Follow TV Tropes

Following

Long Jump Game

Go To

This genre of games is all about flinging characters or other objects into the air and making them travel as far as possible. The method of launching may involve catapults, cannons, sheer muscle strength, or any other contrived contraption or circumstance the game designer can come up with.

The player controls the angle and/or velocity of the initial launch, usually with a moving meter of some kind. Depending on the game, the player may have the ability to interfere with the subject's trajectory mid-flight, usually in order to hit bonuses or dodge obstacles in the air or on the ground and thus add to the travel distance. Play ends once the subject comes to a complete stop.

Many of these games award currency to the player for each attempt based on the distance attained, which enables buying power-ups to be able to reach farther on the next attempt, which brings in more funds, and so on. Luck may also play a factor in performance if the game rearranges the sequence of obstacles during each attempt. Ultimately, these games are about striving for higher and higher scores.

Other common names for this genre include "catapult game" and "launch game", although those don't necessarily indicate an overlap with the Artillery Game genre. Because of its simple and short gameplay loop, it is considered a form of Casual Video Game.


Examples:

Standalone Games
  • Burrito Bison and sequel Burrito Bison Revenge star a masked wrestler soaring through a candy land.
  • Catapult from the web games portal Miniclip.com was about launching a stuntman over Norway. The player had to deploy his parachute in a timely manner; a botched landing meant no score at all.
  • Catapult Madness by Armor Games involves a king catapulting peasants over an orc siege. The game gives a target distance of 50,000 feet (with the player's score based on the number of attempts) and unlocks an endless mode after accomplishing that goal.
  • The Deluxe Ski Jump series is all about this, applied to the winter sport of ski jumping.
  • Delivering Hope is a hololive fangame where one of the members, IRyS, is launched through the air, with other members helping her fly further by tossing her along.
  • Flight (2010) is about getting a paper airplane around the world. This game has an ongoing story arc that unfolds across multiple plays.
  • The Code Name Kids Next Door Cartoon Network game Flight of the Hamsters involves launching five hamsters into the air and needing to keep them flying for as long as possible. There are several objects you can use to help you, like bouncy hamster-balls, catapults, skateboards, and rockets.
  • Into Space is about trying to send a rocket to the moon.
  • Jinx: In Jinx 2 1/2: Portal Peril, Jinx gets stuck halfway through the portal between the 34th Dimension and their home dimension, and the goal of the game is to shoot them as far as possible while attempting to grab their candies and their trick-or-treat bucket.
  • In the Adventure Time web/mobile game Jumping Finn, Jake must kick Finn to send him sailing through the air to try to reach the Ice King's castle to rescue Princess Bubblegum. Each attempt nets you points which you can use to purchase upgrades to sail further and faster, such as being able to deliver additional kicks to Finn in midair or adding things to the sky that will carry Finn further if he runs into them.
  • Katawa Crash is the Spiritual Successor to NANACA†CRASH!!. Both involve a young man buffeted through the air by an endless line-up of young women.
  • Kick Buttowski: Loco Launcho has Kick Buttowski launch himself in a kart from a ramp to reach a far enough distance, a high enough altitude, and enough WOW points to beat each level.
  • Kitten Cannon is relatively simple in all aspects of the presentation: after firing the cat out of the cannon, the player does nothing more but hope to hit the right obstacles and keep going.
  • Knightmare Tower, a web game later ported to mobile, is unusual as a vertical example. Your knight starts his ascent through a massive tower on a medieval rocket and maintains upward velocity by bouncing off of monsters to keep ahead of a rising tide of molten lava.
  • The Summer Games series by Epyx has variations on this, being modeled after various Olympic sports — most of them require building up speed, then launching the projectile. "Triple Jump" requires doing a long jump and additional jumps on landing. "Javelin" throws a javelin at an angle and highest speed. "Ski Jump" adds style points to the distance travelled. "Barrel Jumping" requires going over a number of barrels. There's two games which also involve jumps, but distance is less important in "Flying Disk" and "Caber Toss".
  • Sushi Catapult is one of five sequels to Sushi Cat. It involves the player using a catapult to fling Sushi Cat long distances, all the while collecting as much sushi as possible.
  • Titan Lunch Retaliation is about a Greek warrior who maneuvers through the air by stabbing and leaping from floating monsters in search of the creature that stole his lunch.
  • Toss the Turtle begins with firing a turtle out of a cannon and continues with the player shooting more guns to hit the turtle even further.
  • Track & Field includes the long jump, javelin throw, and hammer throw as events, all of which amount to propelling something through the air as far as possible.
  • Turtles, Huh? is an iOS game with this type of gameplay as its main game mode. However, you have to play each of its eight minigames at least once to unlock the main game.
  • The original Yetisports (aka Pingu Throw) involves knocking a penguin through the air with a club. Sequels with similar gameplay include Seal Bounce (throwing up a vertical shaft), Flamingo Drive (similar to golf), and Penguins Revenge (which turns the tables by launching the yeti via penguin slingshot).

Minigames

  • The "Air Dude" toy in WarioWare: Touched! uses the Nintendo DS microphone to keep Air Dude in the air for as long as possible.
  • The sim game Black & White features a couple minigame-like examples:
    • In the original, Land 3 has an indestructible old man whom the player can make a game of throwing around the map; an Arrow Cam will follow him as he flies.
    • A different invincible man appears in Land 4 in Black & White 2. This time throwing him around the map earns tribute, and beating your previous toss record earns additional tribute.
  • " Mario and Sonic at the Olympic Games " series would often feature the “Long Jump Event” throughout the series. They would even make remix’s of the sport, from changing the layout, and expanding controls.
  • The "Home-Run Contest" minigame in the Super Smash Bros. games is one of these. The player has ten seconds to rack up damage on the Sandbag and then send it flying with a smash attack from the Home-Run Bat. More damage means more distance.
  • The "Kass Basher" minigame (previously known as "Whack-A-Kass") from Neopets involves smacking plushies of Lord Kass as far as you can. Each level requires you to reach a specific length to progress, which gets harder thanks to factors like altering wind speeds and the angle at which you hit the plushie.

Top