Basic Trope: Calling attention to an item in a game to get the player to notice it.
- Straight: In one level of The Dark Castle, the treasure chest you're supposed to pick up levitates.
- Exaggerate: It levitates, glows, spins, makes a sound, changes the colour of the crosshair, and the characters point it out.
- Downplayed: When you enter the level, the Exposition Fairy says, "Look for a treasure chest."
- Justified:
- Inverted:
- Subverted: The treasure chest was levitating, but that was just a Red Herring — if you try to pick it up, it either does nothing or is just incidental.
- Double Subverted:
- Parodied:
- Zigzagged: Some of the levitating items are important, and some are not, and not all of the important items levitate.
- Averted: The treasure chest is drawn normally.
- Enforced: It was added in to make sure players didn't complain about the chest being hard to find.
- Lampshaded: "It's floating — must be important!"
- Invoked: The Exposition Fairy deliberately makes the treasure chest float.
- Exploited:
- Defied:
- Discussed: "How will we know what to pick up? Will it be floating or something?"
- Conversed: "This game is too easy! All the important things are literally floating in the air!"
- Implied:
- Deconstructed:
- Reconstructed:
- Played for Laughs:
- Played for Drama:
- Played for Horror: The treasure chest is floating because it's possessed.
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