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Basic Trope: Characters whose defining trait is clumsiness or habitual blunders.

  • Straight: Ann is a girl who is prone to mishaps and minor accidents.
  • Exaggerated:
    • Ann can't spend five minutes without tripping, bumping into something, or fumbling in any way imaginable.
    • Alternatively, Ann is a Lethal Klutz.
  • Downplayed: Ann simply has a little less dexterity than most.
  • Justified:
    • Ann has poor eyesight that is uncorrected.
    • Ann has a medical problem that affects her balance.
    • Ann is absent-minded towards her surroundings.
    • Ann is prone to stress to the point of losing focus.
  • Inverted: Ann is the pinnacle of equilibrium and dexterity. She may have Implausible Fencing Powers.
  • Subverted:
    • Ann is only pretending to be a Klutz so people don't suspect that she is the one who actually killed Charlie.
    • Ann is starting to develop some kind of disease and fakes being a Klutz so people don't know she's Secretly Dying.
  • Double Subverted: Albeit Ann is dying, being a klutz has nothing to do with her disease.
  • Parodied:
    • Ann has shown to make tons of blunders wherever she goes, but she is rather charming with how clumsy she is and manages to be clumsily heroic in most instances.
    • Ann is so uncontrollably clumsy that when she went to go make cereal, she somehow ended up nuking half of Arkansas.
  • Zig Zagged: While Ann is clumsy, she also has shown to have some good coordination from time to time.
  • Averted: No one seems to be especially prone to accidents.
  • Enforced: The Producer has demanded a silly character to help to break the tension.
  • Lampshaded: "Remind me never to take Ann to a China Shop."
  • Invoked: Ann is clumsy because of how it attracts others around her, so when she makes a mild blunder, it makes them want to care for her and gives them something to look out for.
  • Exploited: Ann decides to use her clumsiness as a fighting skill, making her an unpredictable opponent.
  • Defied: Ann is especially careful around anything that may break.
  • Discussed: "There goes Ann, tripping over a chair again. She should probably check her coordination again when going near furniture."
  • Conversed:
    "What would you expect from a name like Clumsy Smurf?"
  • Deconstructed:
    • Ann always has to keep medicine at hand because she's always getting hurt due to her constant falls.
    • Ann is seen as incompetent because of her clumsiness and is not trusted with anything important by her friends, family, and coworkers.
    • Ann gets someone else injured and is subsequently sued by that person.
    • Ann winds up seriously injured due to her clumsiness.
    • Ann gets bullied at school due to be so clumsy.
  • Reconstructed: Ann may be clumsy, but she's appreciated for her other abilities and is trusted with tasks that don't require adept motor skills.
  • Played For Laughs: Adding clumsiness to an comedic degree by adding an Chew Toy and/or Iron Butt Monkey status to the resident Plucky Comic Reliefs, Cloudcuckoolanders and The Ditzes when performing lots of buffoonery and tons of comical blunders along the way while slapstick may ensue.
  • Played for Drama: People stop interacting with Ann anywhere since they don't want to get involved in accidents. This leads her to become suicidal or antisocial.
    • Ann is also a clumsy Butt-Monkey whose clumsiness that leads to her qualities of being unfortunate always leads to the audience sympathizing for her loss and ineptitude when everything always goes against her.
  • Played For Horror: Ann is a Lethal Klutz, and the destruction her clumsiness leaves behind would be perfect creative fuel for twenty or thirty Final Destination films.
  • Implied: Ann either makes sounds of her tripping over stuff and making a mess, but shows that she is on the ground after tripping over or Ann would refer to how many times she has stumbled around every day and every thing.

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