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Nightmare Fuel / Deviant: The Renegades

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  • Let’s take a moment to acknowledge what it’s like to be a Deviant. You’ve been turned into something inhuman, sometimes by accident, sometimes willingly, sometimes unwillingly. Despite having incredible powers, you’re always teetering on the edge of becoming unstable and mutating even further into an ungodly abomination that doesn’t even have a shred of humanity left. In short, it’s no picnic.
    • Oh, and much like many of the other game-lines, once you've been turned into a Deviant, there's no going back. So have fun spending the rest of your life doing a balancing act between protecting the ones you care about and risking it all in order to have a shot of getting revenge against the people that made you and/or are hunting you. It's no surprise that it's not usually a question of if, but rather when, a Deviant is going to freak out and demolish everything within a 12-block radius, along with themselves.
  • The fact the entire premise of this game basically is similar to Changeling: The Lost... except instead of The Fair Folk, human organizations are the ones behind the kidnapping and warping of the Deviants. The Chronicles of Darkness apparently are such a Crapsack World there are actually humans who willingly do the same kind of atrocities otherworldly mad gods do.
  • Some of the Progenitors' methods employed to find subjects to turn into Deviants are quite heavy in Paranoia Fuel. One of the examples given is a fake travel agency that lures unwitting tourists to the lab. Just imagine being a normal person going on a vacation minding your own business, only to be tricked into serving as a lab rat for a painful experience that will permanently damage your soul and transform you into something non-human...
  • Conspiracies in game typically start at Standing 1-5, with 5 being a globally influentially organization. But the Sourcebook quickly informs you that there are several Conspiracies with power levels of 6 to 10 that are MUCH more dangerous than their lower leveled allies on top of being much harder to find. The book even says that they usually have influence in otherworldy planes and forces... and if you survive long enough by surviving and even taking down other Conspiracies, you're bound to draw their notice.


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