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  • FA 18 Precision Strike Fighter: "Altitude! Altitude! Altitude! Altitude!" ad nauseum.
  • In Hardwar, landing in a hangar would play a mind-bendingly irritating noise, continuously, for all the time you spent in the hangar�and you spend a lot of time in hangars. It boggles the mind that it passed playtesting. It didn't take long before a fix was made available that disabled the sound.
  • Harvest Moon: Tree of Tranquility: "THERE, THERE." Every time you picked up or pet one of your animals in Tree of Tranquillity, you were greeted by this voice clip. Especially annoying if you filled your barn and coop to the brim. Arguably one of the worst points of the game, along with the Loads and Loads of Loading.
  • If you've got a shaky hand, you'll get pretty sick of the cutting "Miss" noise in Trauma Center.
  • Although the phrases themselves aren't necessarily annoying, that you hear the enemy taunts about umpteen zillion times, in Privateer 2: The Darkening, most certainly is. You can't easily outrun them thanks to the game mechanics, and by the time you get done killing the ships already there (especially those hard to kill Skull bastards) more show up. Arrrrrgh...
  • In Mitsumete Knight :
    Corkilneipha (after performing his Limit Break): "Shibireru darouuuu?" ("Feeling nuuuuuumb?")
    Laury (when starting-up a file where she has the highest Relationship Values) : "Waaaai! Onii-chan, isshou ni asobou neeeee!" ("Yaaaay! Big brother, let's play togetheeeeer!")
  • Any combat flight simulator will have a variety of alert tones and recorded messages that can rapidly become very irritating. For the most part this is justified as well as being Truth in Television, as they're designed to cut through background noise and G-force or injury-induced grogginess as effectively as possible. Some games, however, take it a bit too far; your onboard computer repeating "Altitude... altitude... altitude..." in soothing female tones gets annoying very quickly when you're trying to attack a ground target with your guns, doubly so if you're still well above minimum safe altitude.
  • From Top Landing: If you are significantly off-course, the warning system will repeat a voice-over until you get back on track. Later stages, which have a horrible tendency to start off already in the warning zone and with horrible winds blowing you sideways, can be summed up as:
    "EMERGENCY, LEFT TURN, LEFT TURN. EMERGENCY, LEFT TURN, LEFT TURN. EMERGENCY, LEFT TURN, LEFT TURN. EMERGENCY, RIGHT TURN, RIGHT TURN. EMERGENCY, RIGHT TURN, RIGHT TURN. EMERGENCY, RIGHT TURN, RIGHT TURN. Course out."
  • Star Trek: Bridge Commander:
    • "Captain, you shouldn't fire on friendly vessels!" Well tell them to stay out of my firing arc!
    • Also, in the final mission, you have 10 minutes to save the day. Your crew spends FIVE minutes discussing your options, and if you try anything stupid while waiting for them to shut up, they'll cut themselves off and "remind" you that they told you you can't do that.
  • Rogue Squadron had an unfortunate bug causing Lando to say We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! We've gotta buy more time! OVER AND OVER AND OVER.
  • In Star Trek: Starfleet Academy (essentially a space combat sim), your engineer will verbally announce whenever your ships takes any damage. It's probably intended as a holdover from the TV show and movies where viewers don't get a HUD and Life Meter, but it also means that you'll hear "(Whatever) shields have been hit!" a few dozen times in any heated battle.
  • Star Trek Klingon Academy is the same as above, a space combat sim. When you get blown up your engineering officer frantically lists off all the damage you just took. While you get to watch your ship explode in a cloud of debris.

  • Ace Combat:
    • "CAUTION. PULL UP. CAUTION. PULL UP. CAUTION. PULL UP." There's also the annoying, yet unfortunately helpful beeping sound that comes up whenever an enemy has fired a missile at you. It can get downright outrageous in later levels where it seems that everyone and their grandmother has a missile or two (or a hundred) with your plane's name on it.
    • It was worse in the first two games. Take any hit at all in the first and you hear "ALERT BODY DAMAGE" repeated for a full ten seconds. The second game got worse - "Enemy in sight! Fire, shoot 'em down! Locked on target! Bagged one! Enemy in sight!"
    • "GO DANCE WITH AN ANGEL!"
    • "MISSILE! MISSILE! MISSILE!"
  • Caesar II: If you have so much as a two man labor shortage, a disembodied voice will tell you "Plebs are needed!" over and over until you resolve it. Other than that, there is no way to turn it off other than muting sound altogether; even if you turn off the rest of the game sound, this taskmaster will still haunt you.
  • SimCity 2000: "Sim Copter One reporting heavy traffic". Fortunately, you can shoot it down with the Centering Crosshair. This was requested by players after being so annoying in the first game.
  • Sim Copter: the helicopter noises in the game were the usual "whap whap whap" sounds, but they all had a tiny "ting" sound in them that would play at every loop (approximately every five or six "whaps").
  • X:
    • Any game of the series, when you open comms with a Teladi. "Do you require assssssissssstance?" "The ssssssssector is behind the ssssssouth gate!" "Good profitsssssss!"
    • Betty (the Fan Nickname for the ship's computer voice) repeatedly telling you "Attention, one of your ships is under attack, Xenon Sector 472," when you are in Xenon Sector 472 and the ship being attacked is your wingman.
    • Attacking an enemy station will result in message spam with things like "You were warned. Pirate ships are now being launched" a several times a minute. And unless you're attacking with multiple capital ships (or a fully loaded missile frigate), a station can take ten minutes to kill. It's even more annoying when you're protecting the station and it got hit by friendly fire.
    • If you're fighting a ship armed with the Fragmentation Bomb Launcher, the-BOOM BOOM BOOM-less it hi-BOOM BOOM BOOM BOOM-given how terr-BOOM BOOM BOOM BOOM-earing this lou-BOOM BOOM-nstantly until you blas-BOOM BOOM BOOM BOOM BOOM-troy their ship.
  • The alarm that constantly blares in Pilotwings whenever the game announces warnings such as "RATE OF DECENT TOO GREAT" or "WATCH ALTITUDE".
  • The iDOLM@STER 2:
  • Animal Crossing
    • Mole crickets. They tend to be incredibly common during the Winter, and their frequent, loud, droning "whiiiiiiiiirrrrr" can be heard over a fairly large radius. The worst part is that the only way to shut them up is to dig them up, which often takes several attempts to find the exact map tile they're hiding in.
    • During summer afternoons, be prepared to hear swarms of very noisy cicadas.
  • Surviving Mars: "A Colonist has died". It usually follows a food shortage, although sabotage by rival colonies or just asshole NPCs (ie EsoCorp) in the game in general can result in deaths of your colonists. And is maddening when you're already struggling to build more domes but your drones seem to have other plans. Additionally, "We have a food shortage" which sets the precedent for the former and seems to often happen while you're already struggling to construct additional farms and ranches.
  • Papers, Please: The sound of the printer producing your latest citation, especially if you already have two or more citations for the day which means you just had 5 credits taken from today's salary.
  • RollerCoaster Tycoon: The second game has guests almost always using the same scream on water ride slopes and whenever a ride is about to crash with guests on it. And it couldn't have been a more shrill, irritating scream that's not indicative of guests having a good time. Strangely this was never around in the first game. It is used for the Haunted House ride among other sounds in both games (which is where this scream likely comes from), but the sound palette for that ride is thankfully diverse.
  • Story Of Seasons A Wonderful Life added ambient nature sounds, but in Winter a background sound (likely intended for a chirping bird) just sounds like a door that keeps repeatedly squeaking. It plays all winter.
  • Tomodachi Life: Has the babies crying which can get really annoying fast until you peekaboo them. It can be turned off.
  • The Baby Hazel series of web games has the titular character Baby Hazel making an very annoying cry which her annoyingness is comparable to Navi's HEY LISTEN!, Silver The Hedgehog's It's no use! Take this! or the dog from Duck Hunt.

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