Follow TV Tropes

Following

Playing With / Mercy Invincibility

Go To

Basic Trope: A brief period of invulnerability after taking damage.

  • Straight: Playable characters, such as Alice, can become nearly invulnerable to damage after taking a hit.
  • Exaggerated:
    • All characters and things have Mercy Invincibility, without exceptions.
    • The invulnerability lasts for 10 minutes after taking the damage.
  • Downplayed:
    • Alice takes reduced damage for a short time after being hit.
    • After being hit, Alice is invulnerable to that exact type of damage, but can still take damage from certain other sources.
  • Justified:
    • The character in question has actual, in-universe intangibility that works when actually taking damage, rather than simply being a game mechanic.
    • A form of Mook Chivalry is in effect. The bad guys refuse to hit Alice if she hasn't recovered from the previous hit.
  • Inverted:
    • To harm Alice, the enemy has to avoid hitting her until she shows her weak point.
    • Alice doesn't take damage from the first shot that hits her. A follow up attack will do actual damage once she is made vulnerable.
  • Subverted: Alice appears to be immune after being hit, but is revealed to have cast a force field.
  • Double Subverted: Alice's force field fails and she becomes immune to any hits for a while.
  • Parodied: Alice gets crushed under a collapsing building, but survives because she stubbed her toe a second before it happened.
  • Zig Zagged: Alice appears to have been immune, but is revealed to have a force field. It breaks, and she seems to be immune, but she's actually Flash Stepping so the enemy hits her afterimages.
  • Averted: There is no mercy invincibility whatsoever.
  • Enforced: Getting killed by unavoidable repeated attacks would be frustrating for many players.
  • Lampshaded: ???
  • Invoked: Alice lets herself get punched by a Mook so she can run through a whole group of them mostly unharmed.note 
  • Exploited: Alice gets knocked off a ledge into a pit of Spikes of Doom, but escapes because the short period of invincibility protects her from the spikes.
  • Defied: They decided to make a room full of holes, so while Alice will be harder to damage, if she made a wrong move, her nearly invulnerable state won't save her from falling.
  • Discussed: ???
  • Conversed: ???
  • Deconstructed: Because of this, anybody whom tried to do this to Alice would become unnerved by the fact that they couldn't just assaulting her.

Back to Mercy Invincibility

Top