- The entire grim setting of the game. The Earth's environment has been destroyed, and the only hope of survival lies in Judge Dredd-esque mega-cities where the Police Are Useless and not so different to the criminals they go up against, Fantastic Racism towards androids and human-alien hybrids who mean no harm is commonplace and actually semi-supported by the government, crime is prevalent and three major criminal syndicates are waging war with each other, crazy cults hailing the end of the world are popping up, Total Recall-stype Private Military Contractors are supressing the rights of off-planet miners, and two not so different political parties are waging an all-out "with us or against us" war. The main populace have been manipulated and dumbed down to the point of which they don't seem to know how to get anywhere without the aid of a taxi, and just to top off the nightmare, an Alien Invasion of borderline-eldritch horrors from Another Dimension is occurring. X-COM, which is still (generally) on the side of good, has now become another corporation with a willingness (and sometimes NEED) to bribe and attack other corporations and even the lower populace, and even allow massive wide-scale destruction by gigantic alien monsters so as to exploit the Monster Protection Racket. Even if you win you see the war has apparently taken a massive toll on Mega-Primus, with much of the city being scorched and the cutscene showing a charred MegaPol station still smoking (with one character even audibly noting that "that's good, the fires are under control"). It's also unclear whether the team that was sent through to the Alien Dimension for the final mission actually survived the trip back home too, as their Annihilator crash-lands on a strip of blasted highway after a narrow escape, and there's a fade to black after the final message.
- Many of the aliens seen in the game have creepy appearances and abilities, and in particular the sheer level of Body Horror that surrounds them. Their Bizarre Alien Biology is just so unnatural and grotesque that it's hard to see just HOW they could've all evolved naturally, let alone all from the same species. The Brainsucker is a Facehugger Expy and Living Weapon that rather than implanting a embyro into the victim instead puts them under alien control. The Multiworm is a hideous giant worm with More Teeth than the Osmond Family that is automatically born carrying embryos, which after a while burst from the creature and eat its body. The Hyperworm, the resulting offspring, has even more teeth and even has disturbingly human-like eyes. The next stage of alien life, the Anthropod, is a ugly, vaguely elephant-like Humanoid Abomination that is capable of wielding guns, hiding from attacks, and using various devices. The Psimorph is physically a Trypophobic's nightmare, at least twelve feet tall, and has Psychic Powers. The Spitter is a headless Beast of Battle that spits corrosive acid at humans and their allies. The Megaspawn is essentially a living alien tank. The Popper is a manic-looking Action Bomb with near Super-Speed sprinting capabilities. The Skeletoid, seen on the right of the page image, is a VERY creepy looking skeleton-like creature with Psychic Powers and flight. The Queenspawn is a vaguely octopus-like Hive Queen with lots of sharp claws. Finally, the Overspawn is a massive hideous abomination with elephant-like trunks with mouths growing out of its chest.
- Their vein-covered, discoloured Organic Technology can also be quite unnerving to some players, in particular their home dimension, which is one big Womb Level where EVERYTHING except the planet itself is organic, ranging from factories that look like giant hearts to control facilities that look like weird mushrooms. The planet itself? Whatever it was before it's now just a Lethal Lava Land, rendered nigh-uninhabitable by a nearby star's supernova.
- Just to show how evil these guys are, they've enslaved the few remaining Sectoids and use them as a food source. On top of the Sapient Eat Sapient horror, it also kind of makes you wonder what happened to the other races of Mars...
- The revelation of their true motives - all the aliens you've been fighting, believing they were being led by a higher-ranking alien group to conquer Earth? Turns out, they're all just a bunch of (presumably) genetically engineered meat robots for the Micronoids - microscopic parasites that, once injected into a victim's bloodstream by either a Brainsucker or Micronoid Aggregate, take control and put them under the command of their Hive Mind. Once they get inside a host, they automatically gain all the knowledge, memories and abilities of their victims, similar to the X. And they've specifically chosen humans as their new preferred hosts.
- The game's soundtrack in general is frightening beyond words. With the exception of some action-orientated pieces of Awesome Music, a lot of the tracks are Nothing Is Scarier incarnate, and wouldn't seem out of place in a Metroid or Dead Space game.
- The very first track that greets you when you start up the game, "Alien Beginnings", sets up the mood pretty well. The entire track just bleeds Nothing Is Scarier, with the creepy futuristic bass and odd noises capable of giving anyone who doesn't know what they're going into chills.
- "Unseen Enemies" isn't much better. The bass almost sounds like the wind, blowing through the post-apocalyptic land, and towards the end of the track, you hear something that sounds almost like footsteps and a door being opened...
- The primary Cityscape theme, "Dawn Over Barrier Walls", is a dark, sinister piece that sounds a little like Laura Palmer's theme, and can make you think about the conditions people are being put through in the game's post-apocalyptic Crapsack World.
- "The Cult" is a short, sinister piece of string music that comes crashing down towards the end.
- "Hidden Saviors" is a slow, repeating track that sounds just ... off.
- "Alien Infiltration". The title says it all.
- "Empty Night Streets" is a empty, droning piece of music that really does sound like something you'd expect to hear down a empty street in the dead of night.
- "Shadows". Out of context, you'd expect this track to be straight from Silent Hill or something, what with the ominous droning and the heartbeat towards the end.
- "Beyond the Light of Day", on the other hand, wouldn't be out of place in a Resident Evil game.
- "Recyclotorium Sweep", "Undercity Sweep" and "Factory Sweep" all have even deeper than usual Drone of Dread, with echoing sound effects to boot, especially at the end of the last track mentioned.
- "Alien Cry", which plays when the aliens first start infiltrating organisations.
- What track could be more appropriate for first coming into contact with a unidentified alien lifeform? How about "Contact Confirmed"?
- "Warehouse Sweep" is a plodding, droning piece with some quite frankly chill-inducing sound effects.
- "Uneasy Calm" lives up to its name. Disturbing sound effects, Drone of Dread, Nothing Is Scarier, it's got it all, and even has a sudden ringing sound on top.
- "The Infestation" has not only the standard unnerving ambience, but also some borderline alien sounds, like you're actually walking into a building infested by the aliens and their disgusting Organic Technology.
- "Alone in Mega-Primus" starts with a Heartbeat Soundtrack and then descends into a cacophony of terrifying noises, strings and bass.
- "Terrible Heritage" is a Dark Reprise of "Dawn over Barrier Walls" accompanied by the sound of the wind blowing.
- "The City Sleeps" is simultaneously calming and unnerving.
- If you ever get caught in the middle of a desert, make sure you have "The Chrysalis Grows" on your phone or iPod. The track is so cold, you'll probably survive the heatstroke.
- "Battle 2, Controlled Panic" and "Battle 3, Heavy Support", which the game switches to from the badass electronic tempo that is "Battle 1, Calm" when you start losing control of a battle, can be quite a shock.
- "Alien Worlds" really fits the theme of being in a gigantic alien Womb Level ravaged by a supernova.
- "Ghosts of Earth" and "A Empty Home" out of context could easily be mistaken for a big-budget horror movie's soundtrack.
- Last but not least, the game's closing track, "And Still They Lurk".
- The Game Over cutscene. You thought the original UFO Defense's one was bad? Apocalypse's game over is quite possibly WORSE, first showing a shadowed alien with ambient sound effects, before showing several explosions on Earth, ending with the planet getting distorted and fading out. At least in UFO Defense and Terror from the Deep, Earth continues to exist (but poisoned), here, the planet is straight-up removed from our universe.
http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/XComApocalypse
FollowingNightmare Fuel / X-COM: Apocalypse
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