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Basic Trope: Everyone uses the same currency

  • Straight: The protagonist can buy goods anywhere using the same currency.
  • Exaggerated:
    • Even the animals will accept currency; you could bribe a bear to leave you alone.
    • The heroes travel to end of the universe, and manage to purchase stuff using the same currency they've always used in their native planet.
  • Downplayed:
    • The same currency is used on about half of the planet, and three Global Currency Exceptions are accessible in the game itself.
    • There is an international "co-official" or "secondary" currency, which is used alongside national or local currencies.
  • Justified:
    • The world is united under a single government.
    • All nations in the game are part of the same monetary union.
    • The currency is a form of energy, or a material that is very usable, or contains Applied Phlebotinum. That means that even if it's not an official currency, it's still usable and thus applicable.
  • Inverted: Lots of forms of currency with various exchange rates, assuming you can trade between them at all.
  • Subverted: There is a Global Currency Exception, most likely in the Minigame Zone
  • Double Subverted: ...But most shopkeepers in that place will accept the main form of currency under the counter.
  • Parodied: The heroes write "Money" onto a piece of paper, and are able to use it as currency.
  • Zig Zagged: All currency is made from the same valuable material allowing it to be freely traded around the place, but an expert is needed to determine the actual value due to different amounts of the material present (which isn't always apparent).
  • Averted: Everything needed by the heroes is provided via good will.
  • Enforced: "We don't want our game to be too complicated. Let's have the characters use the same currency throughout."
  • Lampshaded: "What currency do you use in this town?" "The only one we've ever seen, of course."
  • Invoked: A future world government introduces a global currency in order to solve many business problems.
  • Exploited: Only a few supplies are brought on the journey, since the adventures know they can buy more supplies on the way.
  • Defied: The villain runs a company town that provides wages in special currency that is worthless outside the town.
  • Discussed: "Every city we've been to seems to accept our gold coins. Do you think they're a global currency?"
  • Conversed: "Does every country in Alice and Bob's world use the same currency? It sure seems that way."
  • Deconstructed:
  • Reconstructed: Which is why there is a lot of oversight in the printing process and a central authority to monitor and manage the global economy.
  • Played For Laughs: When Cloud Cuckoolander Charlie doesn't know about the Global Currency, everyone thinks he's even more insane than he is.
  • Played For Drama: The super rich villains can bribe the local officials anywhere.
  • Untwisted: The adventurers decide to only visit towns that take the currency they have, which turns out to be all of them.

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