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Nightmare Fuel / Titanfall

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  • In the second singleplayer mission, an Attrition match on Colony, the player can see other IMC Grunts nudging civilian corpses around, and ordering others to God-knows-where. Whatever barbary took place immediately preceding your touchdown can only be imagined.
    • You no longer have to imagine. In the base in the Titanfall 2 stage "Effect and Cause", many rooms and chambers are lined with cubbyholes containing bodies stuffed into sacks and monitored. In the present side, where the base is abandoned, they're all dead. Either test subjects for the Fold Weapon, or abandoned after it went off and left to die. An Apocalyptic Log you can find in the base says that at least some of them are the colonists from G21.
  • When a human character explodes (which will happen a lot in this game), they're reduced into various high-detail organs amidst a blood cloud, including lungs, a stomach, a brain and heart... And because they're actual props, the organs do in fact collide with the world and roll around on the ground, which isn't the most pleasant sight to witness in-game.
  • All of the executions and terminations count as they all play out in first-person and stay that way throughout the animation until the victim is truly dead. Of particular note is the Pilot neck snap execution, what makes it particularly startling as the victim is the lack of warning or camera transition - it just happens. One second you're aiming down range or shooting someone, out of nowhere a hand appears to grab the bottom of your screen... and your camera is suddenly whipped 180 degrees right into a closeup of the attacker's face/helmet (complete with sickening bone crunches). It's not something you'd expect in a CoD-like shooter, which is partly why it's so startling.
    • The Atlas Titan punches through the safety of your Titan cockpit screen to grab you (the Pilot), pull you out and give you a menacing stare before throwing you through the air to skid violently on the ground, or right into a wall, or off the edge of the map... Oh, and your camera follows your Pilot in first person as he/she is chucked.
      • It's worse in third person because of how much visible strength the Atlas puts into throwing the Pilot. Its arm rears back fully before throwing with full force - if it plays out near a wall it can give the impression that the Atlas is utterly smashing the poor Pilot into the wall.
    • The Stryder punches and grabs the Pilot in the same way.. before squeezing them until they explode into visible blood, meat and organs. It doesn't get much better as the attacker since it happens so close to the camera you'd be glad the game doesn't render the blood to cover the screen. You can also see the Pilot briefly struggle and even raise a hand up in panic for what's about to happen.
    • The Ogre is less extreme but by no means fancy either. As the victim, your punch is stopped before the Ogre kicks your Titan arm, ripping it off before grabbing your other arm, ripping that off too and beating you with it, your Titan exploding shortly after. From the attacker's perspective, the victim's Titan is visibly shaking and on one knee by the time it explodes.
  • Of a lesser note, if the IMS Sentinel is destroyed in the campaign, Graves (who is commanding from said ship) will hastily order all lifeboats to be deployed as the ship begins to break apart in flames, before going silent on the radio. As the lifeboats continue to deploy with no update from Graves, Blisk, for the briefest of moments believed the Vice Admiral couldn't make it.
Blisk: Sir, are you there? Sir! Do you read me?!

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