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In Harms Way / Video Games

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Those who find that they're happier In Harm's Way in Video Games.


  • Arkantos is portrayed this way at the start of the first Age of Mythology game campaign - it starts with him reliving his glorious battles in his dreams and grumping about 'facing feeble pirates'.
  • Bombshell's protagonist, Shelly, is stated to have an "affinity for danger", and has sought out dangerous roles specifically because of it. Notably, she was a bomb disposal technician.
  • Dead Island 2: Jacob hates doing absolutely nothing and is described as having a "reckless disregard for self-preservation". He is all too happy to go out and run errands for other survivors (as long as he gets something in return) and even tells them to stay back and let him put himself in danger. Granted he's immune to the zombie infection, but he isn't bite-proof, scratch-proof, or resistant to any of the rest of the mountain of dangerous things outside the safe zones.
  • Dragon Age:
    • Dragon Age: Origins: Most possible endings for a Warden who romanced Morrigan. Though a Warden in a relationship with Alistar does get to avert this by settling down and becoming a queen.
    • Especially the ending of Witch Hunt, after the Warden finds Morrigan and the two promptly head off into the unknown.
    • Also, the reason Oghren shows up in Awakening is that as a Blood Knight he couldn't accept the idea of settling down with his lover and becoming a family man, leading him to abandon his would-be family to become a Grey Warden. While he will never retire (not that he can as a Warden) he can be convinced to try and be a bigger part of his child's life.
    • In Dragon Age II, nobody knows where Hawke is at the end of the game, but we're pretty sure it isn't boring.
    • Likewise, after regaining the family fortune at the end of Act I, Hawke continues to run around Kirkwall performing odd jobs for people, despite clearly not needing the money. Aveline calls them out on being a Gentleman Adventurer simply to avoid getting a real job!
  • The Elder Scrolls Online: There is a quest in one of the Covenant zones which involves this. You find a plantation run by a group of former adventurers. However, the plantation has suffered a series of misfortunes leaving it flooded and all its workers dead. Three of the four ex-adventurers see it as a sign to take to the road again, which they were apparently longing to do even before disaster struck. The fourth... kills herself so that her spirit may be reborn as a crocodile.
  • Five Nights at Freddy's: It's strongly implied that Mike Schmidt (the player character) is an adrenaline junkie, due to the use of "Les Toreadors" in the games (specifically, the instrumental lullaby version played by Freddy). The trope makes sense when you listen to the original lyrics: the thrill of his nightmarish job far outweighs his risk of death.
  • Michael De Santa, one of the playable characters from Grand Theft Auto V, says he gets a rush specifically from narrowly avoiding death.
  • Many possible endings to Jade Empire avert this by having the player character settle down.
  • The Legend of Zelda CD-i Games depict Link as easily bored when he's not fighting and enjoys the fact that Ganon keeps resurrecting himself so he can always have a villain to defeat.
  • Mass Effect 2:
    • Reading Zaeed Massani's Shadow Broker Dossier reveals that he has been debating retirement, going over a list of planets to settle down on. When he can't quite decide, the entry ends with him considering using the money from this job to buy a ship full of explosives and launch a Suicide Attack on Omega Station, since it's the "easiest retirement plan I've come up with so far".
    • Former C-Sec officer Garrus Vakarian has ended up leading a team of vigilantes on Omega, going after the worst of the criminal scum on the station, and in particular antagonizing the Blue Suns, Eclipse, and Blood Pack to such a degree that the three mercenary companies have teamed up just to take him down. Actually, this trope seems to apply to everyone in Shepard's teams, which makes sense if you think about the sort of trouble Shepard tends to ask for help getting into.
  • In the Metal Gear series, this is one of the central conflicts of Big Boss's character. Big Boss tried to give up on war and live a peaceful life, but he realized that all that he was truly good at was war and he only felt truly alive when he was facing death. Civilian life was foreign and intolerable to Big Boss; his skills were useless back home, and he never felt that he could fit in or be appreciated by civilians, bar a magazine interview or two. He needed war, and anything else was inconceivable to his very existence. This is why he created Outer Heaven, a paradise where soldiers would be respected and needed forever more.
  • A significant portion of the 'good' endings to Neverwinter Nights 2: Mask of the Betrayer avert this by having the player character go back home and settle down with his/her loved one.
  • The second game in the No One Lives Forever series was subtitled "A Spy in H.A.R.M.'s Way", which is a quite clever pun: not only does it show that Cate Archer is on it, fighting H.A.R.M.'s agents again, but also that she just cannot leave the front lines again.
  • Takahisa Kandori presents a rare villainous example in Persona. Having achieved his long-sought godhood, Kandori finds it's Lonely at the Top and has to be needled into action against the party.
  • Pokémon Gold and Silver showed that even after the first games protagonist beat The Rival and the strongest trainers the region had to offer he wouldn't settle down and become the champion. He's still out there training, waiting for another battle.


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