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Nightmare Fuel / Dead Ahead Zombie Warfare

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As much as the pixel artstyle and the subtle humor might mitigate this, Zombie Warfare is still a game taking place After the End, with an unknown plague having wiped out most of humanity. So, scary moments are to be expected.


  • The Paramedic's design. His entire lower jaw is missing, his head barely holding on to a few strings of bloody flesh still attached to the neck. No wonder they cause the Fear debuff on units on sight...
  • It may be a gameplay feature, but some Units, and even one enemy, change immediately after they die. This means, the infection is almost on par with World War Z's levels of infection rate, seeing how quickly it takes for the dead to change.
  • The animations or outcomes of some of the units dying or turning can be considered disturbing due to the Body Horror that happens for some of them. Like Abby’s, Lionheart’s, and even Dr. Norman’s.
    • Special mention goes to Chopper’s turning animation into Ram, as Ram has a lot of body deformations, and every transformation of his body is clearly animated in detail right in front of the player’s eyes. Which, comparatively, is something that happens to no other unit when they die. His stomach and arms become bloated and have visible veins inside, a bubble forms and immediately pops on his head, leaving behind a large chunk on the back of his head gone, and the area around his neck becomes swollen and forms sacks.
    • Paramedic Nancy turning into EMT could be considered just as horrible, but for the opposite reasons. The animation of her trying to save herself with her own defibrillators is tragic and sad enough, but then theres what she turns into. EMT only exists for Nancy to die and turn into, they never appears outside of her death. So they were allowed to design EMT around Nancy. Unlike a majority of other units dying and turning into another vanilla or generic looking zombie with the same design as the others, EMT still looks exactly like Nancy. They’re just a little charred from the lightning, and look completely dead and mindless on the inside.
  • Putrid and Crank, the Beef Gates for Location 7 and 8. Putrid is an amalgamation of several zombies into a mountain of flesh with two heads, too many limbs, and many bulges of flesh. While Crank is a single zombie horribly mutated into their own pile of flesh. They have lots of blisters, 3 eyes, a large mouth, and using it's giant, long claw to pull themselves around, is surprisingly fast despite looking like it can't move at all.
  • Warthog, a late game enemy that appears in Location 7. It's a corrupted zombie that's turning into an Egg, completely covered in yellow blisters with blue skin and eyes underneath. and a main part of the egg is bulging up the zombie's body, forcing their head backwards and looking up.
  • The Cephalopods, the final boss of the game. A giant, alien looking device, with blue energy spilling out from cracks. The background heavily implies that whatever it is, it crashed right into the mission's prison, demolishing entire sections of it, as well as being the source of Stage 8's and 7's Demonic Spiders. And if you look closely, there's a skull like growth inside the mass of blue energy.

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