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Cataclysm Climax

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An Ending Trope common to B Movies of the '50s and '60s, especially those involving a Lost World, in which an earthquake, volcano, avalanche or some similar (usually natural) disaster destroys the Lost World. This can be hinted at in advance, but as often as not it appears out of the blue to threaten the main characters and necessitate a hasty departure. For some reason, the disaster always manages to hold off just long enough for the characters to actually discover the Lost World and explore for a bit, then literally yanks the ground out from under them.

Of course, in a few cases the cataclysm is actually not a coincidence, but indeed is triggered by the protagonists. In these cases it's usually unintentional; it could be the heroes' very presence which somehow disrupts the natural balance. Or, sometimes it is set off by some act done by the villains, or occasionally the heroes — say, a stray bullet/laser blast/etc meant for the heroes instead hits a support structure or the ancient codex holding the world together or what have you. Crash!

If the Lost World in question is an island, an underground society or otherwise isolated location, expect it to be leveled by the cataclysm. If it is a planet, the whole world need not be destroyed; but this has been known to happen.

Like the B Movies it was usually part of, the "natural" version of this sort of ending is practically a Forgotten Trope nowadays. The "triggered" instance, on the other hand...

Compare Trash the Set. If it happens specifically because the villain has just died, you have a Load-Bearing Boss.


Examples:

Anime

Comic Books

Film

Literature

  • The Mysterious Island ends with Lincoln Island being destroyed by a volcanic eruption.
  • The first book of the Cambridge Latin Course is set in Pompeii. In the year 79 CE. That the last chapter is a Cataclysm Climax should surprise no one.
  • T. A. Barron's Heartlight ends with the alien world the heroine visits being swallowed by its sun, which has become a black hole.
  • The Long Earth ends with a fairly significant city getting nuked. The conclusion of each book in the series escalates from that baseline. The use of the cataclysm is inverted, in that it does not erase the fantastical realm in the story, but rather forces more people into it as a means of escape or survival.
  • The Jonah: In the coastal town of Adleby, a raging flood suddenly interrupts investigation of a local drug trade.

Live-Action TV

  • It appeared that Lost would end like that for a while: starting with a mention of a volcano being present on the Island, then the Island being shown submerged underwater in the Flash Sideways and finally the Man In Black intending to destroy the Island near the end. The Finale appears to play this straight: after the Island's Heart is disturbed, it is shaken by massive earthquakes and several cliffs collapse into the Ocean before the majority of the heroes make their escape. The Trope is then subverted, when the Island's Cork is put back in place (no kidding) and the cataclysm is stopped.
  • The endings of most dino-documentaries involve the asteriod ending the Mesozoic era.

Video Games

  • The ending of Uncharted 2: Among Thieves sees the destruction of the Lost City of Shambhala thanks to Nate blowing up the Tree of Life in the final boss battle against Lazarevic.
    • Done again in Uncharted 3: Drake's Deception When Ubar is swallowed by the sand due to the central pillar being destroyed. With THREE GODDAMNED BULLETS!
  • In Riven: The Sequel to Myst, you cause this yourself. Deliberately, under orders from Atrus.
    • Not exactly. Atrus tells you to "signal me and I'll bring a linking book" but it's Catherine who tells you that opening the Star Fissure will do that.
  • Averting this trope is the main objective in Return to Mysterious Island 2: Mina's Fate. In fact, you get the option of averting it twice: once by stopping a volcanic eruption triggered by the previous game's events, and again by choosing to protect the island's ecosystem by restoring the shield Mina deactivated in the first game.
  • At the end of Earth 2150 the Earth is sent hurling into the Sun, while the factions ships escape.
    • Of course, this is not only hinted but outright stated in advance. In fact, your goal for the entire game is to collect enough resources in a certain number of days to build a ship/fleet large enough to take your entire faction to Mars. The fact that the planet keeps looking worse and worse and the various news reports only serves to beat you over the head with the fact.

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