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Basic Trope: A character who has strong physical skills and magic.

  • Straight: Hiro has strong physical power and is also the Red Mage.
  • Exaggerated: Hiro can learn more magic than anyone else and becomes stronger than any other party member.
  • Downplayed:
    • Hiro is a knight, who learns a healing spell and fireball spell, to diversify his combat powers.
    • Hiro is a mage, who trains along with the knights so that he is not helpless against a Power Nullifier, but he still isn't nearly as good at hand-to-hand combat as they are.
    • Hiro is a mostly ordinary civilian, who just happens to have picked up a little swordfighting and a spell or two.
  • Justified:
    • Hiro fights with a magically-imbued sword.
    • Hiro feels the need to balance out his skills, so he will be able to at least get by if he cannot use his magic.
    • Hiro wore heavy armor all the time during his training, even while studying magic and sleeping, and he recites magical theorem while sparring with his master.
    • Hiro knows a form of magic that boosts his physical abilities.
    • Hiro is a swordsman with natural magical powers, due to his ancestry.
    • Hiro's culture has everyone, even those who can use magic, learn how to use weapons, and possibly armor.
  • Inverted:
    • An Aloof Archer, who uses neither magic nor hand-to-hand combat, but fights well anyway.
    • Hiro is the only party member with high resistance to both physical and magical attacks.
    • In a world where practicing both magic and fencing is the norm, Alice fights exclusively with her sword, and Bob fights exclusively with spells.
  • Subverted: Hiro is a Mage who wears armor... but only to try to defy Squishy Wizard, not because he can actually fight without magic.
  • Double Subverted: ...at least that's what he'd like you to think.
  • Parodied: Hiro is the best swordfighter in existence, and can spam-attack dual-wielded Infinity Firestorm +9000, but ironically can't tie his shoelaces, start a campfire, or even enchant a sword.
  • Zig Zagged: Hiro is a knight, who learns one healing spell to help a friend in a moment of need, just in case Marcy is taken out, but then never needs to use it. Then he sees how useful Dennis' combat magic is, and decides to take a level in lightning. That works incredibly well, until he meets an enemy immune to it. Then, his trusty old sword saves the day.
  • Averted:
    • The rules of the world make it impossible to be powerful with both magic and swordfighting, so Hiro has to pick one or the other.
    • There is no magic in the work's setting.
  • Enforced: "I've got a loner hero, and I'm a swordfighting expert, but he needs to have magic, too. I know: I'll make him a Magic Knight."
  • Lampshaded: "Before long, I'll have you casting Fireball with the best of us. And then: you will be a Magic Knight."
  • Invoked:
    • A country of magic users has an entire military of Magic Knights, divided into groups based on which end of the spectrum they favor.
    • Hiro was tired of people stereotyping mages as weak old men and warriors as big knuckleheads. So, he decided to master both disciplines to prove them wrong.
  • Exploited:
    • Hiro is stripped of his ability to use magic in an Anti-Magic zone and has to rely on his subpar swordplay, or...
    • He is trapped in a magnetic zone where he has to ditch his weapons and armor, relying on his less than impressive magic.
  • Defied:
    • Hiro doesn't learn any magic, so that he can become a highly skilled swordfighter. Meanwhile, Emperor Evulz has undead minions fight for him, so he doesn't have to worry about this "swordfighting" business and can concentrate on taking over the world.
    • Alternatively, Hiro focuses entirely on magic, leaving his sword-fighting skills quite lacking, making him a Squishy Wizard against Emperor Evulz's hordes.
  • Discussed: Hiro's player discusses the benefits of being a "Gish" with his tabletop buddies.
  • Conversed: "The way Hiro combines swordsmanship and magic sure makes him an asset to our group." "Yeah, but Lance could beat him in a duel, and Dennis could chant circles around him."
  • Implied: Hiro is a Retired Badass. While his past exploits are never shown on screen, when Alice looks through his old equipment, she finds both a sword and a Spell Book.
  • Deconstructed: Hiro can't keep up with two grueling training regimens at once, and he eventually starts to lag behind his friends in power.
  • Reconstructed:

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