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  • Most characters in Beyond the End will have an elemental power as well as another weapon (primarily swords).
  • The Alverian Royal Guard in Castoff employs a number of these, partly because this setting doesn't believe in Squishy Wizard. The Captain Zera Marcel is the Magic Knight we get to see most often, followed by his lieutenants, Sonja and Terran.
  • In Crimson Flag most Gray Reyn can use magic, so naturally their soldiers and nobles fall under this trope. Red Reyn appear to specialize, though the queen's bodyguard Sir Bryce uses a lot of enchanted weapons.
  • Cucumber Quest:
    • The Nightmare Knight is a towering behemoth of darkness who, despite being a knight, mostly uses magic to intimidate and attack his foes.
    • Sir Carrot becomes one during the fight against Rosemaster; having finally gained his courage along with receiving a burst of love and faith from Princess Parfait through their lockets, Carrot's hodgepodge clothing turns into a gleaming suit of armor, with a large, strawberry heart on his chest that allows him to summon magical weapons as needed.
  • By necessity in Draconia Chronicles due to Kryptonite Is Everywhere. Dragon soldiers, who are all naturally mages, are trained in close-quarters combat for when they inevitably get stabbed with an Anti-Magic weapon. They tend to use bare-hand fighting techniques rather than swords, however.
  • As Drowtales tends to have a more realistic approach to how magic would work, most Drow/elfkind soldiers and fighters have some degree of magic power and fighting prowess - anyone who specializes solely in either tend not to do well (exceptions exist). True "magic knights" however tend to be more experienced overall and most ranking members of an army will be a force to be reckoned with either way. As a specific example, Sarv'wati, one of the Imperial daughters of the Queen, leads the bulk of the Sharen army, is one of the most potent spellcasters in the underworld, and is the only one to have defeated Quain'tana in martial combat. In an early page, a duel between the leaders of 2 different military branches quickly degenerates into a magic-heavy battle.
  • In 8-Bit Theater, Black Mage is, funnily enough, more of a Magic Knight than Red Mage, who is The Red Mage Who Doesn't Do Anything (except for when he does). Red Mage is the Swords, Black Magic, White Magic type of Red Mage, but Black Mage does far more physical damage (and slaughtered many) with his knives than Red Mage has ever done outside of experimental surgery.
    • Some noteworthy examples: Black Mage has taken down an entire city guard with his knives, slain an entire doomsday cult of Mindflayers after losing the element of surprise, and even blown up an iceberg by hacking at it with his knife because he'd run out of daily destruction spells.
      • He also solo killed all four Fiends, at once, when they'd been summoned from Hell using nothing but his knives. Then he stole their souls and gained almost as much power as he'd had when he took over Hell. The best part is that the other Light Warriors were just planning to fight without bothering to include BM.
    • Canonically Black Mage is still the Glass Cannon, but Rule of Funny allows him to sustain more Amusing Injuries than he should be able to. Because when is it not funny to see Black Mage injured?
      • Well, maybe not just Rule of Funny. Black Mage is the Glass Cannon, yes - but that's only in comparison to the other Light Warriors. Fighter is able to survive almost any kind of attack even before getting his class change (which allows him to block every kind of attack imaginable, even fatal falling damage), the Fiend of Fire couldn't even seriously injure him, and he can survive underwater, without air, for 20 minutes or more. Red Mage was eaten by the Fiend of Water, his last choked words that his skeleton was being pushed out through his mouth... and then cut his way out of the beast about a minute later. A similar situation occurred when he was eaten by a fire dragon who refused to help the party across a river of lava because riding on his back would prove fatal to humans. And Thief is expert enough at escaping or avoiding attacks that we rarely see his durability.
  • In El Goonish Shive, Raven and Abraham are this which means their battle consisted of swordfighting and spellcasting. Halfway through the battle, Abraham forgets that Raven is this and suffers for it.
  • Kill Six Billion Demons: According to All There in the Manual, all of the Seven are all canonically "badass sorcerer-kings", skilled in the arts both martial and magical, and on top of that are capable of altering reality thanks to their Magus Keys. Mottom and Jagganoth lean the most heavy into this during actual combat: Mottom normally simply speaks her enemies dead but is capable of getting physical with a whip made of pure energy if necessary (and provided she's not in Maiden or Crone mode), while Jagganoth switches between multiple combat forms on the fly and is capable of wielding his own weapons using Mind over Matter and Counter Spell opposing magic. Jadis was the prime example of this amongst the Seven before she was frozen in her crystal, and is seen wielding a sword in flashbacks.
  • Slightly Damned: Angels are the most magically capable race and their warriors wield holy magic-infused weapons and armor (at least in the case of Seraphs for the latter).
    • Fire Demons are the second-most physically powerful demon breed and are capable of multiple strong spells (most infamously fire breath). Water Demons, while not quite as physically strong, still have greater strength than most other races and an even larger spell selection.
  • Tower of God has the fighters known as fishermen, originating from the practice of slaying gigantic aquatic beasts. They mainly use Shinsu in reinforcement techniques or give short blasts, as opposed to the Wave Controllers, who only use combat magic and Spear Bearers, who specialize in close combat.
  • Wilde Life's Eliza, in a sense. She's a witch, but so far her usual method of battle seems to be "turn something into a sword and decapitate incoming monster."
  • In Yokoka's Quest, Mao fights with a whip and dagger, and also by throwing fireballs and lightning.
  • The primary antagonists of TwoKinds are an order of mage knights known as the Templar. They also gave the usually magicless basitin generals magic.


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