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Nightmare Fuel / MADNESS: Project Nexus 2

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Moments pages are Spoilers Off. You Have Been Warned!

Madness Combat but in 3D. Surely, nothing terrifying to see here.
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    Story Mode 
  • Burger Gil's introduction, in contrast to the bright and colorful bloods you find during gameplay, is a distressingly muted butcher shop of skinned and mutilated corpses that he's been using as mincemeat to make his burgers.
  • The Abominations from the original Project Nexus game return, and they're a lot more monstrous than before, now sporting mouths full of sharp teeth, as well as claws. Lorewise, they're failed Sleepwalker experiments, having received the combat memories of Subject 1v02P_6 too fast, and as a result they've been reduced to feral beasts that are constantly growling and snarling, and will not hesitate to attack anyone they come across. Their handiwork can even be seen in the form of corpses littering the caves of the Mining Sector.
    • It gets worse with the Lamenters, their Dissonant Energy counterparts introduced in the game's final level, The Rush. Whereas the Abominations could only growl and snarl, the Lamenters are still capable of speech, saying nothing more than "WHY?", meaning they're fully aware of what's happening, and yet all they can do is attack anyone they come across.
  • Unfinished Mags. MAG Agents are not just made from fresh genetic material like G03LMs. Each one is an Agent chosen for the process, where they are anesthetized, placed in a Magnification Chamber, and extensively altered into a MAG Agent. Unfinished Mags are last-minute attempts to halt an intruder's progress by unleashing them before they're finished. The end result is a skinless, partly-delirious mess that roars and swipes at anything that gets too close.
  • A new updated added a post-game questline, "Legacy of the S-ELF Eater". In it, you unwittingly stumble upon the remaining bits of research for one Dr. Gonne, and unleash something related to his project; The S-3LF Eater. A very, very durable behemoth with a giant scythe and an instant kill grab, it attacks anyone in the vicinity, but takes a particular shine to those who meddle with the subject of Dr. Gonne's research, AKA: You. It will run at breakneck speed despite its massive frame, outright teleport if that's not enough, and if you think killing it is a mercy you're afforded, you find out that it's been cut off from The Other Side entirely, meaning that it can't die. You'll learn to be wary of the telltale clanking its metallic boots make very quickly.

    Arena Mode 
  • Several Origins count:
    • The Terrible Experiment is a lab-grown Artificial Human with monstrous claws subjected to years of experimentation and torment, leaving it with countless physical and mental scars. One day, it's let out of its facility for unknown reasons, free to roam the streets of Nevada.
    • The Escaped Patient was locked up in a sanitorium for an indefinite amount of time just for a single instance of Thoughtcrime. And it's hinted that he still wasn't quite right when he was finally let out.
    • The Disquieted One has seen the fabric of his reality and the forces that control it, driving him to become a paranoid, Ax-Crazy murderer who determines the only way to free himself from the system is by killing everyone in it.
    • An Offering was raised as a Human Sacrifice to the Higher Powers, but after finally giving up their life, they were turned into a zombified minion to continue doing the Higher Powers' bidding.
  • The Haunting of Nevada House arena mission has you clearing out said Haunted House of Demoniac cultists and undead, where these cultists are trying to summon godlike entities to usher in Armageddon. Furthermore, it's hinted that they worship The Stygian, one of the Employers, who is in charge of transporting S-3LFs between Nevada (according to Krinkels) and the Other Place, as they will succeed in summoning him to end the world if too many of them sacrifice themselves to become demonic Slayers.
    • Funnily enough, the Demoniacs trying to usher in the end of the world is treated by S.Q. as an annoyance in their own mission to prevent the end of the world. But the Fridge Horror hits when you realize they would've succeeded in ending the world prematurely if S.Q. didn't stop them first.
  • Speaking of ending the world, Arena Mode's story reveals that The Machine, the metaphysical entity linked to Nevada and the Nevadeans, is breaking down, causing the destruction of Nevada if the Player Character does not enmesh the Mandatus and enforce the "Groundhog Day" Loop, which is treated as a mercy to spare him from the coming "Madness" that will engulf Nevada. Should the player character finally decide not to enmesh the Mandatus or somehow becomes unable to, not even The Maker will be long for Nevada.
    • The Grand Steward. A mechanical skull walking on spider legs, serving as the final boss for Arena Mode, and presumably the avatar of The Machine itself. Even worse is when walking with the Gambler to the boss fight, there's a brief moment where the Player Character will clip through the floor, catching a brief glimpse of what appears to be The Machine, before somehow landing at the top. While a pretty minor Jump Scare, you might be left wondering what the hell that thing was, which is answered all too soon afterwards.
  • The Murder Room might not be this in itself, unless you think about it closely. If you ever wondered who the 'benefactor' is, take a look at the enemies in the stage. Asylum patients, orderlies, and harmacists might seem innocuous, but consider who would have access to them in the first place, and then throw in the dissonance robots and the honk zeds. Now consider what motivations someone might have to make such a room, and it brings up some unsettling implications concerning a certain Nexus scientist…
    Misc. 
  • Seeing a lot of the character designs in full 3D in all their gritty, blood-soaked glory can be disheartening on its own, but special mention goes to the loading screen portraits of all the primary characters. Lit only by a passing red light, they're all very realistically detailed renditions of the main sextet of characters... and then you get to Hank, who is not wearing his mask, and so you get to see his mangled, jawless face in full detail framing those piercing red goggles, revealing that he's also missing his nose.

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