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Basic Trope: Firing a lot of missiles at the same time

  • Straight: USS Missilefort fires dozens, if not hundreds of missiles at the same time to defeat an enemy.
  • Exaggerated:
  • Downplayed: Star Fighter Missilewarrior fires multiple missiles at once to destroy an enemy.
  • Justified:
    • As in Real Life, missiles have a far longer range and much higher accuracy than other weapons.
    • The ship in question is based on a civilian hull, which cannot install turreted guns or fix-forward-firing guns without damaging structural integrity. Missile launchers, which could be installed in cargo holds and bolted/welded onto the hull, work just fine.
  • Inverted:
  • Subverted:
  • Double Subverted:
  • Averted:
  • Parodied:
    • The captain and crew of USS Missilefort sing a special chant dedicated to missiles when the ship fires.
    • The USS Missilefort is designed such that it can only fire 300 missiles at a time. Any crewmate who suggests fixing it to fire more precisely is Thrown Out the Airlock and bombarded with missiles.
    • Combining this with Gatling Good provides us with The Ashmaker, because with the sheer amount of rockets it fires, any target will be made into ashes.
  • Zig Zagged: Some starships uses missiles as their primary weapons, some doesn't.
  • Enforced: Using missiles is the defining trait of a race/faction in a Planet of Hats-type setting.
  • Lampshaded: "Do we really have to use a 20-missile salvo against a single scout ship?" "Yes."
  • Invoked: "We need a new starship with both strong long-range attacks and heavy anti-starfighter capabilities. Perhaps loads of missile launchers will be the answer."
  • Defied: "Enemies in missile range." "No need to waste those missiles. Our beam cannons are not just for show."
  • Exploited: Knowing the defenses provided by USS Missilefort thanks to its missile capabilities, the high command sent USS Missilefort to protect other ships from enemy starfighters.
  • Discussed:
  • Conversed: "Why does every ship in this show uses missiles as the primary weapons? Can't they have a ship with lasers or rail guns?"
  • Implied: After receiving an upgrade, the starship USS Starbrawler has things that resembles missile silos and/or VLS launchers used in Real Life.
  • Deconstructed:
    • Missiles are more expensive than other weapons, after wasting a salvo of missiles on an enemy scout ship, the captain of USS Missilefort received warnings from the high command.
    • Missiles are more limited in amount comparing to other types of ammunition (i.e. railgun slugs, special gases used to generate plasma, or in an extreme case, lasers, which only requires energy from the ship's reactors to fire), and after sending out a very impressive barrage, the ship is out of ammunition and is forced to leave the combat.
    • When deployed on planet bombardment duties, missiles from USS Missilefort cause extremely high amount of civilian casualties, forcing the high command to cease using missiles for this role.
  • Reconstructed:
    • Using large salvos of missiles to demolish large enemy fleets is not only allowed, but applauded.
    • The star fleet is composed of a variety of vessels, and missile ships are used only for Anti-Air defense, or as an opening strike that takes out half of the enemy fleet before any other ship can get into weapon range.
    • Although USS Missilefort is not used for orbital bombardment, starships of her class are commonly seen escorting bombardment ships to the planet, thanks to its missile armament.
  • Played for Laughs:
  • Played for Drama:
  • Played For Horror: Needless to say, being on the receiving end of a massive barrage that can tear your ship asunder ten times over is not exactly fun...

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