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Basic Trope: The health and damage values of the enemies differ significantly from those of the players.

  • Straight: In "Troper Heroes V: Revenge of Evulz", Alice and Bob each have ~1,000 health and deal an average of 2,000 damage. Most enemies can have in the low tens of thousands of health but deal 200 per attack at most.
  • Exaggerated: Bob has 99 health, Alice has 88, and both deal 9,999 damage per hit. Enemies have in the hundreds of thousands of health but deal 1-10 damage with any attacks.
  • Downplayed: Each party member has 2,000 health and deal similar damage to said health. Most enemies have no more than 5,000 health and their strongest attacks can total 700 damage, give or take.
  • Justified: Comparing player stats and enemy data reveals either of the following, besides the obvious health difference:
    • The enemies have way lower offensive stats than the players, but reasonable defense.
    • Alternatively, the foes' offense is on par with the players' but the latter has much higher defensive stats than the foes.
  • Inverted: The enemies always have however much health the player characters have, and deal about the same amount of damage.
  • Subverted: A boss is introduced that has similar health and damage to the player characters, changing up the dynamic quite a bit.
  • Double Subverted: Then, the boss Turns Red and swaps its defensive and offensive stats.
  • Parodied: ???
  • Zig-Zagged: ???
  • Averted: Both players and enemies can hit each other for similar damage, and enemies don't have much more health than the players, in order to compensate for lack of healing.
  • Enforced: ???
  • Lampshaded: "How is it that the enemies are doing so much less damage than we are?"
  • Invoked: ???
  • Exploited: A monster uses the players' much higher damage output against them by hypnotizing them and making them attack one another.
  • Defied: ???
  • Discussed: ???
  • Conversed: ???

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