Follow TV Tropes

This is based on opinion. Please don't list it on a work's trope example list.

Following

Nightmare Fuel / Assassin's Creed

Go To

https://static.tvtropes.org/pmwiki/pub/images/42469029_8a21_450f_8aef_21e03db3de81.png
”Oh my God, it looks like…is that blood?”
  • The first thing you see in the game is a group of beautiful women, following you very closely. They don't have faces, and neither does anyone in the marketplace that you are suddenly teleported to.
  • All of Altaïr's targets: power-hungry, ruthless, and completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them Kick the Dog both brutally and terrifying, such as Tamir stabbing a merchant to death for criticizing his demands, Garnier de Nablouse orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, William of Montferrat kills two of his soldiers because they had been neglectful while on patrol, Jubair al Hakim burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for fun, Master Sibrand, a guy who has gone so paranoid and insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, Garnier's "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make a better world through their ways. They're so fanatical in their beliefs that they simply refuse to see that they actually make things worse than they are. Even when dying in Altaïr's arms, they continue to claim they've done nothing wrong except dying too early to make any actual "difference".
    • All but Majd Addin. The man is just a monstrous sadist hooked up with blind fanatics to entertain himself.
  • When you go to confront Al Mualim. Hundreds of brainwashed people telling you how wonderful Al Mualim is, all the while walking straight towards you. They don't attack you, they don't even chase you, they just follow you, leaving nothing but your own imagination for what they're going to do. So subtle, so harmless, and yet so very, very creepy.
    • Which can also double a Fridge Brilliance, since what Al Mualim did with Masyaf is exactly what Abstergo plans to do with the whole planet. What better way to motivate the player to defeat the Templars than to give the player a taste of what to expect if they win?
  • Near the very end when Desmond is out of the animus and he suddenly gains Altaïr's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are... This gets even more chilling, however, when Desmond goes into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above the bed, where Desmond has been sleeping for the last several days. Few things are scarier than the sudden ability to see invisible things that were right next to you all along. Then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.
    • Even better is that you've seen them before every time you went to bed, but most players provably assume it's just dreams or visions caused by the Animus and not something that's actually there.
  • Once you figure out what the seemingly-random letters in the main room say. Specifically, the triangle: "THEY DRAINED MY SOUL AND MADE IT THEIRS I DRAINED MY BODY TO SHOW YOU WHERE I SAW IT"?
  • The Pieces of Eden often have horrific effects on their users. The Codex written by Altaïr vaguely hints at this by his flip-flopping between succumbing to the Apple's temptations and gifts of knowledge, and a reluctance to ever touch it again for fear of what it could do. The Shroud heals wounds... if it doesn't inflict Mind Rape or Body Horror on you (but both are more likely).
  • As the first game in the series, we knew the absolute least about the Apple of Eden or the Precursors, which makes all the cryptic hints scarier. Between the Apple and the supposed Ark of the Covenant near the opening, we're immediately told that major biblical artifacts are in fact real. The capabilities of the Apple are alluded too throughout the game, but only seen in the finale against Al Mualim. Then after his defeat, we see the Apple open up a holographic map pinpointing the locations of other artifacts on a perfect map of the Earth, in a time when Crusaders and Saracens both had no idea about the Americas or The Arctic Poles.

Top