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Playing With / Always Check Behind the Chair

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Basic Trope: Video game items are well-hidden, necessitating a careful search to find them all.

  • Straight: In Tales of Troperia XVII, the Disonuk Blade is found behind a chair in a bedroom otherwise devoid of treasure.
  • Exaggerated: Even if you check behind the chair, there is only a single pixel that can be activated to reveal the blade.
  • Downplayed: The bedroom belongs to a sword collector and the blade is rumored to be hidden there. Still, no one would think to check behind the chair.
  • Justified: The bedroom's owner hid the blade to keep it out of the hands of the Big Bad's minions as they came to capture him.
  • Inverted: Notice This.
  • Subverted: You can check behind random objects like chairs, but no items are located there.
  • Double Subverted: ...except one quest which requires a specific chair back to complete.
  • Parodied: The Sword Of No Life may only be found by opening every last container in the game, including one of which available only after the Superboss.
  • Zig-Zagged: The Disonuk Blade is known to be in the possession of a sword collector who was kidnapped by the forces of evil. He managed to put together a Lock and Key Puzzle to keep it safe and one key is hidden in the back of a chair. The blade itself, however, is found in a very obvious (though locked) weapons cabinet.
  • Averted: You cannot search anywhere other than designated treasure chests.
  • Enforced: The game is based on a book in which the party finds the blade behind a chair, so the game is programmed to match.
  • Lampshaded: Upon finding the blade, party member Quirby quips "what kind of hiding place is that?"
  • Exploited:
  • Defied:
  • Discussed:
  • Conversed:
  • Deconstructed: Checking behind every random object in the game for items can be quite lucrative. However, time management is part of the game and this wastes a lot of time, locking you out of the best endings.
  • Reconstructed:
  • Played for Laughs:
  • Played for Drama:


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