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Imaginary Friend / Video Games

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  • In Call of Duty: Black Ops, Mason has Viktor Reznov as an imaginary friend, as a result of Dr steiner's experiments on him. It is heavily hinted so when no one else could see or interact with Reznov. The player could even shoot through him during the mission.
  • Dare to Dream: Tyler's best friend Terry is a figment of his imagination. He's also the benign counterpart of Christian, the game's Big Bad.
  • Dark Seed II pulls the full Fight Club, revealing that Mike Dawson's friend Jack is really the shape shifter and Mike's Dark World counterpart, meaning that the two of them are really the same person. Or something.
  • Deadly Premonition: York often converses with his imaginary friend Zach about everything he does, from investigations to 80's B-movies. In the end, it's revealed that Zach is a split personality, specifically the original personality of York who retreated into an Eldritch Location after being traumatized by the Big Bad. York is actually the true Imaginary Friend manifested in order to protect Zach.
  • Final Fantasy XII: Dr. Cid subverts this. In his early appearances in the story, he's often seen talking to someone who isn't there, even when he's in a room with other people. Others largely seem to ignore this because, well, he's a Mad Scientist, which pretty much makes him contractually obligated to be screwy. Later, however, it's revealed that his imaginary friend is really Venat, a god-like being who's pretty much been pulling the strings on the story all along.
  • Granblue Fantasy: Ayer has this relationship with Bowman. But the thing is, Bowman isn't real, but a split personality that's a lot more amoral than the regular Ayer. Though he's been known to actually take over the body himself a few times, and wants to make it permanent.
  • Manhunt 2 does this with Daniel and Leo which isn't that surprising as Leo, who is somewhere between imaginary friend and alternate personality, always seemed to be the one talking Daniel into dangerous decisions as opposed to really doing anything.
  • In Mark of the Ninja, Ora, the ninja chick that guides the protagonist throughout the game turns out to be a hallucination brought on by his tattoos.
  • In My Friend Pedro, the titular Pedro is a talking floating banana that guides the amnesiac protagonist along by turning him against various criminals across the city.
  • In MySims Agents, there's a girl, Clara, whose friend, Taylor, thinks Clara's kraken friend is imaginary. He's not, but given that Clara's had two other friends that she fully acknowledges are imaginary (and don't like Taylor much), this is understandable.
  • The Sims 3 adds in these in the Generations expansion. They start as an ordinary, colourful doll that arrives in the mail after a baby is born, as a gift from an offscreen relatives. Should the baby bond with the doll before aging up to child, they can put the doll on the floor, upon which it grows to the same size as the owner, and begins to take a life of it’s own. Using the chemistry set, or an opportunity from the science lab, it’s possible to make a potion that will turn the imaginary friend real, upon which they transform into a regular looking human, though with some bizarre clothes and abnormal hair colours. They also retain their Silly Walk, and can swap between human and doll form whenever they want. If an imaginary friend turned real has children, there is a chance their offspring will be born as an imaginary friend, allowing them to swap forms and strut oddly as soon as they age up to child.
  • To the Moon: In Episode 2, Finding Paradise, we have a new patient by the name of Colin. Unfortunately, with his parents working constantly, and being an outcast in school, he was almost completely alone as a child. Luckily, he had Faye, who pushed him to pursue his dream of becoming a pilot, and helped him practice the cello. The entire game you're wondering where Faye is in the present since she was so important to Colin's past. Turns out she was his imaginary friend that he wrote about in his journal, which he brought with him everywhere. Any scene where they were talking, he was actually writing her responses in his journal.
  • In the Touhou Project games, Koishi Komeji from Touhou Chireiden ~ Subterranean Animism happens to be the (not so) imaginary friend of children. Due to her having sealed off her heart and mind, people cannot create an emotional connection with her, nor can they percieve her presence even if she stands right in front of them, and because of this they immediately completely forget all about her the moment they take their eyes off her. In addition to this she has the power to read and manipulate people's subconscious minds which sometimes leads her to befriending children, who are unaffected by her powers. Most children forget all about her when they grow up, though, creating the illusion that she never was anything but a figment of their imagination...
  • Winter Voices: The player can choose a feat that gives the main character one. The friend is a named character that she can talk to who will help battle the other manifestations of her troubled mind.
    • There's also the possibility that Ven is another one of these manifestations.

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