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High Tier Scrappy / Paladins

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  • As of patch 2.05, Champions with talents that buff the team's damage output, (Luminary Jenos, Hunting Party Tyra, and Field Study Torvald) tend to be seen as overpowered. Hunting Party is especially hated because on top of adding a 25% damage bonus to all attacks against the marked target, it also applies a Reveal (meaning you're visible through walls, like a single-target version of Cassie's ultimate), and Tyra has two charges on Hunter's Mark, making the effect spammable. Later patches nerfed these talents so they can't give more than 15% bonus damage.
  • Atlas is one of the best Frontlines in the game. He has Setback (which can cancel any healing the enemies get, or bring them back to Atlas if they try to run away), Second Chance (which cancels any burst damage Atlas takes, and lets him attack the enemy's backline and then warp back, healing any damage sustained in the process), and Stasis Field, his main defensive Ability, which, unlike other shields, can absorb an unlimited amount of damage, and Atlas can act freely while it's active. His main weakness is that his Abilities have long cooldowns, but he can bypass that with the right Cards.
  • Azaan has a unique Ire resource that empowers his abilities, making his movement ability insanely fast and long-ranged, granting him passive damage reduction, and boosting his damage and granting it AOE explosions. Combine this with his Persistence talent (grants a whopping 40% lifesteal on his primary fire and a further passive 5% damage reduction) and the Card Grim Deliverance (which heals him up to 30 HP for each point of Ire consumed by his abilities) and you have a Champion who's nearly impossible to kill thanks to massive self-sustain, especially since Conviction (his movement ability) removes all status effects on him, including anti-heals. A mid-patch nerfed his mobility, but didn't touch his near-indestructibility, making players complain about having the one fun thing about him taken away while still having to deal with the things that made him so annoying to fight against until the next major patch.
  • Dredge. The most common complaint about him is that he's extremely easy to use because of his kit. His alternate fire can be spammed, especially if a Dredge player buys Deft Hands, and gives a lot of area denial, his Hurl talent makes it so that his only direct damage ability (Harpoon) can also be spammed and the fact that some of his cards encourage even more spam by synergizing with his alternate fire means that even a rookie player can fire from literally on the other side of the map by spamming grenades has cause some outrage among players. Fans praise his design and backstory, but wish his kit would be nerfed or changed.
  • Furia has consistently been one of the best supports. Her primary fire is a sword that functions exactly like a shotgun, minus the range issues they typically have. Her heal buffs her fire rate when you heal allies with it, and can grant shields with the right card. Wings of Wrath lets her retreat and attack at the same time. Her Ultimate massively buffs the entire team's damage and speed. Her most infamous ability, however, is Pyre Strike, a slow-moving pillar that passes through walls and stuns and damages enemies caught in it, which can be improved with either Solar Blessing (heals allies caught in the pillar, granting some of the highest healing output in the game) or Exterminate (Pyre Strike deals 75%, formerly 100% extra damage and stops after hitting an enemy, ensuring they get the full concentrated power of the strike). As of version 4.5, Exterminate Furia is absolutely hated for being able to delete anyone caught in the Pyre Strike.
  • Io was hated for her ability to summon Luna, essentially being a separate entity who can capture or contest the objective without Io actually being on it. The Goddess' Blessing talent also gives damage reduction to the ally being healed by her, making them extremely hard to kill. A flanker being buffed by Io's heal plus Luna capturing the objective is a lot to deal with coming from just one champion. This was nerfed in Patch 4.2, so Luna can no longer capture or contest objectives.
  • Kasumi quickly became the subject of much complaining after being released. If you thought Lian's auto-aim attacks were annoying to deal with, Kasumi has auto-aim on her normal attack, and it doesn't use ammo, letting her shred enemies with little skill needed.
  • Lian has not one, but two auto-aim abilities, that can be spammed if you have the right loadout thanks to her many cards that reset cooldownsnote . This already gives her a bad reputation since she's extremely easy to play well with, but, on top of that, she also has Presence, a piercing, long-range shot that deals 800 damage, which can be buffed up to deal a massive 1200 damage if you pick her Eminence talent, giving her massive burst potential. On top of all that, all of her attacks count as weapon shots, which means they benefit from items such as Bulldozer or Wrecker. She has been nerfed quite severely with just having one auto-aim ability (one of them became just a long-range Herd-Hitting Attack), and although still potent without falling much into low-tier (though some does her job better), experienced player will note that solely depending on that auto-aim is just going to get Lian crushed since they don't deal much potent damage (although very good at finishing off low health champions), doing that on the frontline will get her crushed to death with the frontliners' Crowd Control, and she's toast if a flanker manages to catch her off-guard. Tell that to certain fandom and they still drone around that Lian is still a highly toxic 'auto-aim bitch'.
  • Tyra might lack mobility which earned her the sneer of pros. But she's still considered a very annoying, often-considered-braindead player for her Fire Bomb, which creates a field of flames that deals percentage health-based damage which is already a nightmare for frontliners and very common in the main game of Paladins (Siege). But what makes her truly shot up to this is the talent Burn, Monster!, where the Fire Bomb now has increased damage, cripples the enemy (so if a flanker gets near her, they might not manoeuvre that easily if they can't kill her first) and gives a whooping 60% healing reduction for whoever is in there. Add up with how she's one of the machine gun users (and her ult lets her shoot out MORE), she's often considered a terror in the battlefield, especially when most of the Tyra mains will most likely already found a method to circumvent her lack of mobility. Especially if her picked talent is Burn, Monster!
  • Vivian is infamous for having a powerful, accurate, fast-firing weapon with a large clip (especially with some cards and talents that give her a chance of not expending ammo while firing) that gets even more powerful with the "Opportunity in Chaos" talent (damage dealt increases by 10%, formerly 20%, after 2 seconds of continuous fire). She also has a shield that can be fired under, but still massively increases her durability since one of her cards lets her work around getting shot in the feet. Her Ultimate gives her two drones that shoot extra projectiles, boosting her DPS even further, and 1: it has no time limit (the drones remain active until they are destroyed or Vivian dies), 2: while it's active, she can immediately start gaining charge for her next use of the Ultimate, meaning she is quite a hard pest to squash. Many players find her kit really suppressive and powerful for the sakes of it.
  • Zhin is notoriously hard to kill since he has three defensive/escape abilities, including one that just makes him flat-out invincible for a few seconds. These abilities can also be given HP restoration with the right cards and talents. And his Ultimate is a near-guaranteed kill on anything except frontlines (or even against frontlines with the Guillotine talent, which also increases Ultimate charge rate and, until it was nerfed, gave him invincibility during the attack, making it a 100% guaranteed kill unless the victim gets a ton of healing very quickly) and it can also be used as yet another escape if you intentionally miss with it. To top it all off, his primary weapon is pretty strong, and it launches large projectiles that are easy to hit with, making him very noob-friendly.

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