Near the cabin in the woods, you find a bloody pink jacket in the snow with a trail of blood leading into a cabin. What happened here?
The text messages received from taking the UFO photos get increasingly more bizarre and insane, starting with the guy sending them relating how he suspects his wife is one of "them". Then he locks her in the basement, she pleads for food... and finally she's "just laying there, but she can't fool me!" Truly unnerving, and at that point (the 12th photo of 13), you become afraid to continue with it - because who knows what his next message might be? The messages are readable here.
The Otherworld. While the first time with Harry saw the town seemingly "stripped away" to bare its inner ugliness, here, the Otherworld freezes over the regular world, blocking off much of your escape until you find the single path through it.
In many ways, the Otherworld feels like its own entity here. Before, it felt like, as Harry put it, "someone's nightmarish delusions come to life", while here, it's actively preventing Harry from moving forward as every time he gets closer to uncovering the story, the Otherworld freezes everything in place and forces him to run for his life. This time, it feels more personal, and it'll kill you first before it lets you find Cheryl...
The very first transition is horrifying. As if the sudden ice covering and twisting the world in front of Harry wasn't horrible enough, he immediately gets a call from Cheryl, telling him "you can't fight them, you have to run". This is several moments before the Raw Shocks first appearance, leaving you wonder.... just who are you supposed to be running from!?
The first sequence where you have to run from the Raw Shocks. They give you no direction other than to run, they don't tell you where, and it's extremely tense.
In the high school, you can go in either the art room or the astronomy room. In either one, finishing the puzzle gives you a phone number to call. Unlike all other phone calls you'll make, the person on the other end of the line just whispers "Door's open,", and the next thing you hear is the previously locked door unlocking itself.
The scene where Harry and Dahlia are in her car, arguing, when suddenly Dahlia is frozen solid as everything around Harry transitions into the Otherworld once again. This results in the bridge upon which the car is sitting to bend and twist as it is covered in ice, and the car to slip off down into the water, with Harry still trapped inside as water starts seeping in. The worst part? Once the car is in the water, you get to see everything from Harry's POV, completely helpless. As if that wasn't bad enough, Raw Shocks suddenly appear out of nowhere outside the car as the windows freeze over and the freaks start scratching messages into them, urging Harry to give up on resisting.
When entering the apartment above the dress shop, there's a little mystery of what happened to the occupant's cat. You see a litter box which either hasn't been changed in a while or is full of dead mice or something. Then you look up at the wall and see a picture of a cat that is crossed out in what appears to be blood.
The Mind Screw that is the nightmare sequence in Dahlia's apartment. Rooms so big they seem infinite, labyrinths of the same living room, throwing yourself into the abyss in classical Silent Hill style and see slideshows as you fall, that same fucking TV appearing everywhere... it really is where the "psychological" focus on this game really works out, as everything feels like a psychiatric session gone hell wrong. And all the time, while you cruise the huge level, when you look at the map you are still trapped in the tiny, tiny apartment.
The way the game plays with your expectations if you've played Silent Hill, and the speculations that go through your head as you play it. If you didn't know that this was a different continuity, you might wonder if this game is Harry Mason's personal hell after he died in Silent Hill 3. Is his soul now doomed to repeat the events of the first game, trying to find Cheryl and never finding her forever? To those that liked Harry Mason in the first game, this is a horrifying thought. After the ending is revealed, you're both relieved and shocked that this isn't the case. The bitter-sweetness of the revelation is just how Shattered Memories gets under your skin.
The hunting lodge. It's either relatively normal-looking for a hunter's space, with spartan comforts, traps, fur, and taxidermy in its decor and a display of pinned butterflies... or a terrifying butcher's room, with almost no furniture and only a dead, mutilated bear on the only table, still in chains. The implication in either case, based on the Cycle of Death calls, is that Joel Jr. was traumatized by his father forcing him to shoot and kill a deer as a kid, but his father's emotional abuse lead him to connect killing animals with asserting his own masculinity (or his heterosexuality; in one variation, it's implied he was sexually aroused by it), became a skilled hunter, and eventually murdered and/or raped a girl, possibly one of the party-goers. It's hard to decide what's more frightening: the mad weirdo who chops up wild animals in his blood-drenched shack in the middle of nowhere, working out his aggression away from normal society, or the mad weirdo who has a fetish for dying animals, living a quiet, unassuming life, diligently working his trade until a lost girl finds herself on his property...