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Playing With / Exploding Barrels

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Basic Trope: Barrels filled with explosive material which explode when shot.

  • Straight: The game has quite a few barrels around environments which explode when shot.
  • Exaggerated:
    • Exploding barrels play a major role in this game and can be found everywhere.
    • There are special barrels which, when shot, produce a huge mushroom cloud like explosion.
    • The barrels explode when even slightly touched.
  • Downplayed: In one area, bombs hidden in barrels are packed around a support. The character is supposed to shoot them later to take out the support,but otherwise the barrels don't explode.
  • Justified:
    • Those barrels can be found in a military firing range and are used for training.
    • The barrels contain a liquid which ignites when exposed to air.
    • Those are gunpowder kegs, or barrels repurposed to store explosive munitions.
  • Inverted:
    • Those barrels actually heal anything around them when shot.
    • One level is full of Cartoon Bombs that don't explode, and reveal useful items when destroyed.
  • Subverted:
    • An exploding barrel is shot but it goes "Hssss" sound while running empty from the holes.
    • The explosive barrels are meant to channel the explosive relatively safely into the ceiling or ground - at most it might kill a mook right by it if hit with a powerful enough weapon to pierce it instead of just detonation via heat or another explosion.
  • Double Subverted: A barrel is shot. It does nothing first. Then, after 30 seconds, it explodes.
  • Parodied: The enemies are ordered to stay next to them and carry them around.
  • Zig Zagged: Sometimes the barrels explode, sometimes they don't.
  • Averted: The barrels in the game are not explosive.
  • Enforced: The game is an intentional Serious Sam clone. Without exploding barrels there'd be no way to beat the hundreds of monsters swarming you.
  • Lampshaded: "Isn't it dangerous to store explosives out in the open like this?"
  • Invoked: A character puts explosive chemicals in a barrel to make it explosive.
  • Exploited: A character, knowing that appropriately marked barrels will explode, shoots one which happens to be near a group of enemies.
  • Defied: Any explosive material will be kept in special storage rooms and in safe containers.
  • Discussed: "Quick! Head for that store-room full of conspicuously-placed barrels! We'll blow those mooks to high heaven!"
  • Conversed: "Dude, when you're playing this game you need to aim for the barrels when they're all clumped around them like that!"
  • Implied: A level takes place in a factory full of barrels. The barrels don't explode on-screen, but the level completion cutscene shows the Player Character walking away from the factory while it explodes in the background.
  • Deconstructed: The barrels explode easily because they are made of easily combustible material, which is a serious safety hazard. The company that makes the barrels is sued for negligence and shut down.
  • Reconstructed: The manufacturer makes the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, causing impressive chain explosions.

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