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Nightmare Fuel / The Consuming Shadow

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https://static.tvtropes.org/pmwiki/pub/images/the_consuming_shadow_3042.png
Objective: SHOOT YOURSELF

The symbol of "return" is associated with The Consuming Shadow

Unmarked spoilers below!


  • The monsters, combined with Nothing Is Scarier because you only see them as shadows. It is left to your imagination as to the full horror of their visage. Also, some of them have flies and spiders coming out of them, or puke out chunks while crawling on the ceiling, or are Silent Hill-esque combinations of flesh and mechanical objects.
  • As you get more insane, your objectives start changing...
    Objective: pain pain pain pain pain pain
    Objective: die die die die die die die
    Objective: it hurts it hurts it hurts it hurts
  • In certain areas, when you finish up, all is well and good, but then the usual "Return to the car" objective appears for a split second, only to be replaced by:
    Objective: RUN FOR YOUR LIFE
    Objective: GET OUT
  • Starting a new game. The protagonist gets a feeling of deja vu, as if he's done this before, for over a thousand times. And guess what? You retain experience across successive plays. Have fun!
    • One of the text messages The Ministry Man can get is from an Alternate Universe version of him, telling him that he's dead, and the PC!Ministry Man will share his fate. And that he's happy with not being alive.
  • As pictured to the right, the suicide sequence that you can get if your sanity is especially low. It's pretty bad as is (just look at it!), but how you get it is also scary. The prompts you can click on randomly switch to "Kill myself", and do so more frequently as your sanity lowers. Imagine trying to click on "Investigate further" only for it to switch to "Kill myself" the moment you click and *BANG*! YOU DIED.
  • It's over, you cast the banishment ritual, it was correct, you won. And then, you face the attacking Ancient itself, who decided to take you with him.
    Objective: Die.
  • A minor case, bordering on Fridge Horror: as you get the Golden Ending as the Scholar for the first time, after you quit the end-of-game summary, static appears for a split second, and then you get to see the starting screen for the newly unlocked Ministry Man. His randomized opening narration may suggest the Scholar's dead or missing. Did you really defeat the Ancient or was that just delusions of a dying madman?
  • Even the endings are pretty scary;
  • The Descent mode by both game mechanics and story alone. After getting Ending A, the character sees Stonehenge opens up once again, and curiosity pushes them to investigate. But the thing is, this is an endless mode. Meaning that the player is endless descending the dungeon with only death possibly freeing them.
    • What is even worse is after completing each level, the character's personal doubts creep up into questions. Your choice of answer will result in an status effect happening to the character.
  • Even the Challenge mode can be have nightmare aspects.
    • The Biological Clock challenge gives you the Bleeding Out ailment, except its incurable. This means you have to save the world while keeping both your health and sanity in check.
    • The worst one of them all is the Scourge of the Ancients. Not only is it one-hit-kill, but the game jacks all of the difficulties to 11. It's as if the invading Ancient recognizes your efforts and decide to put all stops in ensuring that whoever is trying to stop it is dead.

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