Basic Trope: A brief period of invulnerability after taking damage.
- Straight: Playable characters, such as Alice, can become nearly invulnerable to damage after taking a hit.
- Exaggerated:
- All characters and things have Mercy Invincibility, without exceptions.
- The invulnerability lasts for 10 minutes after taking the damage.
- Downplayed:
- Alice takes reduced damage for a short time after being hit.
- After being hit, Alice is invulnerable to that exact type of damage, but can still take damage from certain other sources.
- Justified:
- The character in question has actual, in-universe intangibility that works when actually taking damage, rather than simply being a game mechanic.
- A form of Mook Chivalry is in effect. The bad guys refuse to hit Alice if she hasn't recovered from the previous hit.
- Inverted:
- To harm Alice, the enemy has to avoid hitting her until she shows her weak point.
- Alice doesn't take damage from the first shot that hits her. A follow up attack will do actual damage once she is made vulnerable.
- Subverted: Alice appears to be immune after being hit, but is revealed to have cast a force field.
- Double Subverted: Alice's force field fails and she becomes immune to any hits for a while.
- Parodied: Alice gets crushed under a collapsing building, but survives because she stubbed her toe a second before it happened.
- Zig Zagged: Alice appears to have been immune, but is revealed to have a force field. It breaks, and she seems to be immune, but she's actually Flash Stepping so the enemy hits her afterimages.
- Averted: There is no mercy invincibility whatsoever.
- Enforced: Getting killed by unavoidable repeated attacks would be frustrating for many players.
- Lampshaded: ???
- Invoked: Alice lets herself get punched by a Mook so she can run through a whole group of them mostly unharmed.note
- Exploited: Alice gets knocked off a ledge into a pit of Spikes of Doom, but escapes because the short period of invincibility protects her from the spikes.
- Defied: They decided to make a room full of holes, so while Alice will be harder to damage, if she made a wrong move, her nearly invulnerable state won't save her from falling.
- Discussed: ???
- Conversed: ???
- Deconstructed: Because of this, anybody whom tried to do this to Alice would become unnerved by the fact that they couldn't just assaulting her.
Back to Mercy Invincibility