Basic Trope: A setting introduced as After the End becomes progressively more pleasant and hospitable as the series progresses.
- Straight: When we first see the Burned World, it's a scorched desert where people fight and kill to survive. A few seasons later, the protagonists encounter functioning towns with basic amenities and a basically decent legal system.
- Exaggerated: When we first see the Burned World, it's a Death World where people fight and kill to survive when not struggling against horrific mutants. The next season, they find an entire republic has formed with modern-level technology and human rights restored.
- Downplayed: When we first see the Burned World, it's a Death World where people fight and kill to survive. Eventually, they encounter an honorable, if sometimes harsh, nomadic tribe that ekes out a relatively good living compared to the violent raiders.
- Justified: The protagonists help build the town, re-uniting non-psychotic survivors or their descendants and rediscovering lost technology.
- Inverted: The Burned World starts in a relatively pleasant town in the wastes, but it's a Doomed Hometown a few seasons later.
- Subverted: The protagonists stumble upon a Town with a Dark Secret; if anything, it's worse than the wastes.
- Double Subverted: The protagonists stumble upon a Town with a Dark Secret, but are able to overthrow the corrupt leadership and establish a genuine beacon of stability.
- Parodied: ???
- Zig-Zagged: ???
- Averted: The Burned Lands remain chaotic, with any effort to change it failing or hiding something worse.
- Enforced: There's only so much the show can do with post-apocalyptic raiders, and Too Bleak, Stopped Caring is setting in.
- Lampshaded: ???
- Invoked: ???
- Exploited: ???
- Defied: ???
- Discussed: ???
- Conversed: ???
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