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Nightmare Fuel / Tamriel Rebuilt

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  • Certain undead corpses, such as skeletons and mummies, can appear inert before suddenly springing to life and attacking the player. The player can never be sure which ones will attack until they get close enough.
  • It's said that vampires stalk the Armun Ashlands during ash storms. This isn't just flavor dialogue - during ash storms, barely-visible vampires can ambush the player when traversing the area.
  • The Face Stealer quest for the Tribunal Temple has the player follow Vaden Baro, their main quest giver for the Speakers of the Dead, to a cave west of Necrom. Within are various people lacking any facial features whatsoever, as well as chimeras with the heads of different races to the rest of their bodies. The player eventually finds an Ordinator who claims to have trapped the Face Stealer inside a darkened tomb beyond a nearby door, but warns the player not to fall for its trickery. Going through the door has the player come face to face with a dark figure looming in front of them, who begs them not to attack. It turns out that the person in the tomb is actually Vaden and that the Face Stealer has taken the form of a deceased Ordinator, though the player wouldn't know this if they'd attacked on sight. Fortunately, if Vaden lives he helps the player hatch a plan to defeat the Face Stealer.
  • Several quests pull no punches about the brutal conditions of slavery in Morrowind.
    • A Khajiit's Calling has the player interview a slave named Ahnaissa on behalf of her master Llaalsa, who wants to find out if Ahnaissa has any special skills that can be made use of. Ahnaissa reveals that she was a dancer in Senchal's 'nightly dens', but begs the player not to reveal this for fear that Llaalsa might have her sold as a Sex Slave. If the player tells the truth to Llaalsa, she'll have Ahnaissa sold to a brothel just as she feared, and will openly enthuse about the money she'll make from the sale.
    • A Change of Heart centers around a former Cammona Tong smuggler who seeks to escape his life of crime, and has requested sanctuary in the Hlan Ock Temple for fear of retaliation. The local Cammona Tong boss is willing to let him go, but only if the player does him a favor in return by tracking down and returning an escaped slave. If the player does so and visits the local slave market later, the slave can be found dead in a cell with blood on the floors and walls.
    • A minor quest at Oran Plantation has the head overseer task the player with finding a replacement domestic slave, after his previous slave died falling down the stairs. Between the overseer's attitude towards the plantation's slaves and their own testimonies of the man, it's very obvious that he murdered his previous slave in a fit of anger without any consequence whatsoever.
  • Beneath the waters of Lake Andaram lies Paruddma's Maw, a dreugh citadel. Its corridors wind their way around both horizontally and vertically, easily disorientating the player in the barely-lit depths. Worse still, it's very clear that people from the surface are a favorite delicacy of the dreugh, with entire chambers filled with cocooned bodies like food in a pantry.
    • Worse still, the dreughs' reach isn't contained to the water: there's an active cult in Aimrah carrying out their bidding, feeding their foes to the dreugh and mutating others into dreugh themselves.
  • The Indoril ruin of Bahrund is filled with the skeletons of Indoril soldiers and Reman-era legionnaires. At the end of the ruin, taking a magic staff from the clutches of a seated skeleton will cause all the other skeletons in the ruin to suddenly reanimate, resuming their ancient conflict before turning on the player.

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