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Basic Trope: Ruins that make no sense as buildings.

  • Straight: A dungeon that has many dead ends and seems to have served no valid purpose.
  • Exaggerated: A dungeon that has so many dead ends, Alien Geometries, and ludicrous Death Traps that would make using it for anything would be nigh impossible.
  • Downplayed: A dungeon has many puzzles and tricks. The owner was noted as being mad but intelligent, and enjoyed puzzles.
  • Justified:
    • The ruins were made as part of an "interactive entertainment experience",
    • To make it hard to get whatever is inside of it.
    • The creator just really liked puzzles.
    • The dead ends weren't dead ends when they were built, but have long since been looted and worn down to nothing by the passage of time, and/or the explorers lack the proper knowledge to make sense of what is left so neither can the audience.
    • The dungeon was made as part of an elaborate "folly" (deliberately-designed fake ruins) by a wealthy aristocrat with no long ancestry, but wanted to make a pretense of it to show off to his guests (whose titles went back generations). It doesn't make any practical sense because it was never meant to.
    • The "dungeon" is the crypt of a disused temple designed according to some esoteric meaning that made sense according to the old religion that is now lost to the mists of time; its mysteries having died with the last priest.
    • The ruined castle was built on top of the legendary tomb of Queen Aerith The Magnificent, who ruled thousands of years before and was buried along with much of her fabulous wealth. (The tomb itself was built to be as confusing as possible to grave-robbers, and whilst the location of the tomb was long-forgotten when the castle was built, rumours of the treasure within conveniently remain to this day.)
    • The castle was built haphazardly, as the fact that the main keep had three northern walls clearly showed.
    • They're the ruins of a Hollywood backlot, they make no sense as buildings to the people of the future as they were never real buildings to begin with.
  • Inverted: The ruins make perfect sense to the audience, but are discovered After the End by a different species.
  • Subverted: Under the dust, the ruins are a Super Multi-Purpose Room filled with Lost Technology just waiting to be activated.
  • Double Subverted:
    • Under the dust, there is what seems to be a Super Multi-Purpose Room filled with Lost Technology just waiting to be activated. It's really all just a very shiny Red Herring, though.
    • The ruins look sensible to a non-expert but to an expert make no sense. It is a massive In-Universe Anachronism Stew. Assembly lines suggesting cheap materials and expensive labor surrounded by same age expensive material and cheap labor techniques. A timeline analysis shows nonsensical results like the foundation and the second floor are the newest parts and there are contraindications to all sensible explanations like scaffolding or recycling old building parts. The whole place is subtle Bizarrchitecture.
  • Parodied:
    • "It says here 'And ye shall dig a maze in the earth, that adventurers may venture therein and wonder Who Builds This Stuff Anyway?' I think that's supposed to be us."
    • The ruins turn out to have been built pre-ruined, just because a nice set of ruins is good for the area's ambiance.
  • Zig Zagged: Under the dust, the ruins are full of Lost Technology, but it's all broken down, so it's only purpose is to lure adventuring parties to the monsters who set up shop there, but the Gadgeteer Genius is able to repair some of the machinery, but the computer systems that run it are based on old dungeon-crawling RPGs... (continue zigzags ad nauseam)
  • Averted: The ruins make perfect sense; they look like a ruined watchtowers, sewers, citadels, temples, or whatever.
  • Enforced: "OK, and we need another dungeon here. It's just for a Fetch Quest, so don't worry too much about it."
  • Lampshaded: "What was this building for, anyway?" "I dunno."
  • Invoked: "We'll need some tough adventurers to help us on the road ahead. Let's put up some fake ruins and hire whoever discovers them."
  • Exploited: The Precursors set up fake temples with fake gods for outsiders and pillagers. Thus they'd risk life and limb to grab their silly little pyrite idols and wooden totems while leaving their real, better hidden, and far grander ones alone.
  • Defied: "You've been playing too many video games. Ruins always served a purpose of some kind when they were built. If you examine the placement of the pillars here..." (some time later) "...which, when all put together, clearly suggests it's a Precursor temple to Crystal Dragon Jesus."
  • Discussed: "You've been playing too many video games. Ruins always served a purpose of some kind when they were built; we're just having a hard time figuring out what this building was used for."
  • Conversed: "It's fine as a video game level... but seriously, who'd actually build something like this?"
  • Deconstructed: As it turns out, the ruins make perfect sense: They were built to attract adventurers thousands of years after their building, so the monster living inside can have some nice dietary supplements on an occasional basis.
    • Surprisingly Realistic Outcome as the buildings which are random weren't structurally sound even before centuries to millennia had passed. The entire dungeon is a death trap even without any traps as disturbing anything could bring a whole wing tumbling down upon their heads.
  • Reconstructed: Same as above, except the monster was a good guy all along and designed the dungeon to attract the Chosen One.
  • Plotted A Good Waste: The ruins make no sense as buildings because they were never buildings to begin with. They look like ruins to disguise that their origins are much more recent, and they're currently in use by someone with big, nasty plans.

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