Basic Trope: A means of manipulating the cooldown of a character or ability to gain an advantage.
- Straight: In Tales of Troperia XVIII, Suppom has the "Refresh" ability which resets the cooldown of the other party members when used.
- Exaggerated: Refresh negates the cooldown for the rest of the battle.
- Downplayed: Refresh cuts the cooldown time in half.
- Justified: Abilities in the game draw Mana from the Background Magic Field to use and the cooldown period represents a character recharging with mana. Refresh transfers some mana from Suppom to those party members instead.
- Inverted:
- Subverted: Refresh resets the cooldown of other party members, but the game will not allow them to use the same ability two turns in a row.
- Double Subverted: ...but the cooldown prevents them from using any abilities for its duration, so it opens up the option to use other ones.
- Parodied:
- Zig-Zagged: Refresh resets the cooldown of the other party members, but they cannot use the same ability twice in a row. However, they can now use a different ability instead, but the game encourages Min-Maxing, so few party members even have a second ability worth using.
- Averted: There is no means in the game to manipulate cooldowns.
- Enforced:
- The game is based on a book in which Suppom has this ability, so the devs program it into the game to remain faithful to the source material.
- In Tales of Troperia XVII it was popular to abuse the HP restoration spell "Refresh" for its cooldown reset glitch, so they made it a feature in XVIII onwards.
- Lampshaded: After Refresh is used, party member Quirby comments "wow, I never knew I could use that ability again so soon after!"
- Exploited:
- Defied:
- Discussed:
- Conversed:
- Deconstructed: Suppom must tap into forbidden magic to reset the cool down, which lowers the party's Morality Meter with each use and can lock them out of the Golden Ending.
- Reconstructed:
- Played for Laughs:
- Played for Drama: