
  • Zig Zagged: Bob sometimes defends and evades and sometimes does not; there is no way to tell from his behavior whether an attack will be effective against him.
  • Averted: Bob always defends against and evades enemy attacks.
  • Enforced: "We need to show how resilient the hero is."
  • Lampshaded: "Y'know, he isn't even trying to defend himse- op, here comes Missile Mike. Now he's runnin'"
  • Invoked: Dave is an Empowered Badass Normal who Bob is mentoring. During training, Bob tells him that he has to unlearn his pre-Super-Empowering worry about the Mooks' normal attacks.
  • Exploited:
    • Evulz develops explosive bullets small enough to look like normal bullets, but powerful enough to tear apart even Bob. He knows Bob won't bother to dodge a 'puny' bullet, and will instead get hit in the face with an explosive payload.
    • Evulz has his troops use Five Rounds Rapid as a first-response tactic, and from that decides whether a foe warrants more and heavier ordnance or not.
  • Defied: Attacks that can't kill Bob still hurt, so he wants to avoid them all.
  • Discussed: ???
  • Conversed: ???
  • Implied: Bob casually walks towards a firing squad, but suddenly stops and runs the moment he sees several anti-tank missile launchers in a cart nearby the squad.
  • Deconstructed:
    • The enemy throws a bunch of different kinds of weapons at Bob, and by observing which ones he does react from they can infer what kinds of weapons will harm him, thus eventually using those particular weapons against him.
    • In the heat of battle, Bob's judgement is hardly perfect. He ends up walking straight into an attack that he misidentifies as harmless, and it disables him outright, leaving him seriously injured.
  • Reconstructed:
    • Bob one-ups them in the I Know You Know I Know department by dodging harmless attacks, giving the enemy false information which he then uses to his advantage when the time comes. Or he's a sadist who knows that by dodging, he's giving his foes a Hope Spot that their attacks are actually threatening him. On the critical moment that the enemy corners him, he plays along as he sees his enemy's strongest attack coming at him, then savors their expression as it bounces off with no effect. Then he smirks and proceeds to stop holding back.
    • Next time, Bob doesn't rely overmuch on his immunity to certain types of damage. He treats all attackers as dangerous, but still uses it for intimidation.
  • Played For Drama: We see the Mook Horror Show as the Mooks desperately keep on Shooting Superman, knowing that they have to keep Bob busy even if they cannot actually hurt him. When the attack that can actually hurt Bob comes into play, the Mooks are rallied.
  • Played For Laughs: Bob survives an escalation of firepower without even flinching, until he gets to the final item — which is patently ridiculous, such as a feather duster.

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