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Basic Trope: A power-up that intentionally hinders the player.

  • Straight:
    • Alice finds a power-up, and becomes poisoned when she picks it up.
    • Alice picks up a power-up and loses a small amount of health.
    • Alice picks up a power-up and briefly cannot attack.
    • Alice picks up a power-up and briefly cannot move.
  • Exaggerated:
  • Downplayed: Alice picks up a power-up and... nothing happens.
  • Justified:
    • Alice is allergic to the power-up.
    • The power-up is actually poisonous.
  • Inverted: Alice falls into an obvious trap and gets money.
  • Subverted: Alice finds a power-up and is damaged for half her health, but gains the ability to One-Hit Kill everything around her for a short period of time.
  • Double Subverted: Alice dies immediately after her One-Hit Kill ability wears off.
  • Parodied: Alice buys a power-up from the power-up store, and instantly dies.
  • Zig Zagged:
    • Alice finds a power-up that has a 50-50 chance to either boost her damage or poison her.
    • The power-up does some benefit and some harm to Alice.
  • Averted:
    • There are no harmful power-ups in the game.
    • The game does not have any powerups at all.
  • Enforced: The game would have been way too easy if the Developers did not include harmful powerups.
  • Lampshaded: "You shouldn't touch that item - it will hurt you!"
  • Invoked: The Big Bad knows that Alice is coming after him so he hides harmful powerups around his Supervillain Lair.
  • Exploited: Alice is in Super Mode but needs to die. Fortunately, there is a power-up that turns off her invincibility.
  • Defied: "Why bother placing false powerups when we can simply have more Mooks in the area?"
  • Discussed: ???
  • Conversed: "Ugh, I got the power-up that makes me lose health again! Why did they even put this in the game?"

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