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Basic Trope: Heroes can go around taking everything in people's houses without issue.

  • Straight: Peter "Pro" Tagganist habitually goes inside people's houses and loots treasure chests inside.
  • Exaggerated:
    • Pro can't leave a house without taking everything inside, including the wall curtains, the carpeting, the furniture, and the light fixtures.
    • Pro hauls people's houses to his hideout.
    • Pro has no problem stealing things from corpses or even corpses themselves, and yet he's still praised as a hero.
  • Downplayed: Pro only steals plot items from other people's houses.
  • Justified:
    • The setting is After the End or an equally desolated place; no one lives in those run-down houses anymore.
    • Pro is a Villain Protagonist, or a professional thief.
    • Pro is an Anti-Hero who reasons that, for all the trouble he goes saving the world and all that jazz, he's entitled to some compensation.
    • Pro is part of a top secret espionage mission, who for reasons of secrecy, cannot use money or weapons supplied by his superiors, and has to steal most if not everything.
    • Pro is a dragon, and he believes that a Dragon Hoard is mandatory tradition.
    • Pro thinks the stuff he steals might be useful someday.
  • Inverted:
  • Subverted: Pro enters someone's house, finds a stash of gold inside a treasure chest... and decides to leave it there because the lady of the house is standing nearby.
  • Double Subverted: Then he comes back when the lady is out and takes it anyways.
  • Parodied:
    • While warned to not open the box, the contents are actually completely worthless (like a shriveled mushroom) or gross (Boxer Shorts).
    • Kleptomaniac Hero Found Underwear
  • Zig Zagged: Perhaps it's just removing a middleman. There might be a point where, in the story the hero says "Say, we're on a quest to save the world, could we borrow something for our quest?" And the people living there say "Sure, honey, have an antidote". Taking the item is just avoiding something that slows the pace down.
  • Averted: Pro doesn't bother with people's houses. Or there are no houses.
  • Enforced: "Towns are nice places to relax. Why not add something extra to it?"
  • Lampshaded:
    • "Pro, stop that! Are you an adventurer or a thief?" "I thought they were the same thing."
    • "You know the law! If it ain't bolted down, too heavy, or on fire, it's fair game!"
  • Invoked: In an aversion of No Hero Discount, the townspeople inhabiting the houses tell Pro that if he needs anything in his quest to defeat the big evil, he is free to take it. After all it's worth their lives and freedom.
  • Exploited:
  • Defied:
    • Whenever Pro walks through a house's door, the interface changes to something similar to a Visual Novel to interact with the inhabitants, so he can't walk around checking cabinets.
    • The inhabitants attack him if he reaches for their treasure or prevent him from doing so somehow.
    • Towns are a menu screen, your only choices are the armory, the hotel, save, hit the road, and maybe the town dungeon.
    • Pro attempts a no theft run.
  • Deconstructed: Pro enters a new town, begins to duck into every house and loot everything he can find... and learns the hard way that burglary is taken seriously in the area as the local law enforcement suddenly corner him and haul him off to jail.
  • Reconstructed: After the arrest, the law enforcement realizes that only Pro can save them from an upcoming menace, so they release him and promise a pardon if he can save them all.
  • Untwisted: Pro gives something useful to the other person for something useful to him from the other person's house.

Back to Kleptomaniac Hero... and put that 200G back!

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