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Playing With / Pent-Up Power Peril

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Basic Trope: Bad things will happen if power stays inside a person.

  • Straight: Bob can control fire, but he has to vent the extra fire energy somehow every few hours or his the excess energy will cause him to burn up.
  • Exaggerated: Bob has the ability to warp reality, but he has to do it constantly or be destroyed.
  • Downplayed: Bob can control fire, but he has to vent the extra fire energy somehow every few hours or the fire energy will make him uncomfortably overheated.
  • Justified: Bob doesn't have the Required Secondary Powers related to resistance to his own destructive power.
  • Inverted:
    • Bob can control fire and has to hold it in, otherwise he'll freeze.
    • Bob just prefers to hold in his fire-controlling power because he feels that it's just luckier for him.
  • Subverted: Bob has the ability to control fire, but he has to discharge the heat somehow every few hours to keep from getting burned up ... but then he learns a trick to avoid burning.
  • Double Subverted: ...However, this makes him dangerously hot for others to be around and causes random spurts of flame, so he has to go back to venting it every few hours.
  • Parodied: ???
  • Zig-Zagged:
    • Bob can control fire and learns a trick to avoid burning. But it tends to overheat him and cause random spurts of flame, so he goes back to venting it every few hours. He later learns that he was doing the trick wrong ... but it doesn't work anyway. But then he learns another trick to avoid burning which does work for him.
    • Bob can hold his extra energy in without negative consequences sometimes, but not all the time.
  • Averted: No one in the story has special powers.
  • Enforced: The author wants a source of drama inherent in Bob's powers.
  • Lampshaded: Alice sees Bob burn yesterday's paper with a blast of flame.
    Alice: Um, why?
    Bob: I have to vent the heat somehow. Bad things happen if I don't.
  • Invoked: Dr. Evilstein, who gave Bob his powers, built in that weakness in case Bob fought against him.
  • Exploited: Dr. Evilstein puts a Restraining Bolt on Bob, keeping him from getting rid of the extra power.
  • Defied: Alice supplies Bob with the Required Secondary Powers to resist his burning.
  • Discussed: ???
  • Conversed: ???
  • Played for Laughs: Bob tries to hold in his power ... and it causes Amusing Injuries to himself and Alice.
  • Played for Drama Bob tries to hold in his power ... and he gets sick with heat stroke.

You'd better use your troping power to open a path back to Pent-Up Power Peril; you look like you're about to explode.

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