Basic Trope: Video game items are well-hidden, necessitating a careful search to find them all.
- Straight: In Tales of Troperia XVII, the Disonuk Blade is found behind a chair in a bedroom otherwise devoid of treasure.
- Exaggerated: Even if you check behind the chair, there is only a single pixel that can be activated to reveal the blade.
- Downplayed: The bedroom belongs to a sword collector and the blade is rumored to be hidden there. Still, no one would think to check behind the chair.
- Justified: The bedroom's owner hid the blade to keep it out of the hands of the Big Bad's minions as they came to capture him.
- Inverted: Notice This.
- Subverted: You can check behind random objects like chairs, but no items are located there.
- Double Subverted: ...except one quest which requires a specific chair back to complete.
- Parodied: The Sword Of No Life may only be found by opening every last container in the game, including one of which available only after the Superboss.
- Zig-Zagged: The Disonuk Blade is known to be in the possession of a sword collector who was kidnapped by the forces of evil. He managed to put together a Lock and Key Puzzle to keep it safe and one key is hidden in the back of a chair. The blade itself, however, is found in a very obvious (though locked) weapons cabinet.
- Averted: You cannot search anywhere other than designated treasure chests.
- Enforced: The game is based on a book in which the party finds the blade behind a chair, so the game is programmed to match.
- Lampshaded: Upon finding the blade, party member Quirby quips "what kind of hiding place is that?"
- Exploited:
- Defied:
- Discussed:
- Conversed:
- Deconstructed: Checking behind every random object in the game for items can be quite lucrative. However, time management is part of the game and this wastes a lot of time, locking you out of the best endings.
- Reconstructed:
- Played for Laughs:
- Played for Drama: