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Basic Trope: Hero who never loses, and thereby kills dramatic tension.

  • Straight: Invictor never loses any of the fights he's in, his Batman Gambits always come out on top, and he never suffers significant setbacks.
  • Exaggerated: Five minutes into the episode, as Baron Unbearable is wrapping up explaining his evil plot to his henchmen, Invictor casually steps in, having already foiled his Evil Plan.
  • Downplayed:
    • Invictor wins on average more than the bad guys, but if he ever relaxes he may lose badly.
    • Invictor is never depicted losing, but he's in a Slice of Life show where winning and losing don't really affect the plot since there isn't much of one in the first place.
    • Invictor can and has been overpowered in fights with a strong enough opponent, but he'll bounce back to win during the fight itself or in the invitable rematch since the first fight didn't count.
  • Justified: Invictor just makes it seem this way to goad enemies into being careless, he actually plans incredibly carefully and employs dozens of clever and resourceful people to prop up his "invincible one man act" persona.
  • Inverted:
  • Subverted:
    • The Worf Effect
    • Invictor seems poised to defeat Baron Unbearable when his Pride causes his defeat.
    • Invictor is about to defeat Icegirl... only for Faye to snipe him in the head.
    • Invictor never loses, but this doesn't kill dramatic tension and instead creates new dramatic tension of how he will win.
  • Double Subverted: ... only for it to be a clever ploy to get Baron Unbearable to reveal his Evil Plan.
  • Parodied: The world Invictor lives in is a sanitized Sugar Bowl with no villains and only mild interpersonal disagreements as the worst conflicts. Invictor is utterly desperate to find something, anything to beat in this happy world where no victory is even possible because of a lack of conflict.
  • Zig Zagged: His might and intellect makes Invictor unbeatable, except he pays the newspapers to hide his defeats, but even that is actually a clever cover story to hide his inhuman perfection.
  • Averted: Invictor wins some and loses some.
  • Enforced: Evil Only Has to Win Once, plus the Moral Guardians wouldn't allow any kind of even temporary defeat.
  • Lampshaded: "Oh no. Baron Unbearable has let loose his miniature killer bears. Invictor can't possible defeat them for the 27th time in a row."
  • Invoked: Invictor wants to psych out enemies, so he pays a publicist and hires jobber villains to lose to him.
  • Exploited: Baron Unbearable creates Xanatos Gambits that succeed based on Invictor never losing.
  • Defied: The author is well aware that, though he wants a happy ending and not to hurt his characters, avoiding all loss will make the story worse. So he lets Invictor lose— and painfully— at key points.
  • Discussed: "Oh great, Invictor just arrived. Might as well just surrender and save ourselves the embarrassment."
  • Conversed: "Why would anyone watch a show that basically boils down to 'watch this guy solve everything without even a hint of risk'?"
  • Implied:: Banter between Invictor and Baron Unbearable suggests they actually arrange their fights ahead of time with the same outcome (Unbearable losing) as a sort of superheroics game.
  • Deconstructed:
    • Sure, Invictor never loses, but the same can't be said about everyone else on his team or side. Against enemies with such massive resources that they can afford to win through attrition, Invictor's allies begin to defect fearing for their lives.
    • With no one able to truly challenge Invictor, he himself gets bored of fighting anyone.
    • Invictor is unstoppable, but he also outsources his morals to his superior, and he kills the villains unceremoniously without any remorse even if they have sympathetic backstories, making him difficult to be rooted for.
    • Because Invictor is so unbeatable, Baron Unbearable goes through Training from Hell to catch up and becomes far more threatening and effective than he was before he faced Invictor, to the point that now, no one BUT Invictor can even stand a chance against him.
    • Invictor is so used to victory that when he is finally faced with someone able to beat him, he cracks due to not having developed an ability to handle failure.
    • People realise how powerful and capable Invictor is, and as a result they pawn off any jobs that might be too dangerous for normal people. This results in Invictor having much less free time, less rest and feeling obligated to help everyone even when he shouldn't, leading to Heroic Fatigue or mental problems.
  • Reconstructed:
    • Refusing to give up, Invictor fights harder to protect his allies. Eventually, his allies become invincible in their own right and the bad guys are defeated.
    • Invictor realizes that there is no more entertainment to be found in fighting, and thus starts on other pursuits in order to amuse himself. The plot shifts from the battle between good and evil to a quest to find the one activity that Invictor can actually lose at.
  • Plotted A Good Waste: The reason Invictor never loses is because in a world of stark absolute Black-and-White Morality where Evil Only Has to Win Once, there can be no champion other than Invictor; where it so the world would long ago have been destroyed. The characters use a device that can look into Alternate Universes and see they are the only one in one trillion universes to not be a barren wasteleand precisely because Invictor keeps winning.
  • Played For Laughs:
  • Played For Drama:

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