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Basic Trope: A game, movie, etc, has no plot or story, not even an Excuse Plot, because it's just about the experience.

  • Straight: In the Touhou Project-styled Bullet Hell game Editing of Magical Self-Redaction (Or EoMSR for short), you control a heroine fighting other danmaku-throwing characters for no particular reason.
  • Exaggerated: EoMSR not only has no plot attached, it has no narrative or defined characters, it's just a mood piece.
  • Downplayed: EoMSR has an Excuse Plot mentioned in the manual, but it's never expanded in-game.
  • Justified: The characters are Blood Knights who fight each other simply because they enjoy it as much as the player does.
  • Inverted: Reality's Style Manual of Everything, or RSMoE, is a Visual Novel-styled game with a deep story, and there is no gameplay outside of choosing between the actions listed in front of you and the occasional typing into a textbox.
  • Subverted:
    • Despite not telling anything throughout the game, the ending somehow tries to explain your heroine's reasons to fight other characters.
    • The developers made an official manga which explains the story.
    • The game seems to have no plot at first, but a story is gradually uncovered as you progress through the game.
  • Double-Subverted:
  • Parodied: EoMSR is an incoherent mess of stages, where the setting, and sometimes the rules, the bosses, and the gameplay itself, change abruptly, leaving the player really confused.
  • Zigzagged: EoMSR has no introduction, but it regularly gives vague hints about the reasons of your heroine in random cutscenes, and it has No Ending, or at worst, a Gainax Ending.
  • Averted: Mia's Rancorous Expedition: Saving Ollie, or MRE:SO, has a good balance between story and gameplay, as it unfolds the story in cutscenes between stages.
  • Enforced:
    • The programmers focused all their efforts on the gameplay and the fun factor, so they didn't worry about telling a story.
    • There is No Budget to pay for writers.
    • The creator has no writers working on the game, and has no talent in writing stories.
    • The characters in Reality's Ring Of Absolute Chaos are powerful fighters who were non-combatants in the original RSMoE, and the programmers thought it would be fun to throw them into a game, give them powers and make them fight for a non-canon spinoff.
    • They made this game to munch quarters, not to tell a story.
    • It started as an internal Tech-Demo Game that turned out good enough to be released without adding a plot, so they didn't even bother.
  • Lampshaded: "Why am I fighting?"
  • Invoked: "You don't need to tell a story to make a good game."
  • Exploited: Because of how popular EoMSR is, a creator of a future Bullet Hell game decides that there's no need to "waste time" telling a story if people will still buy the game.
  • Defied: The programmers want to tell a story through their game, so they focused their efforts on the plot, the characters and the narrative (Of course, without being careless about the gameplay).
  • Discussed: "What are we fighting over?" "It doesn't matter! Just keep shooting!"
  • Conversed: "EoMSR is an excellent Bullet Hell game, although it'd have been great if they explained why the heroine is fighting all those characters with danmaku".
  • Played For Horror: EoMSR uses its lack of plot, alongside ominous sounds and disturbing visuals, to create a truly visceral horror experience the likes of which Bullet Hell has never seen before.

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