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Video Game Objectives

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Video games have objectives. These objectives tend to boil down to about six basic goals, and several variations and modifiers. These are those objectives.

Common objectives include:

Common modifiers (may be stacked):

  • Protect X. ("Don't let Roger die!", "Don't let the building collapse!")
  • Don't do X. ("Don't fall into a hole.")
    • Don't alert X. ("Don't alert the guards.")
    • Don't kill X. ("Take Roger down non-lethally.", "Avoid shooting the hostages.")
    • Don't use X. ("Don't use guns", "don't Heal Thyself")
  • Do any of the above, to multiple targets. ("Plant bombs on the eight structural supports.")
    • Do any of the above, to X of Y possible targets. ("Kill eight of the 12 Giant Flaming Heads.")
    • Do any of the above, to a particular sequence of targets. ("Place the crystals in their matching altars in the order of the rainbow.")
  • Do any of the above, at a particular time. ("Shoot the Giant Mook in between his opening the door and his going through it.")
  • Do any of the above, in a particular amount of time. ("The tower is rigged to blow in five minutes; escape before then!")
  • Do any combination of the above...
    • in any order. ("I'll tell you about Roger if you kill the Dragon and rescue the Princess.")
    • in a particular order. ("If you don't kill the Dragon first, he'll kill you when you try to rescue the Princess.")

Rewards include, but are not limited to:

They might be displayed on the Status Line. Compare Stock Video Game Puzzle. See also Variable Player Goals.


Examples:

  • The goal of Five Nights at Freddy's is, well, to survive for five nights at Freddy's, a Suck E. Cheese's restaurant with haunted animatronics
  • Super Mario Bros. has the goal of finding and saving the princess. Except that your princess is in another castle.
  • An early alpha of Don't Starve had goals such as "survive 5 days" or "collect 12 logs". These were eventually cut out because players became too dependent on them and didn't know how to actually play the game. Played straight in Adventure mode, where your goal is to complete all five levels to meet Maxwell and free him. If you do so, your previous character will become trapped and you will go back to the normal gameplay with Maxwell as your player character.
  • The objective of Portal is to complete all the puzzles and get the cake at the end. except the cake is a lie. Your real goal is to destroy GlaDOS and escape the facility
  • While The Sims are fairly open-ended, from TS2 onward your sims will have lifetime goals or aspirations that you get in-game rewards for completing. Players can also set their own goals, such as having 100 babies or collecting every mineral in the game

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