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No-Selling in video games.


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    A 
  • Absented Age: Squarebound:
    • Although Iris identifies as female, she's a robot and is immune to the effects of gender targeting items.
    • Ruin Warden and Karen Alias are normally immune to taking shield gauge damage from Foxtrot, but they can become vulnerable if the player figures out the gimmick to weaken them.
  • The Doomwood saga of AdventureQuest Worlds features super-badass undead abomination Vordred, whose main schtick is being immune to light-based magic, the main means of Paladins and others to destroy the undead, rendering them utterly screwed — for this reason, he is known as the "Paladin Slayer". It is learned during the final showdown that Vordred's armor of skulls is how he can No Sell light-based magic, and when Artix blasts the armor apart with the spirit power of his entire undead army, defeating him finally becomes possible by means of pinning down his Shadow form using Artix's own Shadow so that he can no longer regenerate.
  • The Xenomorph in Alien: Isolation is almost completely unaffected by most weapons at Amanda's disposal. Even a shotgun blast to the face only stuns it for about a second. The only truly reliable weapon against it is the flamethrower. However, use it too much, and it eventually starts to become more prone to just powering through it for the One-Hit Kill, or outsmarting you.
  • Assassin's Creed: Revelations has a rare heroic example: When the Assassins under Abbas try to use Assassinations on Altaïr, it only hurts him, but doesn't One-Hit Kill him like when he does it to others.
  • Asura's Wrath uses this often when a new enemy is first introduced; expect the first punch to the face to always do nothing. The second massive punch, usually coming after Asura becomes even more pissed off, usually causes some damage, much to the shock of the enemy. And then you unlock the Obliterator Gauge.

    B 
  • Baldur's Gate III: Ketheric Thorm's Establishing Character Moment entails him condemning a group of goblins that failed to carry out his mission to death. One of the goblins throws a halberd through him in desperation, only for Thorm to casually remove it from his chest, lay it at the goblin's feet, and command "Try again." The goblin does try again, aiming to take off Thorm's head, only for Thorm to shake that off as well and finally crush the goblin with his own hands.
  • In Batman: Arkham City, in the "Joker's Carnival" special challenge, the Joker participates. He's immune to your takedown moves.
  • The Battle Cats:
    • Some units have the ability to be immune to some abilities, such as Knockback, Slow, and Freeze.
    • Downplayed with "[Ability] Resist", which can only be found in Talents, which only decrease the effect of the ability on the cat (reduced distance travelled for Knockback, reduced duration for everything else).
  • In BlazBlue, any being that exists outside of the logic can No-Sell any attack that isn't from Magic, Sorcery, Ars Magus, Ars Armagus, or Nox Nyctores. This was how the Black Beast was close to invincible, as not even nuclear weapons could dent its hide, and weapons created outside of logic had to be made as a result just to defeat it.

    C 
  • Castlevania games:
    • Castlevania: Symphony of the Night:
      • The Iron Shield, which grants the player a short period of invincibility upon said shield getting hit.
      • The Alucard Shield when its ability is activated. It damages enemies for a fixed amount, heals the player at the same time, and grants the player three seconds of invincibility for each enemy or projectile that hits the shield until your MP runs out.
    • Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow have the soul ability that you can get from Final Guards. It completely nullifies all attacks at a large MP cost per second. Said soul is hard to get, though.
  • In CAVE games with a True Final Boss, if you fire a Smart Bomb while fighting said TFB or otherwise gain invincibility, it will raise a shield to protect itself from any and all damage until your bomb's effect ends.
  • Characters in City of Heroes with high enough defense can no sell anything, making a "soft capped" defensive build extremely valuable. Negating attacks is also the hallmark of several endgame Destiny powers, which (in addition to serving as a massive Status Buff) also allows you to no sell an attack for the entire league. (Clarion negates controls, Rebirth can heal through almost anything, Ageless can counteract slow and endurance drain effects, and Barrier just makes you Nigh Invulnerable). The rarely seen "Phase Shift" effect also allows you to become completely immune to everything, but prevents you from affecting anyone but yourself.
  • Two examples from Civilization VI:
    • Persia under Cyrus likes to declare surprise wars (wars out of the blue) and gets a smaller diplomatic penalty among other civilizations for doing something so underhanded (it's only treated as a formal war). This power is completely useless against Canada under Wilfrid Laurier, because Canada can neither declare surprise wars nor be the target of one.
    • India under Gandhi prefers peace, and anyone who declares war on him suffers double the usual war weariness penalties in their own cities. But cities in Macedon under Alexander always have a war weariness penalty of zero, and 0 x 2 is still 0.
  • In Company of Heroes, under the game's in-built penetration rules, there is a percent chance for a shell to bounce harmlessly off the armor of a vehicle, dependent on the gun's penetration value (a separate thing from its power) and the target's armor. Infantry weapons such as rifles and machine guns are, as you'd expect, harmless against armored vehicles.
    British Infantry: We can't hurt that!
    German Grenadiers: Okay! Wasting ammo!
    American Rangers: Fire your rifles! We can distract them at least!
  • In Crescent Pale Mist, some enemies can be impervious to certain damage types, bounce the attack away from the player (which may or may not do damage regardless), or not flinch from taking damage. The gigantic bosses also don't flinch from receiving damage.
  • In Crying Suns, some squadrons have "atemporal engines", which render them immune to any status effect that would reduce their movement speed.

    D 
  • The Dark Souls series:
    • Poise, which, if high enough, allows the player to fight with less of a chance of recoiling from heavy damage. Havel's armor is renowned for ensuring its wearer not give a single shit about taking a Greatsword +15 to the face. Of course, this includes Havel himself, which means there's very little you can do to stop him from swinging his gigantic club into your cranium other than not being there when it (eventually) hits.
    • In Dark Souls II, you can acquire crowns that exempt you from the Undead Curse. Getting them is by no means easy; it takes all the DLC, plus a bunch of other stuff. However, while you're wearing one, you're immune to hollowing on death and are not affected by Curse build-up.
  • Deus Ex Universe:
    • Deus Ex: Human Revolution:
      • The player can pull one of these by not getting the biochip "upgrade". When the game's resident Dragon Lady tries to shut you down using the backdoor installed, you can just stand there and grin as she has a very small Oh, Crap! moment.
      • Several individuals are unaffected by the CASIE Aug, or at least savvy enough to figure out when it's being used on them. Specifically, "Quinn" of the Missing Link DLC, who — immediately upon your choosing a persuasion option — will chide you and say that he knew that you had a CASIE mod as soon as it was activated. If you persuaded him earlier in the DLC, he'll even go so far as to say that he was entertained by making you think that your "clumsy" attempts at persuasion had been effective.
    • Deus Ex: Mankind Divided:
      • Just like in Human Revolution, some characters are immune to the CASIE aug.
        Det. Montag: Turn that shit off! I've been a cop for thirty-five years. You don't think I can spot someone trying to pull that social augmentation crap on me? I swear to God, another false move like that and I will shoot you!
      • Heavy enemies in mech suits are immune to Adam's takedowns, and will punch him silly if he tries. You have to hit them with an EMP to disable their suits first.
  • Disgaea:
    • As a whole, the entire Disgaea series is heavily built on the concept of grinding and levels. As a result, it isn't unreasonable to expect a weak unit to eventually soar into the thousands of levels and become practically immune to almost all forms of damage as you min/max their stats. Eventually, any unit can be made to be almost immune to anything they come across by sheer stats and level.
    • Disgaea 2: Cursed Memories: The Dragon, Mystic Beast, Warslug, and Holy Dragon can respectively no sell any special skill that is Fire, Wind, Ice, and non-elementally typed. When upgraded with their respective Lover Innocent, these can upgrade to Elemental Absorption.
      • The boss fight against Selion and Shura has opposing abilities: One is immune to all attacks that aren't magical, and the other is immune only to magic attacks. If you don't have a mage on hand for magic attacks, you cannot win as the boss will take absolutely no damage regardless of how you strike.
    • Disgaea 3: Absence of Justice turned this into an evility. DLC boss Tyrant Baal has Tyrant Guard, which allows him to become immune to the first attack thrown at him. He also has Tyrant Cult, which makes Tyrant Guard work a number of times equal to the number of Baals on the field. He starts with three right off the bat, and can summon more from the Enemy Base Panels if you take too long. Pringer X in Disgaea 4: A Promise Unforgotten has this same evility the first time you battle him, later switching to Special Skill Solved.
    • Disgaea 4: A Promise Unforgotten has the "Daruma" accessory, which allows the person equipped with it to be immune to physical damage on even rounds and magic damage on odd rounds.
    • Disgaea 5: Alliance of Vengeance: Seraphina's Balor Gaze allows her to charm any man she uses it on. Killia, the main protagonist, proves to be the first person she's ever met that is immune to it. Even after upgrading it to True Brionac Gaze, Killia still isn't affected. It's because he's still holding a serious love for Liezerota.
  • The Dishonored franchise:
    • Dishonored:
      • Daud is Marked by the Outsider in the same way as the player character, which renders him immune to most of your abilities (and vice versa). Even upgraded sleep darts, which drop anything else in the game in under a second, don't even make him blink. This has the side effect of meaning that his is easily the most awesome fight in the game.
      • The Torturer is a lesser example; he doesn't have the Outsider's Mark, but he is an Outsider-worshipper and thus practices a form of magic that grants him resistances to quite a few of Corvo's powers and abilities (though not to the same extent as Daud).
      • Daud himself has to contend with this when battling other Outsider-empowered individuals in the game's two DLC campaigns (namely Billie Lurk (who isn't Marked but apparently gets Mark-level powers and Contractual Boss Immunity due to being simultaneously empowered by both Daud and Delilah), a dream version of Corvo, and Big Bad Delilah).
      • Granny Rags also has the Outsider's Mark, but she's not immune to sleep darts, Bend Time, or Possession. However, she is immune to Rat Swarm. The rats won't even try to attack her, and then she'll command them to attack you.
      • Emily can't be harmed by anything Corvo does. The only time the game Hand Waves this is by telling you that she's immune to Possession if you try to use it on her.
    • Dishonored 2:
      • The Crown Killer is immune to anything that knocks normal enemies unconscious. You can try as many sleep darts, chokeholds, stun mines, and nonlethal aerial assassinations as you want, and she'll just get right back up each time.
      • Breanna Ashworth can't be choked or possessed, and can dispel Mesmerize.
  • Many enemy types in Divinity: Original Sin II come with a thematic resistance or immunity. This can come in the form of damage types or status effects. For example, all Voidwoken are immune to the Decaying status effect. Several categories of enemies take it a step further; anything with resistance over 100% is healed by that damage type instead of harmed. Most elementally-themed enemies are healed by their respective element (usually at the price of being weak to the opposite, such a Fire Slugs being healed by fire damage but taking 50% extra water damage), and Undead do this with poison while converting conventional healing to physical damage.
  • The hero Bristleback in Dota 2 basically works on this principle, albeit only for damage done to his back/sides. He gets massive damage reduction to all damage not taken by his front, which, combined with his high HP pool and items increasing his armor and strength, make a farmed Bristleback almost impossible to kill. He also has the best turn rate in the game, making it easy for him to block damage.
  • Dragon Age:
    • In Dragon Age: Origins – Awakening, a number of talents permit temporary invulnerability, most notably the sword-and-shield warrior's Carapace and the Legionary of the Dead rogue specialisation's Strength of Stone (which can be upgraded to also make you immune to magic). With sufficient stacking of powerful equipment you can even arrange total invulnerability to one or both without using those talents, but that's generally considered a little excessive.
    • Dragon Age II:
      • A blood mage during Act I tries to mind-control Hawke. If Hawke is a mage him-/herself or has the Templar specialization, s/he promptly no-sells her spell (otherwise, another mage in the party must intervene).
      • Siding with Janeka during Legacy will result in her trying to bind Corypheus to her will. He blocks the spell before he's even fully awake.
  • In Dragon Ball Xenoverse, after the Player Character thwarts the Big Bad Duumvirate Towa and Mira's attempts to Make Wrong What Once Went Right, the True Final Boss Demigra goes back in time in an attempt to Mind Control the Destroyer Deity Beerus. Beerus is not amused by the attempt and tries to kill Demigra himself, forcing the PC to placate him in order to limit the collateral damage.
  • Dragon Quest:
    • The Kaclang spell turns the user into a steel statue, making them unable to act but also immune to any attacknote . Among monsters, it's mostly used by gargoyles.
    • In Dragon Quest VIII, the hero character is completely immune to curses of any kind. Because he's already cursed.
  • In The Drop, some enemies have a BLOCK property which lets them no-sell specific attacks and spells. For example, WATERBLOCK makes them immune to all water-based attacks, and BLINDBLOCK makes them unaffected by all attacks which rely on blinding. Some character traits also grant such property to your character.

    E 
  • The Elder Scrolls:
    • Throughout the series, this is a power of Atronachs, a type of unaligned lesser Daedra which are essentially the Elemental Embodiments of the elements they represent. The most common are the Flame (also known as "Fire"), Frost, and Storm varieties. Others include Air, Flesh, Iron, and Stone. They are completely immune to magic of their respective associated element and, in some cases, can even absorb it to increase their health/power.
    • Skyrim:
      • The Thu'um shout "Become Ethereal". It's meant to make you temporarily invulnerable (and also harmless) so you can escape, but if you just don't wanna deal with a hostile crowd and rush through you can use it too. It will negate all harm to you, including fall damage. This gives it the added Mundane Utility of being able to easily get down from high places.
      • The ultimate armor perks Deft Movement and Reflect Blows, requiring a 100 skill level in light and heavy armor respectively. Deft Movement is a traditional no sell giving you a 10% chance to ignore a melee strike. Reflect blows is exactly what it says on the tin, a 10% chance to return melee damage back to sender. It's hilarious to see a giant or dragon die from trying to hit you.
  • Some bosses in Elemental Story can outright nullify any damage if the player fails to string up combos more than a specified amount.

    F 
  • Fallout:
    • Power armor is supposed to imbue this to the wearer against lighter small arms, and does so in the first two games. In other games it only gives Armor Class (makes you harder to hit), high damage resistance, and Strength (more HTH damage, can wield heavier guns and carry more weight). It gives nothing specific when it comes to critical hits. With the right perk, you can do a lethal critical hit with a thrown flare. Which can normally deal only one HP damage. Even without this perk, you can still do a lucky hit, and blind your opponent.
    • Small, non-AP rounds will generally do nothing to robots (especially in Tactics, but also in essentially all of the other games in series) and certain organic enemies, unless you hit their weak spots.
  • An endgame craftable syringe, "Unstoppable", in Far Cry 3 lets you temporarily No Sell everything. It lets you walk through machinegun fire, tank RPG missiles to the face, and shrug off tiger claws like they're nothing. Considering all the other possibly-supernatural stuff going on with Rook Island...
  • Fate/Grand Order: This is the key ability of the Big Bad of the Observer On Timeless Temple arc of the game, Demon God King Goetia, Beast I. As the Anthropomorphic Personification of the Summon Magic used by King Solomon to summon and bind the Ars Goetia demons, Goetia became the very first Servant. When awakened as Beast I, this gave him the "Nega-Summon" Skill, allowing him to block, ignore or negate attacks and Noble Phantasms from Servants summoned from the Throne of Heroes...which happens to include your entire character roster in the game.
  • In Fell Seal: Arbiter's Mark, several classes learn counter abilities that allow them to dodge all attacks of a certain type without fail. Templars get "Evade Attack", Fellblades get "Evade Magic", and Duelists get "Evade Skill". There's also the "Mirage" buff, which lets the character infallibly dodge the next attack to target them, and the "Barrier" buff, which negates the next status ailment they would suffer.
  • In terms of actual gameplay, Final Fantasy has this all over the place.
    • Due to the Elemental Rock-Paper-Scissors mechanic that the games have, occasionally an enemy will be straight-up immune to attacks with a given elemental affinity. In some circumstances, this will allow enemies to ignore even Limit Breaks from either magic casters or Summons, occasionally to the surprise of the player.
    • In almost every game, mid-top tier equipment and accessories will grant full immunity to different elements or status effects (the most notable being the recurring Ribbon accessory, which nullifies most — if not all — status effects in most iterations), allowing a player with careful planning to pull this on bosses.
    • Final Fantasy VII: During a flashback sequence, Sephiroth is able to completely and casually negate a freakin' dragon's fiery breath attack with literally no damage to him when it tries to use it on him, same thing with its claw attack, whereas Cloud (who's really Zack, but Cloud misremembers Zack as himself instead) is outright one-shotted by either attack. This helps to highlight Sephiroth's unimaginable strength during said flashback sequence.
    • Final Fantasy IX: Characters learn Equip-abilities, which remain active through every battle. Several of these are status effect related (Body Temp, Antibody, Locomotion), and grant perpetual, permanent immunity to their respective status effects (Heat/Freeze, Poison/Venom, and Slow/Stop, respectively), allowing you to render many of the game's nastier status effects ineffective. Knowing which ones to equip is essential for late-game bosses.
    • Final Fantasy X: The Nul-(Element) spells learnt by Yuna grant (current) party-wide immunity to attacks of that element, until hit by such an attack. And they stack (in the sense that you can be immune to all 4 elements at once). Needless to say, they're a tactical boon in several boss battles (most notably, Seymour Omnis).
    • Final Fantasy Tactics:
      • The Golem summon blocks physical attacks for three rounds.
      • The Samurai's Blade Grasp reaction ability negates physical attacks (and makes the character virtually untouchable at high Brave levels).
  • Fire Emblem:
    • Several installments feature the Nihil skill, which when equipped on a unit disables the combat skills of any opposing unit. Seeing as later bosses tend to wield the really quite broken mastery skills, it's virtually a mandatory skill for those characters whom you intend to use to kill bosses near the end of the ninth and tenth, especially the Black Knight (who himself has it in Radiant Dawn).
    • There's also the Parity skill, which disables skills and nullifies terrain bonuses on both participants in a fight.
    • Fire Emblem: The Sacred Stones has Great Shield, which is given to Generals whose high defense means that they'll no sell anything that isn't strong against them. Great Shield takes care of them.
    • If you do zero damage with an attack, you get the words "No Damage!" In the 7th, 8th, 10th, 11th, 13th, and 14th installments, this is accompanied by a little *clink* sound. 6 and 12 have a much more satisfying *clang!*.
  • Forsaken Chronicle:
    • Gage Novus completely ignores everything Kierryn throws at him in their showdown. Then he does the same thing to Exie. It takes a cheap shot Kamehame Hadoken from Connor to finally bring Gage down.
    • In 5, Shinya does this to Connor in Connor's chapter of the story. However, one power up from Bluebird's love for Connor and the situation gets reversed.
  • For the King: The "Steady" ability, gained from the Blacksmith class and some shields, gives the character a small chance to completely negate any incoming attack while they have a shield equipped.

    G 
  • Galactic Civilizations: A common tactic during a war is to raid enemy freighter runs, thereby cutting off their economies. The Galactic Privateer building renders you totally immune to this, so when someone grabs the Conflict Ball, the only trade routes you risk losing are the ones that are already directed towards that civilization.
  • Gears of War's Lambent Berserkers magnify the already extreme toughness the regular Berserkers possess to the point of No Selling any attack. To balance this, however, they take the same amount of damage as a regular Berserker on fire if any attacks are aimed at the chest cavity, and only when it's exposed (which can only happen when it's charging, which is already dangerous).
  • Genshin Impact:
    • Elemental creatures such as Slimes and Eyes of the Storm are immune to their own elements, so Pyro Slimes are immune to Pyro, Electro Slimes are immune to Electro, etc. This also makes them functionally immune to Anemo with the exception of Slimes that aren't in their elementally-charged states (e.g. a Pyro Slime's Pyro-charged state that can be removed using Hydro attacks), since Anemo reapplies whatever element the target was afflicted with.
    • When Kairagi turn red following a nearby Kairagi being defeated, they become immune to being frozen by Hydro and Cryo, something that not even Lawachurls are capable of.
  • At the end of God Hand, it's revealed Olivia is unaffected by the power of either of the eponymous hands, by virtue of being part of the clan that was sworn to protect them.
    Gene [closing credits song]: The God Hand helps me work out my stress
    It's overpowering, I must confess
    The only person who it doesn't work on
    Is the girl who got me into this, Olivia
  • In Granblue Fantasy, the "Unchallenged" buff serves as this. It nullifies all the damage dealt by an opponent to your characters once.
  • Grandia II has the first Melfice fight. This boss is invincible. Melfice will not budge when struck, and every attack will register zero damage. If you try to cancel his attacks, then the words "no cancel" will pop up.
  • In the Grow games:
    • In Grow RPG, if the hero finds both parts of the panda suit, he will have 999 points of defence and resist every attack. Too bad he falls asleep just before he fights the final boss.
    • In Grow Maze, the kid will attempt to fight a hairy cyclops with a sword, but it won't hurt him at all and he will just get mad.

    H 
  • Halo:
    • On Legendary with the right skulls turned on (particularly from Halo: Reach onward), the stronger enemies will be practically invincible. Sniper rounds? Rocket launchers? Please.
    • In the animated film The Fall of Reach, we see one of the very first encounters between a human and a Covenant warship. Everything the human ship hits the Covenant ship just splashes on their shields harmlessly, even a nuclear missile just barely manages to make it retreat for a bit. They ultimately have to take it down by sneaking a team of Spartans on board and planting a nuke right next to the ship's reactor.
  • In the first Heavy Gear adaptation, armor penetration is actually one of the things considered by the game's damage engine (a modification of the MechWarrior 2 engine, which lacks it). This means that a suitably large, heavily armored Gear can bounce weaker shots reliably. Unfortunately this makes machine guns effectively worthless after the first tier of upgrades, since the player can shoot at a medium Gear all day and come no closer to damaging its armor even after several dozen direct hits. Up at the heavy weight class, even the head armor of a Gear can deflect machine gun fire. This ultimately makes the massively armored, slab-sided Mammoth invulnerable to anything less than a heavy autocannon burst — its armor is so stupidly thick that it can afford to ignore any weapon without at least 140 millimeters of penetration, meaning that otherwise reliable standbys like the medium autocannon or light rocket pack can't penetrate the Mammoth's thick armor to damage it. This was changed for Heavy Gear 2, where a machine gun, given enough time and ammo, will eventually nibble even the mightiest Gear to death.
  • Hotline Miami:
    • There is an unintentional example of this; the silenced pistol and silenced Uzi weapons can take up to four shots to take down a regular mobster. Because of this, as well as the silenced weapons being silenced, a mobster can be shot in the back up to three times with these weapons and literally not even flinch.
    • This happens if you attempt to fight a Thug with a melee weapon (or your fists); the only way that you can defeat them is via gunfire.

    I 
  • You can invoke this in Iji. When you press the use button right as you get hit, you still get damaged, and you get flung the normal distance, but you look like you are ready to drink a cup of tea once the explosions wear off. It's called "Teching", and is sometimes used for accessing hidden areas.

    J 

    K 
  • In Kaiju Wars, Duggemundr's Carapace ability lets it ignore the first (non counter) attack made against it each turn.
  • In Chapter 17 of Kid Icarus: Uprising once Pyrrhon takes control of the Aurum, Viridi decides that the Godzilla Threshold has been crossed and drops a Reset Bomb on the Aurum control ship. In an earlier chapter, a Reset Bomb is shown to be powerful enough to wipe out several warring nations at once by causing a magical forest to explode from ground zero. This time, the Incendiary Exponent granted to the Aurum by Pyrrhon just burns away the forest before it can grow.
  • Fittingly enough for someone who is shown to be Made of Iron in general, Nugget from Kindergarten is somehow unfazed by being stabbed in the head. This is a debatable example though, as you have to go out of your way to do so, Nugget doesn't react in any way whatsoever, and his icon starts glitching after you stab him, implying that it's either a bug or a piece of content that was meant to be cut.
  • In Kirby: Squeak Squad, the Ghost ability allows Kirby to take control of most minor enemies. One exception is the Squeakers, the bomb-throwing mooks that spawn along with members of the Squeaks, as they instinctively jump out of the way if Kirby tries to overshadow them.

    L 
  • Left 4 Dead and Left 4 Dead 2:
    • Tanks and Chargers are Immune to Flinching if they are shot with the grenade launcher due to the former being a boss-type zombie and the latter being a very sturdy Elite Mook. The tank also can't be stumbled with explosive ammo. Explosions from pipe bombs, oxygen tanks, and propane tanks can still stumble them.
    • Some varieties of Uncommon Infected have certain immunities: the road crew workers in "Hard Rain" wear protective headphones that make them immune to being attracted to the beeping of pipe bombs (and being covered by bile bombs, for some reason), the riot officers in "The Parish" wear armor that protects them from most frontal attacks, and the hazmat workers in "The Parish" and Jimmy Gibbs Jr. in "Dead Center" both wear fireproof clothing.
  • The Legend of Heroes: Trails of Cold Steel II has McBurn, who uses fire as his main weapon. He also takes no damage from arts that use fire, though he isn't immune to crafts that have flame properties (likely due to game coding).
  • The Legend of Zelda:
    • The Legend of Zelda: A Link to the Past: If you don't have the Golden Sword, normal swings don't affect Ganon.
    • The Legend of Zelda: Oracle Games: Oracle of Ages has the three "Holy Rings", which grant immunity to different types of hazards. The green one in particular, if sent over to Oracle of Seasons, can be used to ignore the final boss's Human Shield.
    • The Legend of Zelda: Breath of the Wild:
      • Wearing the Thunder Helm or a twice-upgraded Rubber armor set gives you complete immunity to lightning-based damage. This means that you can wear as much metal as you want in a thunderstorm and walk right out of being struck by a bolt from on high. The latter also gives immunity to being shocked.
      • In less dramatic examples, upgrading the Flamebreaker and Snowquill armor sets twice give you immunity to being burned or frozen while wearing all three parts. If nothing else, it makes fighting Keese and Chus cathartic.
      • Perfect parry lets Link do this to any attack, with any shield (even the pot lid). It requires precise timing, but if you can pull it off consistently, you are invulnerable to attacks (including guardian lasers). In the case of guardian lasers it reflects it back at them. Also, if you successfully parry, the shield is not damaged.
  • Kiryu does this frequently throughout the Like a Dragon series, owing to him being Made of Iron. In Yakuza 2, he has a beer bottle broken over his head by one of Ryuji Goda's men. He's unfazed. In the final fight against Kuze in Yakuza 0, Kuze (a trained boxer and veteran yakuza several years Kiryu's senior) slugs Kiryu right in the jaw and barely makes him flinch. And in Yakuza: Like a Dragon, Ichiban throws a haymaker directly at Kiryu's forehead, and he doesn't even blink.
  • Littlewood: This is one possible move in the in-game Card Battle Game. It usually requires the defending card to be stronger than the attacking card according to the Elemental Rock-Paper-Scissors system. As deliberate defensive moves go, the requirements to play a complete negation of the attacker's damage are higher than for damage reduction, but lower than for a Counter-Attack move.

    M 
  • Mana Khemia: Alchemists of Al-Revis gives us Pamela Ibis, a ghostly schoolgirl whose Physical Immunity skill lets her do this with any physical attack. Her defensive support is even better; it makes her immune to everything. Both combine nicely with her other skills.
  • Marvel vs. Capcom:
    • In Marvel Super Heroes, using the Space Gem with either Juggernaut or Magneto will give them special armor that allows them to take zero damage at all. Magneto's is less useful, though, as people can wear it down.
    • Mecha Zangief, who is a separate character in Marvel Super Heroes vs. Street Fighter, but a transform in Clash of Super Heroes. And deadly against then-popular button-mashers addicted to Spider-Man and Wolverine — nothing like rushing claws-first into a Spinning Piledriver.
    • Marvel vs. Capcom: Clash of Super Heroes gives us Golden War Machine, who doesn't flinch when struck. However, he can't block either, so he will be struck down quickly if you're not quick with your attacks.
  • The Mass Effect series:
    • Used to show off the Reapers' superiority over, and contempt for, the Citadel races. In the Battle of the Citadel in Mass Effect, Sovereign is completely unaffected by the massed firepower of the Citadel fleet and makes a beeline for its objective, not even bothering to deviate for an entire turian cruiser, which it rams out of the way casually. It's also suggested that this is the usual effect of trying to attack mass relays or the arms of the Citadel, since they are also Reaper technology. In Mass Effect 3, when the full Reaper invasion occurs, a quick cutscene is shown over Palaven, homeworld of the turians, the most powerful military in the galaxy. The turians have hundreds of cruisers in formation as the camera pans to what they're facing: six Reaper capital ships. Despite the immense firepower thrown at them, the Reaper ships don't even seem to notice as they advance and proceed to begin decimating the turian fleet.
    • To kill Thresher Maws you need heavy weapons and armored tanks, and even then, sometimes Maws no-selled even that. Kalros in particular it's known, if Wrex's description is accurate, for no-selling everything the Krogan launched at her, to the point not only they think she's unstoppable, she's the only thing the Krogan truly feared, which it's telling when this comes from a race known for no-selling near everything.
    • Mass Effect 3:
      • Played for laughs during the attack on the Cerberus base. According to video logs, after Shepard left Cerberus, the Illusive Man tried to have his people get the Normandy back using remote control commands. EDI No Selled the commands and, adding insult to injury, responded by uploading seven zettabytesnote  of porn to Cerberus's servers. She jokes that most of it was Joker's.
      • By maxing out Energy Drain and Tech Armor on low to moderate difficulties, a Sentinel Shepard can virtually ignore geth smallarms on Rannoch. Pyros and Rocket Troopers will still be threats, but you can stand in front of a Geth Prime and not even notice any shield decrease; just make sure you keep using Energy Drain, otherwise the buff will wear off...
      • The Dominate ability from the Leviathan DLC isn't even remotely useful when aimed at Banshees, Harvesters or Adjutants.
  • In Meet the Robinsons, one of Wilbur's gadgets is the Disassembler, which causes things to fall apart. Attempting to use it on Carl, who is a robot and you would expect to be affected by it, will have no effect other than causing him to briefly spasm, and he'll sometimes mock you for it by saying, "You can't disassemble me! I'm undisassembleable!"
  • Megaman 8 Bit Deathmatch: Unlike its classic 2D-game counterpart, the Skull Barrier now grants the user total invincibility for a short time. The Leaf Shield also does this, but it's more of an Attack Deflector shield.
  • In Metal Gear Rising: Revengeance, the second phase of the fight with Senator Armstrong ends with Raiden attempting two consecutive rounds of Rapid-Fire Fisticuffs. After the first round, the boss simply brushes off his chest and adjusts his glasses. The second round at least manages to push him back a few feet, with Raiden shouting in a mix of rage and horror "Why Won't You Die?!" This is after Raiden's broken his high-frequency blade — a sword that previously cleaved through Humongous Mecha with ease — against Armstrong's skin. Armstrong's answer? "NANOMACHINES, SON!" As you may already be aware, both that last line and the No-Sell itself have become memes.
  • Metroid:
    • Super Metroid:
      • To a lesser extent than normal, but Mother Brain is the only creature in the entire series to manage to recover from a Metroid life drain attack.
      • A straighter example is the gold Torizo in Norfair: neither missile type will work against it. He'll just dodge regular missiles, whereas if you use super missiles, he catches them and wings them back at you.
    • Metroid Prime: Chozo Ghosts are completely immune to anything but the Power Beam, which is best for scratch damage against huge enemies or fighting off hordes of weak enemies, not chasing zippy ghosts all over the room. Thankfully, the Super Missile is also "Power Beam" elemental type, homes in when you lock on, and can kill them outright in one hit on Normal difficulty.
    • Metroid: Samus Returns: Final boss Proteus Ridley is completely immune to standard missiles.
    • The SA-X in Metroid Fusion is completely immune to all weaponry. Only the Wave Beam can bypass its defenses, but it is not obtained until the end of the game.
    • The E.M.M.I. in Metroid Dread cannot be harmed by any of Samus's weapons due to them being made out of the "strongest stuff in the universe". Only the Omega Beam can destroy them, which can only be obtained after destroying a Central Core, and the weapon itself vanishes after Samus destroys an E.M.M.I.
  • In Minecraft, skeletons and zombies catch on fire when exposed to sunlight unless they are in the water or in the shade. Sometimes the undead monsters can spawn in wearing a helmet, which makes them completely immune to the sun, and they'll happily keep attacking you in broad daylight.
  • Miitopia: When a monster uses an attack that inflicts one or more party members with status effects, there's a chance they will be unaffected, though some like the Medusa enemies' Petrify will always take effect. Cool and Laid-back Miis will also use specific quirks which allow them to ignore the attack, and some jobs have skills which protect them like the Princess's Blindfold and the Scientist's Safety Mask.
  • In Monster Hunter, monster roars that are loud enough will stop any Hunter in range (especially annoying if they're in the middle of a melee combo) unless they have the appropriately-named "Earplugs" skill. It comes in several levels of increased hearing protection, and maxing out the skill will ensure that combos are uninterrupted whenever any monster roars, with few exceptions.
    • Canonically, this is why Risen Shagaru Magala is the most powerful of the Risen Elder Dragons, as while the other Elder Dragons have to fight off the Quiro virus before they can tap into the increadible destructive power brought on by the Quiro, Shagaru Magala is outright immune to the virus as a result of being the progenetor of the equally dangerous frenzy virus, allowing it to gain all the benefits brought on by the Quiro with none of the downsides.
  • Mortal Kombat:
    • One of the things which makes Shao Kahn (and to a lesser extent Goro and Kintaro) an SNK Boss in the 2011 Mortal Kombat 9 is that he can turn off hitstun at random, allowing him to attack while the player is in the middle of a combo. Combined with his very high attack power and downright brutal special moves, it makes him very difficult to defeat.
      • In the cutscene before the final battle, Shao Kahn being able to no-sell Raiden's newly power of the Elder Gods. It wasn't until tyou defeat him that he doesn't no-sell.
    • In the story mode of Mortal Kombat 11, Scorpion no-sells a sustained blast from Sektor's flamethrower, moments before the fight properly begins and he forgets how to be immune to fire.
  • Mutant Year Zero: Road to Eden:
    • Some helmets and pieces of armour grant the wearer immunity to specific attacks, e.g. fire, charging, critical hits, or mind control.
    • Enemies that use special attacks are immune to those attacks, e.g. Pyros cannot be hurt by flame.

    N 
  • In New Horizons, every piece of armour has a small chance to outright negate damage by melee or ranged weapons, with better armour increasing it.
  • One "Game-Breaker" in NFL Street has the running back become so powerful that he can take hits from the opposing team unfazed.
  • In Nippon Ichi titles, you can no-sell enemy attacks by having sufficient levels of DEF or SPD, or by standing on a Geo Panel that grants invincibility. Irritatingly, so can your opponents.
  • Notebook Wars: If you haven't destroyed the bosses' additional parts in the second game, trying to shoot their main body will result in all damage getting shrugged off (later games would decrease damage significantly instead).

    P 
  • Paladins has several characters that have some way of completely avoiding damage and/or crowd control:
    • Ash's ultimate plants a flag that makes her completely invulnerable to damage as long as she stays within the flag's radius, but she's still susceptible to crowd-control effects.
    • Fernando's ultimate gives him and nearby allies near-invincibilitynote  for a few seconds.
    • Inara's legendary card, "Mother's Grace", grants her crowd control immunity during her Earthen Guard skill.
    • Grohk turns intangible during his Ghost Walk ability, making attacks pass right through him. His legendary card, "Totemic Ward", gives him and his allies a few seconds of crowd control immunity when they're within radius of his healing totem.
    • Seris's Shadow Travel ability makes her intangible and invisible, keeping her out of sight and out of harm's way during it.
  • Paper Mario:
    • The first Paper Mario has Bowser at the beginning using the Star Rod, an artifact that can grant any wish, to make him invulnerable. A perfect No-Sell until the end game, where Mario's recently acquired Star Beam can disable Bowser's invulnerability. Then Bowser uses the stage (which is a magical artifact created by Kammy Koopa) no No-Sell the Star Beam, and then Princess peach adds her prayers to the Star Beam, creating the Peach Beam, which can undo Bowser's invulnerability again.
    • In the second game, the Shadow Queen would empower herself to become invincible at one point during the battle against her, until the Crystal Stars gather power from people all over the world to allow Mario and his partners to defeat Shadow Queen.
    • In Super Paper Mario, both Count Bleck and Dimentio can use the Chaos Heart to become invincible until the Pure Hearts are used to counter it.
  • Pokémon has enough examples for its own page.
  • Project × Zone lets you choose three things when an enemy attacks you: counterattack, defend, or No-Sell the attack. The No-Sell costs a whopping 60-point Cross Gauge, which sadly is an Awesome, but Impractical way to drain your gauge (as every ally shares that same gauge). Worse, if your enemies have a 100% Cross Point gauge, bosses and sub-bosses will just use their Limit Break, which will just bypass the entire thing and deal full damage against you.
  • Hunters in [PROTOTYPE] occasionally no-sell direct hits from a tank — They still take damage, but it won't slow them down or otherwise impede their trying to kill you. You can shoot them with assault rifles and machine guns right up until they die without them pausing their attacks.
  • Psychonauts: You can't use telekinesis on Edgar Teglee in the real world.
    Edgar: Nobody lifts Edgar Teglee!

    R 
  • Record of Agarest War 2 has an Extend Skill called "No Fear" that completely nullifies all damage to the base HP of the person activating the passive skill. Because of this, players have found that if you let Eva, Jainus, and Fiona pump up their vitality stat when they first join you then learn this skill, you are practically guaranteed to bulldoze through any damage and come out unscathed.
  • The Bohr Waveform Device used by the Allies in Red Alert 3: Paradox is a machine designed to set up No Sell situations by reversing the traditional counter system, making tanks immune to cannons and infantry Immune to Bullets.
  • Red Dead Redemption II: Micah Bell is such a quick draw that you can't use Dead Eye against him.
  • Normally during the final battle of the Resident Evil remake, once you fire the rocket launcher the Tyrant is blown to bits and the battle is over. On harder difficulties, however, the Tyrant will effortlessly swat your first shot away instead. Notably, this is the first time ever in a Resident Evil game where the rocket launcher doesn't one-shot the boss: just one final Meta Twist for the game's pile.
  • Some characters in Richman 11 have talents that grant them immunities to various negative effects or attacks, such as bad gods, certain offensive cards or status effects like Sleepwalking. Additionally, Landlords, the bosses of the game, are all immune to a set few cards.
  • Runescape: At the end of The World Wakes, Saradomin shows up and tries to teleport you away. Nothing interesting happens. This serves to prove that Guthix's last gift to you, immunity to the power of gods, does in fact work.
    • Protection prayers as a whole work like this (in Old School, at least), completely nullifying the damage dealt by a single combat style in PvM. Unfortunately, they've been nerfed in RuneScape 3, instead merely halving the damage instead of completely nullifying it.

    S 
  • Trying to punch Killbane during the big fight with him in Saints Row: The Third results in Killbane doing just this. (You have to whack him with a weapon for a bit first.)
  • In SD Gundam Capsule Fighter, there's the anti-flinch ability. Inherent in Mobile Armors and a select set of Mobile Suits, such as the Wing Zero Custom and Heavyarms Custom, this allows units to be struck with attacks and keep going. Where attacks would usually cause a unit to flail when struck with bullets or melee attacks, these units can take these hits and keep going. Yes, they can still be knocked down and destroyed, but it makes the difference when you can smack them around and won't fall and they smack you around and drop you like a sack of potatoes.
  • In Shadowverse, Heavenly Aegis cannot be damaged by followers nor spells, and it cannot be affected by cards giving Wards, and Ambush, nor can be destroyed using Bane. As such, only effects that modify the Attack and Defense status of a card can affect it. If you are up against a Heavenly Aegis, the only way to weaken it is to use cards that reduce its attack.
  • Par for the course for the strategy for Shin Megami Tensei games:
    • Demons have very wide resistance variations, so some demons may come off as counters for other, more troublesome demons. Though the games permit enough skill customization that enough effort can effectively render any glaring weakness moot, the games being Nintendo Hard means that, of course, some of the bosses will still make your life hell unless you completely and utterly overpower them, and sometimes even that is not enough. A prime example is the final boss of Persona 3, who has an action that will completely No Sell literally everything you can throw at it until it decides it has had enough fun staring at you with that Slasher Smile. The scripted fight that ends the game, however, has our voiceless protagonist gain enough power to No Sell death itself.
    • As a rule of thumb, several types Demonic Spiders in the series have a very nasty tendency to No Sell most conventional attacks. At best, they will be nulled. At worst, they will be repelled. Of course, given enough investment, you can have your private team of Olympus Mons capable of No Selling most enemy attacks as well. Rangda is a particularly common offender — in almost every game she appears (which is most of them), she repels physical attacks, as well as gun if they're available. There's a Shin Megami Tensei: Strange Journey password floating around the 'net for a gloriously game-breaking version of her someone fused to reflect everything except Curse, Expel, and Almighty.
    • Devil Survivor:
    • Devil Survivor 2's Benetnasch possesses the passive skill "Pacify Human", which completely nullifies any and all attacks made by human characters. It also has the power to prevent you from summoning any demons against it...
    • Shin Megami Tensei III: Nocturne:
      • The Masakados Magatama, which not only gives a massive bonus to all stats, it will even include immunities allowing the main character to literally No Sell everything except for Almighty-type moves. This gets carried over to Digital Devil Saga, in which he appears as an excruciatingly difficult boss — still having the same immunities. And in Digital Devil Saga, you can have the Null Attack passive skill, which has the same effect as the Masakados mentioned above. Not like it's gonna help you against said boss, though. There's also the Void/Repel/Drain series of skills, which work as a one-turn No Sell against a specific element.
      • The game also gives an example of overcoming No Sells — in the True Demon Ending, you can get a rare skill named Pierce. This skill, which is Exactly What It Says on the Tin, allows your physical attacks to slice past an enemy's defenses, hitting them full on instead of being lessened, nulled, or absorbed. Doesn't work when the enemy Repels Phys, though. Devil Survivor also has this skill, though it's much easier to get.
    • Persona 3 has the Omnipotent Orb, an accessory that has that very same effect as the Masakados Magatama. Don't try to use it against the Superbosses from 3, 4 or Q, though. They will not be happy with you for cheating, and they happen to have a buffed-up version of the highest-level Almighty attack which always does 9999 damage, which is unsurviveable for longer than a couple of turns.
    • Digital Devil Saga has an interesting one — Null Sleep, found on the King Mantra. Instead of granting immunity to the Sleep Status, it instead allows a sleeping character to No-Sell any attacks thrown their way, which can include a number of the above-mentioned Demi-fiend's attacks. A popular strategy is to give it to Cielo, whom has a weakness to ailment skills (meaning they'll always hit him), then allow him to tank any attack.
  • In Sid Meier's Alpha Centauri, the Secret Project The Hunter-Seeker Algorithm renders all of your bases and units completely immune to all Probe Team activity (i.e. espionage) whatsoever. Naturally this makes it a must-have for the University, whose emphasis on transparency, freedom of speech, and freedom of inquiry (For Science!!) means that their government leaks like a sieve. The same is true for any faction running the University's preferred Social Engineering choice, the Value of Knowledge (same reasons, same effect). It is also a bane for the Data Angels, who rely on their probe teams to sabotage the other factions and steal their technology and energy. On the other hand, since There Can Only Be One of each Secret Project, the Angels won't face this problem if they just build it themselves.
  • Smite:
    • Many tank-type gods are capable of this, most notably Hades, the Greek god of the Underworld, who already has high defense in addition to the copious amounts of defensive items players stack on him. He really No-Sells, though, when he activates his ultimate move — saying "Your soul is mine!" as he pulls all enemy gods toward him while damaging them. The kicker? He is completely immune to knockbacks, stuns, taunts, and even gets a large defense buff while doing this. No matter what you throw at him, he won't sell it.
    • Hercules is notable in that he has an ability that, when leveled up enough, will heal him for 120% of the damage he takes for the next 4 seconds. Meaning that, unless his health is very low, he's practically invincible. It's not uncommon to see an entire three-man Joust team beating on Hercules with little effect.
    • The Aegis Amulet item freezes you in place for up to three seconds, and makes you completely invincible to everything. Stuns, taunts, knockbacks, damage, you name it, and the user won't sell it.
    • The Purification Beads item allows you to do this to any crowd control abilities such as stuns, slowdowns, and the like. It also allows players to do this to Ares's ultimate move, where he yanks all enemies toward him with chains. Use the beads when he nabs you, and the chain will simply fall off.
    • Aphrodite is definitely not a tank, but can induce this with her Ultimate, Undying Love, which gives her invulnerability and shoves off all crowd controls towards her... for a split second. And if she has a Soulmate, her Soulmate also gets this bonus.
  • In South Park: The Fractured but Whole, the boss battle against Stephen Stotch exaggerates his Abusive Parent status by giving him the power to ground the New Kid's teammates, taking them out of the fight. The New Kid themself is immune to this ability and has the power to free their teammates.
  • Spelling Jungle:
    • Three of the five potion varieties grant temporary immunity to the fireballs, darts, or wind of the Fire, Dart, and Wind Tricksters.
    • Animals can't come onto the grass or snow unless bribed and pushed, and if far enough in, they're stuck. Gazelles and penguins, however, can no-sell this last effect.
    • While some animals can be bribed (rhinos, hippos, gazelles, elephants, and zebras in Spelling Jungle and whales, penguins, polar bears, and walruses in Spelling Blizzard), the other animals are completely unaffected if hit with an apple or fish.
  • SPV3 has the Elite Honour Guards. While their behavior is mostly consistent with other high-ranking Elites, their energy shields are unique in that they are completely immune to all forms of ballistic weaponry. This can create many a nightmare scenario where a player attempts to backpedal away from a sword-wielding Honour Guard, only for it to tank several shotgun blasts before skewering its hapless victim. Thankfully, these shields can still be disabled by plasma, explosives, fire, and melee attacks, leaving the now-unshielded Honour Guard vulnerable to ballistic weapons.
  • In StarCraft II: Heart of the Swarm, Dehaka, as a Primal Zerg, lacks a connection to the Swarm's Hive Mind. Thus, when Mengsk deploys a Psi Destroyer in one of the final missions, which rips Zerg apart through said Hive Mind, he and his swarm of Primals are completely immune to it.
  • Star Fox: Assault: There are enemies in the on-foot segments that are immune to Fox's machine gun, and can only be defeated with a stronger weapon like the rockets. Peppy makes sure to remind Fox of this when he's shooting at an enemy with the wrong weapon.
  • Star Wars Legends:
  • In Street Fighter III, parrying an attack with most characters has the character take a defensive pose. Hugo, however, seems content with puffing his chest and No Selling the attack. He is a professional wrestler after all. Q, likewise, just sticks out his torso, dusting off afterward.
  • Super Mario Bros.:
    • In most games, undead enemies like Dry Bones and Boos cannot be stomped on, nor will fireballs affect them.
    • Paper Mario and the sequel make frequent use of this:
      • Attack power minus defense power decides how much damage is done, and if defense is higher the attack will have absolutely no effect. Mario can block to increase defense by one, and most high-defense enemies can be weakened (typically by flipping them on their back). In The Thousand-Year Door, a patient player willing to burn through a lot of BP can farm Defense Plus badges and make Mario do a Superman and stand tall while attacks bounce harmlessly off of him.
      • Superguarding can block any enemy attack in the game except for two, one from the brutally difficult Superboss and one from the Final Boss, provided the player is able to pull off frame-perfect timing. A skilled player can Low-Level Run the whole game and only ever have to worry about items or random stage effects.
  • Two examples in Super Punch Out, although neither one is completely played straight.
    • Aran Ryan's gimmick is that standard punches don't faze him - they do only scratch damage. He's something of a Wake-Up Call Boss, forcing the player to get better at counter-punching (counter-punches do full damage to him).
    • When you land jabs and hooks on Nick Bruiser, the dour expression on his face never changes. However, he's taking normal damage from the punches even if he's acting like he doesn't.
  • Super Robot Wars:
    • In Super Robot Wars Impact, Getter Robo G is stolen and the Getter Team races in with the original Getter to confront it. Getter G is incredibly powerful, to the point where when Ryouma gets behind it and fires a Getter Beam at it, all it does is light up its eyes, turn around, and fire its own Getter Beam, forcing the Getter to dodge.
    • In Scenario 49 of Third Super Robot Wars Z: Jigoku-hen, Heero is able to resist the effects of Gadlight's Sphere of the Quarreling Twins due to his affections for Relena. Although impressed, Gadlight states that he is Just One Man and alone, while the rest of Z-BLUE are affected. Fortunately, Heero covers Setsuna long enough for the latter to acquire the 00 Qan[T] and activate its "TRANS-AM Burst" effect, restoring Z-BLUE to normal.
  • In the Super Smash Bros. series:
    • Brawl introduces Super Armor for its heavier characters: during certain moves (like Ike's Aether), while you still take damage, you No-Sell the knockback from all but the heaviest hits.
    • Little Mac in the fourth game will ignore knockback during smash attacks.

    T 
  • Many of the titular Mons in Temtem can have traits that make them immune to certain status conditions; Mithridatism for poisoning, Warm-Blooded for coldness, Mucous for coldness and burning, and Caffinated and Sentinel for sleep. Additionally, the Immunity and Strong Liver traits make a Temtem entirely immune to Toxic attacks and poisoning.
  • In 13 Sentinels: Aegis Rim, there are a few characters that can unlock Ceramic Composite Armor for their Sentinel, which nullifies any attack that would do 500 or less damage to them. This is also an ability of the Gladiators.
  • Tales Series:
  • In Thief: Deadly Shadows, the Golems are totally immune to your puny weapons (except explosives) until you get the Rune of Unmaking (for your blackjack, no less). When you first run into them, it's rather disheartening to hide in the shadows, line up a perfect arrow right between the golem's shoulder blades, and not only have it deal no damage with a pathetic "donk" noise, but the golem doesn't even notice.
  • Sofia in Tomb Raider III is completely immune to all of Lara's weapons. She is not immune to being electrocuted to death, though.
  • Touhou:
    • Giant beam of death that blows away everything from gods to vampires? Flandre Scarlet doesn't so much as develop a cough from it.
    • The final spellcard of the final boss, as well as all extra stage bosses, are immune to bomb damage. Except in Fairy Wars — Perfect Freeze works as well on the Three Fairies and Marisa as it does on anything else in the game. Kanako's final spellcard is particularly unfair in this manner, since against her final spellcard, bombs even lose most of their bullet clearing ability. And she's the stage 6 boss. In addition to these situations, there are survival spellcards, which render the user literally invincible; the only way forward is to time it out. All Extra bosses from Flandre onwards have at least one.
    • And then there is of course Reimu's final spellcard, Fantasy Nature (Fantasy Heaven in earlier translations), which allows her fly away from reality, essentially making her immune to everything, up to and including all forms of Reality Warping. Word of God has it that if she didn't put a time limit on it in accordance with the spellcard rules, she'd be completely invincible.
  • In Treachery In Beatdown City, No-Sell is the equivalent of Parry for Brad, the pro wrestler character. Fitting his Mighty Glacier adjacent playstyle, the only difference besides the name is that it costs more FP. As with parrying, it greatly reduces damage if successful and fills about a third of the Revenge Meter, but it has a cooldown.

    V 
  • Valkyria Chronicles:
    • Selvaria is completely invincible during her first two appearances. Even explosives will only stun her and make her waste her first action next turn recovering.
    • Certain units can unlock the Invincible potential, which occasionally renders them immune to all damage for the remainder of their current action.
  • A Very Long Rope to the Top of the Sky:
    • It's possible to get enough Defense or Spirit to make an attack or spell do 0 damage.
    • Some enemies are immune to certain elements, like wind spirits being immune to wind magic.
  • Virtua Fighter's wrestler character Wolf has a specific No Sell move where he throws himself forward slightly and shrugs off lighter punches and kicks. He still takes damage, but doesn't flinch and has several follow-up moves to belt the opponent or grab them.

    W 
  • Warcraft III:
    • Spell Immunity, as its name implies, makes the unit entirely impervious to magic. Even moreso in the expansion, where certain attack types are now "Magic" in nature. Some positive spells can go through, but you wouldn't want to No Sell those anyway.
    • The inverse is also found with ethereal units, who can only be targeted with magic attacks and spells at the cost of being unable to attack. Needless to say, there is not a single unit that combines these traits.
    • The Amulet of Spell Shield blocks the effect of a single spell, but takes a while to recharge. Savvier enemies will "waste" it by casting a weak spell on the hero, then unloading all manner of curses on it.
    • The Divine armor type found on certain powerful characters reduces all incoming damage to 5%. This generally translates to even heavy infantry only doing 1-2 points of damage against a unit that has several thousand HP. It does, however, have a weakness against Chaos-type attacks, which deal full damage to everything.
  • Warframe:
    • Rhino's second ability, Iron Skin, allows him to casually absorb incoming damage. As a very useful side effect, the ability also allows him to ignore the knockback, knockdown, and stagger effects of any attack that would knock any other frame off their feet. Scorpion harpoons? Might as well be a mosquito bite. Shockwave MOA stomps? Just walk right on through. A backhand across the face from an Infested Ancient? Like a warm summer's breeze.
    • Nezha's Warding Halo functions in much the same way. It isn't as tough, but it also inflicts damage on enemies that touch you.
    • On the other side of the coin is the Stalker — a rogue assassin who avenges bosses killed by the player. Outright immune to most Warframe abilities, and able to use his unique Dispel ability to cancel out buffs on player frames, such as the aforementioned Iron Skin. Oh, and don't try to run. He is everywhere.
    • The Sentients encountered on the Moon (and the Shadow Stalker) possess an extremely strong degree of Adaptive Ability — eventually, they will take barely any damage from any type you've thrown at them. You can either mix up your damage types to get around this (they can only resist a maximum of four or five types at a time, out of around a dozen) or you can enter Operator mode and use the Void Beam, which resets their resistances.
  • Warriors Orochi:
    • Power characters, while taking damage from them, don't flinch from weak attacks, which more often than not results in the character taking massive damage or even getting killed as a result.
    • Characters in hyper mode, most notably Lu Bu, can do this too.
  • War Thunder: Tanks have realistic damage models (with individual crew members and modules as opposed to a health bar) and shells have individual penetration values (and each of the wide array of shells performs differently, from the basic HE and AP all the way up to APHECBC and APFSDS), so it's quite possible a tank shell will explode or impact harmlessly on tough armor, or ricochet off sloped armor.
  • Wild ARMs XF has the skill Force Field, which can be used by the Sentinel class. It negates all kinds of attacks and status effects until the character who used it gets its next turn.
  • Wishbone and the Amazing Odyssey: Invoked — Wishbone uses the herb moly, at Athena's advice, to render himself immune to Circe's transformative magic.
  • Muscle Power from World Heroes just puffs out his chest and takes the attack as his parrying animation. Just like Hugo from Street Fighter III above, he's a wrestler.
  • World of Tanks: Any time your target has more armor than your gun has penetration. Some large ham examples follow:
    • KV-1. Frequently top-tier, this is one of the early kings of no-sell to prewar tanks and anything with an autocannon.
    • AMX-40. Sloped armor just as thick as the above, at one matchmaker tier lower. Can frequently be seen waltzing through a blizzard of shells to stop, fire, and laugh loudly. Only when it is top tier, though.
    • Matilda. Mean, English, and prone to cherry-tapping targets down.
    • Hetzer. To quote their drivers, "Hetzers gonna Hetz." To add insult to injury, it is also very sneaky.
    • The IS line in general. They may be thin-skinned, but severe angled armor makes up for it in spades.
    • Maus. One of, if not the king of no-sell tactics. Watch the last two episodes of Girls und Panzer to see it in action — it is top tier in this game, and this makes it a long wait before you see them.
    • T95 tank destroyer. Mighty Glacier bar none; slower at top speed than a Maus in reverse gear, but its low profile and roughly 1'-thick layer of armor arranged with good rounding and extreme sloping means that it effectively no-sells 99% of the things that dare to hit it from the front.
  • Several WWE games have a special "token" which, when unlocked, allows a player to temporarily (usually for one match) be invincible to an opponent's attacks.
  • In Wynncraft, each Skill Point that a player invests into Agility adds a small chance for an enemy's attack to deal no damage.

    X 
  • Xenoblade Chronicles 1:
  • Xenoblade Chronicles 2:
    • Malos is an Aegis, one of the master Blades that are superior to all others. The last time an Aegis fought at full power, three entire continents were killed. When Malos attacks the Architect, the Architect neutralizes the attack without a blink.
    • Part of Jin's powerset as a Flesh Eater Blade allows him to manipulate elementary particles, which in turn enables him to move at the speed of light. When Rex and Mythra attempt to fend him off with a laser attack from Siren, Jin is able to stop it effortlessly, remarking that attacks like this are merely streams of energy composed of particles that are too heavy to reach lightspeed.
      Jin: The result is obvious.
    • There are several ways for the player to do this as well. Evasion arts, level 4 specials, level 3 blade combos, and chain attacks will all neutralize the current attack, though all but the first require quite a bit of planning and good timing to use in this way.

    Y 
  • In Ys II: Ancient Ys Vanished – The Final Chapter, attempting to use time magic will not work on bosses, since Adol cannot use two magics at the same time (most attempts at hurting bosses with your sword will only result in Adol getting hurt). Attempting to use it on Dalles, who can only be hurt with the Cleria Sword, will be met with Dalles stopping time himself and unleashing a barrage of bullets with you at the center.


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