Follow TV Tropes

Following

Low Tier Letdown / Jurassic World Alive

Go To

On the low end of the scale, many creatures stand out, a majority of which are of course Commons, but these cases are particularly notable.

  • Unlike its GEN 2 counterpart mentioned above, Indoraptor GEN 1 just can't keep up, and is often considered inferior to its hybrid parent, the Legendary Indominus rex. Its stats save for incredible Speed are lower than the Indominus, but it also inexplicably loses a majority of its immunities and resistances; it at least has a full-Cleanse in Cleansing Impact, but given the 2-turn cooldown it's a bit of a sitting duck afterwards against foes who can Decelerate, Pin, impose Vulnerability, etc. Despite being part-Fierce it also has no means of circumventing Shields, and its Evasive Stance movenote  may as well be a waste of a turn considering it only gives several turns of potential evasion and nothing else, with a 3-turn cooldown. At least it used to have a raid boss so players could get DNA that way if they wanted to save their Indominus DNA for Erlidominus, but after being replaced by Albertospinos in 2.13 it doesn't even have that. It was thankfully given Fierce Rampage and the new ability Bait (a counter which increases its attack by 25% and lowers the opponent's by 25%) in update 2.16, but the consensus seems to be that while definite improvements, Indoraptor still doesn't have what it takes to fight against many high-tier Uniques.
  • In a similar boat is fellow Unique Dracoceratosaurus, widely seen as a downgrade to Dracoceratops up there. It has 100 extra Damage and 4 extra Speed, and 100% Deceleration immunity, which not many mono-Cunnings have. Sounds good, but. Its resulting Speed of only 119 is still quite slow for a Cunning, and in exchange for this ultimately small boost it gives up a chunk of Health and sits at only 3900. And whereas Dracoceratops has all four of its options—Fierce Strike, Acute Stun, Cleansing Impact, Fierce Impact—available on Turn 1, Dracoceratosaurus swaps out its second Impact for a Rampage, which gives it a 1-turn delay and hamstrings its potential damage output. Ultimately, it plays worse than its hybrid parent, and if you've got Dracoceratops, there's no reason to swap it out for Dracoceratosaurus—and that's without mentioning the immense powercreep that has plagued the game by now in the form of even better swappers.
  • Prior to its moveset overhaul in update 1.3, Suchotator was viewed as the worst hybrid in the game, its only true saving grace being its Immunity. Come the aforementioned patch, and it is considered by many to be a formidable opponent at all levels; although its Immunity has been removed, it now has a viable jack-of-all-trades kit and is considered one of the best and most annoying rare hybrids because of it. It certainly helps that it in turn has a very powerful superhybrid, the Epic Thylacotator, who itself has a further hybrid in Thylos intrepidus and the game breaking Pantherator.
  • Archaeotherium was commonly accepted as the worst creature in the entire game for quite some time. Despite having a useful immunity to Stun, the rest of its kit fails to deliver; it has poor damage output courtesy of only a Group Defense Shattering Strike(it also has Mutual Fury to bump up its damage, but that's provided it doesn't get wiped out by the opponent's hit first) with no Counters, Swap-Ins, or On-Escapes to make up for it. Horrible Health and a middling Speed tier make it worse, and its spawn exclusivity to Monday and its rather mediocre hybrids (Inostherium is only a marginal improvement, and while Keratoporcus is decent, Monolorhino is a far better hybrid to sink your Woolly Rhino DNA into) only put the final nails in its coffin. Ironically, it's actually a nasty Raid Minion, and Ludia finally showed it some kindness in 2.14, giving it a tremendous Health buff as well as Deceleration immunity—not enough to make it good, but at least it wasn't sitting in the throne of "Worst Character" anymore.
  • That "honor" was instead given to Iguanodon, who was already a fairly good contender for the spot long before Archaeotherium got its buff. It actually has okay stats for a Common, but all of them are wasted thanks to its moveset. With only a Group Cleansing Strike for damage and its single other move being Emergency Heal, Iguanodon can't do anything, especially against stronger Resilients with Armor and Shields. Damningly, Ludia gave it a 50% resistance to Distraction in 2.14, which would have been useful if, you know, both of its moves didn't Cleanse already. Not to mention it's also locked to only one day of the week(Friday), and its hybrid, Edmontoguanodon, which in turn fuses Bajatonodon, is nothing to write home about. All of this combined makes for a horrendous creature, easily the worst of the lot, and unlike fellow bottom-tiers like Archaeotherium and Dimorphodon, who at least can contribute something to a fightnote , there really isn't much fun to be had with Iguanodon.
    • That being said, update 3.4 would finally claw Iguanodon out from its sorry state by giving it a complete moveset overhaul, replacing Group Cleasing Strike with Protect the Herd, which sacrifices its flock hitting attack with an attack that raises its armor and dodge as well as cleasing bleed, something it has no immunity towards. It also had Greater Emergency Heal replaced with Sheltering Impact, one of the moves that made Atrocodistis a force to be reckoned with compared to other raptors, which not only guarantees a half-health heal, but also deals powerful damage on top of that.

Top