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Nightmare Fuel / A Heist with Markiplier

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Given who's making this and his previous work, it's a rule of thumb that there's going to be some scares.


  • There are a lot of ways that the protagonist and/or Mark can die depending on your choices: falling into a bottomless pit, crushed by a sentient boulder, brainwashed by a cursed monkey statue, turned into and/or eaten by a zombie, shot In the Back by The Mole, punched through a brick wall, eaten by a shark/crocodile/Sand Worm, etc.
  • The Zombie Apocalypse is pretty much Played for Drama, which makes it all the more terrifying, not helped by the fact that the Player gets infected almost immediately. The zombie bite on the arm serves as a constant reminder of how little time the Player has left.
    • The buildup in "Walk to Base" is especially creepy, particularly with the unsettling music in the background. You and Mark are walking through a clearing when four helicopters fly overhead, followed by a flight of jets. Then you hear machine guns firing, and a missile suddenly impacts nearby, knocking you both to the ground. And when you wake up, you turn to find a group of zombies right next to you. Cue a very tense Chase Scene.
      Mark: (after escaping the zombies) WHAT THE HELL WAS THAT?!?
  • It's revealed in Ending 6 that the Box you and Mark have stolen is an anomalous object in the space-time continuum, responsible for the aforementioned Zombie Apocalypse and causing the timeline to split into the multiple different branching paths of the series. There's also the fact that when you first remove it from the podium, there are red, green, and blue afterimages that flash for a second, implying that the Box has some connection to the Manor curse and Darkiplier.
  • Ending 10 takes a dark turn in a seemingly happy ending. While you do enjoy your prison life, you have to resort to more crime to keep your sentence, namely killing other inmates. One of whom can be seen holding a Fatal Family Photo.
  • The Dark Tunnel path is this in spades; in it, you get hunted by both a massive worm monster and an evil sewer cult dedicated to killing anyone who enters the sewers. This path also contains Darkiplier's ending, which itself is also full of Nightmare Fuel.
    Sewer Cult: We are evil, we will kill you.
  • The hermit on the island segment is strongly implied to be serving Mark and the player human meat.
    • The Hermit tying Mark or the player to his "dining throne" and putting a bag over their head is terrifying, especially with how completely unconcerned Mark is.
    • Ending 25 seems like a happy ending at first, with you and Mark being treated to actually delicious-looking food instead of the flesh and guts you could've sworn you saw. That is, until the narrator delivers this Wham Line:
      "You never did figure out where all that food was coming from, but at the end of the day, when it tastes this good, does it really matter? Does it?"
      (the hermit's laughter is heard)
  • While the Temporal Displacement Device in ending 30 manages to get you and Mark to safety, at first it transports you two to the bottom of an ocean where you nearly drown, in the middle of outer space where you nearly suffocate, and in the middle of a road where you almost get hit by a car — the same one driven by your own alternate selves, no less.
  • Darkiplier returns, and he's more unhinged than ever. His glitching reflects this; it's more intense than in A Date with Markiplier, involving him splitting into multiple body doubles and giving off large demonic red afterimages, lending him an overall more broken appearance. His monologue doesn't help matters.
    Darkiplier: Same snake, different skin. Always spinning his yarns, his webs, his lies. I always thought you were trapped in his games, perpetually plunging down the rabbit hole of his stories. Helpless. Lost. I know the feeling. Perhaps I'm the crazy one. Perhaps we've met a hundred times already and you simply don't remember it. Perhaps you're tired of me repeating myself over, and over, and over, and over, and over, AND OVER AGAIN! Maybe you just miss my pretty face. It doesn't matter. People like you only want one thing...
    (a large red afterimage and a body double appear behind him, screaming)
    Darkiplier: ...and it's disgusting. You want answers. Well... games were always his forte. But allow me this one moment of self-indulgence.
    (cut to Darkiplier sitting at a table, pondering the Box)
    Darkiplier: So much trouble... all for something so small. Do you really want to know what's inside this Box? The truth? Not the lies he's told you, but the truth? Well... I know how much you love a good game, so throughout this heist, I've hidden codes, several codes. Find them all and you'll get your truth. But that's all I'm gonna give you.
    • The scene before you meet Darkiplier isn't any less frightening; you split up from Mark, who inexplicably disappears, then you turn around to find yourself in a hallway containing framed pictures of Abe the Detective, Benjamin the Butler, Chef the Chef, and Colonel William, all with crossed out eyes (and in William's case, a large pink mustache), implying that they're either dead, have gone insane like William, or have had something else bad happen to them. You walk through, hearing the ghostly whispers of each character as you pass by their picture, with an ominous text message appearing on your phone after each instance. This leads to you entering a dark room with Actor!Mark's picture, which cracks and peels away after his "I could be dead tomorrow!" quote, leading into Darkiplier's monologue.
  • Ending 19. If you've read The Enigma of Amigara Fault, then you're probably fully aware of what was going to happen as soon as you saw the person-shaped hole in the prison wall. If not... Well, let's just say said manga includes warnings of claustrophobia and Body Horror for good reasons.

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