Basic Trope: Character A tries to keep Character B out of trouble by forbidding them to go on their missions, which never works.
- Straight: Bob goes on a mission, and tells Alice to stay home because he thinks it's "too dangerous for a woman". She accompanies him anyway.
- Exaggerated: Bob goes on a mission, chains Alice up, locks her in her room, posts several guards out front, inserts a tracking device on her leg, and tells her to stay where she is. She still somehow gets out.
- Downplayed: Bob goes to the corner store, and politely asks Alice not to tag along because he needs some alone time. She accompanies him anyway.
- Justified: Bob loves Alice and knows that, because she is not a trained hero like he is, the mission will be more dangerous for her than it is for him.
- Inverted: Bob forces Alice to come on the mission with him, against her will.
- Subverted:
- Alice follows Bob when he forbade her to do so. However, he anticipates this, and uses a teleportation device to cover his tracks.
- Alice tries to follow Bob, but she loses him because she knew nothing about the place or direction he was going.
- Double Subverted:
- It turns out Alice can follow Bob's teleports. Who knew?
- Alice finds Bob anyway by dumb luck.
- Parodied: Bob always tells Alice to stay behind when he goes on expeditions. However, when he reaches his destination, Alice is already there, chilling out.
- Zig-Zagged: Bob teleports to keep Alice from following; Alice teleports with him. However, Bob actually teleported to an airport, gets on a plane, and loses Alice ... or so he thinks, until he gets on the plane and sees Alice.
- Averted:
- Bob doesn't care whether Alice accompanies him.
- Alice has no interest in following Bob at all.
- Enforced: "We need Alice to come along, but Bob has to be chivalrous and try to keep her safe. So Bob will forbid Alice to come, but she'll come anyway."
- Lampshaded:Bob: I thought I told you to stay home.Alice: Well, you don't get to decide that. What do you think you are, king of the universe?
- Invoked: Bob wants Alice to come on the adventure, but motivates her to do so by telling her not to come to give her a motivation to do so.
- Exploited: Emperor Evulz sends some of his minions outside of Alice's house for an ambush right after Bob leaves, knowing Alice will try to follow Bob.
- Defied:
- Bob, not wanting to go through this rigmarole, and doesn't bother telling Alice what to do.
- Alice stays home, even though Bob has no right to tell her what to do.
- Discussed: "Just stay here. This isn't like a TV show where you'll get to have an exciting adventure if you follow me anyway. This is Real Life, where you get killed."
- Conversed: "Watch this. Now Alice is going to follow Bob for little reason other than that he told her not to."
- Implied: Bob sighs and slaps his face when Alice follows him.
- Deconstructed: Alice comes with, but Bob doesn't notice until it's too late, and gets seriously injured, or even dies from whatever Bob warned her about.
- Reconstructed: Alice is injured, but doesn't die, and learns her lesson.
- Played for Laughs:
- Bob has to walk Alice back home at least fifteen times because he doesn't want her to come with him.
- Alice in a Paper-Thin Disguise secretly follows Bob, and Bob never finds out.
- Played for Drama: Alice was killed because she decided to follow Bob, which causes him grief.
- Played for Horror: Alice attracts Everything Trying to Kill You with her, proving Bob more than justified in rebuffing her.
I told you to stay on the Adventure Rebuff page. Get back there where it's safe.