Obscurity doesn't stop Evil Night from bringing on the horror.
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- The faceless apparition on the game's official flyer◊.
- The Attract Mode sequence with the phrase: "We are watching you", accompanied by a large eye on the screen. For some, it may certainly feel that way.
- A huge, staring eye suddenly appearing on the Advancing Wall of Doom in "Course A" of the first stage. Shoot the eye, or get crushed.
- The zombies strung in balls and chains move despite having no arms or legs. When killed, they split in half like a peapod. Complete with a lovely "ripping" sound effect. We never find out how the poor bastard wound up like this, too.
- When you defeat the snake (the first boss), one of the zombies bursts from its dead body. It makes you wonder what the hell the snake has been eating, and moreover if victims are still alive or undead, squirming around the giant reptile's digestive tract.
- Confirmed when you encounter the snake for the second time: it grabs one zombie in its mouth before retreating.
- Given that the chain seems to act on a mind of its own, (somehow "screaming in agony" upon the zombie's death), a fan theory is that it has been possessed by a malignant spirit, who is using the limbless corpse as its host.
- A blue version of the limbless zombie appears in the underpass stage. How likely is it that this man was chained, drowned, and possibly devoured by the reptilian creatures lurking below? We'll never know.
- In its second appearance, the snake boss is more bony and decayed.
- One of the zombies are rotting and Half the Man He Used to Be, appearing suddenly from within doors and other passageways. They can take up a lot of punishment before going down and can continue attacking the players even without their head. Proof can be see here
- A few highlights in the soundtrack:
- The loading screen music, with its ominous wind chimes and horrible Scare Chords. Made worse during the final stage when the track plays over an image of Liv being used as a Human Sacrifice in the cemetery.
- "Course B" of the first stage offers a rather dark and intense track with a choir and strange, wind-like background sounds.
- The butcher boss theme captures the fight's frantic nature.
- The first part of the second stage has a track featuring breathing and a soft voice whispering French.
- One of the tracks for the catacombs stage is a slow, sinister tune interspersed with VaderBreaths.
- The track gets a rendition during the final stage with creepy female vocals.
- A presumably unused track features creepy piano notes and giggling children in the background. Good luck listening to this at night.
- The loading screen image for the final stage. Liv, the game's Damsel in Distress, is tied to a tombstone in the middle of a cemetery as a sacrifice, all while the realistic-looking moon hovers above in the night sky. As mentioned above, it doesn't help that the creepy loading music plays while this image is displayed.
- The revelation that Liv has been captured by an awakened ancient cult to be used as a Human Sacrifice and grant the final boss immortality. Not even The House of the Dead was this dark.
- Furthermore, the various spooky paintings and portraits of Liv you encounter in various parts of the game. Perhaps the worst is the fourth stage's mural, which depicts Liv practicing witchcraft and resurrecting the final boss.
- The "Bad" ending. The final boss comes back from the grave and transforms Liv's poor friends into zombies...right as they finally reunite with her.