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As this is a Moment page, all spoilers are unmarked.

General

  • The protagonist's artistic talent is steadily brought out as the game goes on, to the point where she becomes a successful artist/illustrator and is able to make a living from it.
  • The protagonist is friends with her two roommates for the rest of the game, even introducing them to her girlfriend/wife.
  • Out of everything in the game, only one object appears in every single level that is never replaced or disposed of. It's the stuffed pig from the title screen. Even when the pig is torn a bit and weathered with age, the protagonist simply repairs them and can pass it onto their child

Stage 1

  • Every indication points to the protagonist having a loving family. Her room is well-furnished with toys, school supplies, and mementos, showing her parents are willing to spend money to ensure her childhood is a happy one. They also appear to be encouraging her artistic talents as they bought her art supplies, a camera, and framed one of her drawings.
  • The protagonist's note in the picture book for this stage shows she's happy to have her own room, presumably after previously sharing one with her sister.

Stage 2

  • The protagonist's room in college has art books, art supplies, and a wooden drawing model, showing that she's chosen to become an artist for a living. She even keeps the art stuff throughout the game.

Stage 3

  • After college, the protagonist is sharing a house with two roommates. The unmovable decorations show that they share a lot of the same interests as her, and she keeps a picture of her with these two people in every subsequent stage of the game - showing she remained friends with them, exemplified by the level's music track name, "Friends For Life"

Stage 4

  • While it's difficult to fit the protagonist's belongings amongst her boyfriend's, you can actually move his stuff around to make room for hers, unlike in the previous level where you couldn't touch her roommates' belongings. So while they weren't compatible, it suggests that he was genuinely willing to let her into his life. However it is somewhat downplayed by the fact the boyfriend didn't move those items for her, the protagonist has to do it herself.

Stage 5

  • Though this chapter is fairly sad, the protagonist's loving relationship with her parents is again shown. They not only let her move back into her childhood room long enough to get back on her feet, but also kept several of her childhood items there.
  • While the protagonist is clearly upset from breaking up with her boyfriend, she does have his incense burner, or one very much like it, amongst her belongings. There is the possibility that he gave it to her or she kept it as a reminder of their relationship, or perhaps more amusingly, that she simply stole it as a final act of rebellion.

Stage 6

  • The protagonist has her own apartment, and now once again has enough space for her own things. She's rediscovered several of her old interests, as well as reconnecting with her Jewish upbringing (a hamsa and a menorah are now among her items).
  • The protagonist's possessions now include a French press and a bag of nice coffee. This shows that, despite the protagonist and her ex-boyfriend breaking up on bad terms, she developed an appreciation of coffee from him and kept said appreciation going forward. The message it sends is that, even out of painful memories and fleeting relationships, we learn things about ourselves that we take with us when we move on.
  • Crossed with Tear Jerker; the protagonist's pet beetle, which she had the previous two stages, has passed on between moves. However, she shows how much her little insect friend meant to her by drawing a sweet cartoon picture of the beetle with angelic wings and a halo. She even frames it, and this picture accompanies her from hereon out. Gone, but not forgotten.

Stage 7

  • Unlike her ex-boyfriend, the protagonist is entirely willing to rearrange her own items to make room for her girlfriend's items. Moreover, girlfriend's items fit more naturally with the protagonists, showing they have a lot more in common.
  • The protagonist has a picture of herself with her roommates, but it's not the one shown in previous stages - this picture also has the protagonist's girlfriend in it. She considered the relationship serious enough to introduce her girlfriend to her friends.
  • It's possible to spell "1+2=3" on the refrigerator with magnets. You even get a sticker for it!
  • The name for the level's track: "Soulmate"

Stage 8

  • The game has an unambiguously, no strings attached, Happy Ending. The protagonist is with her girlfriend/wife, she's making a living through her passion for art, and they live in a nice house with a kid implied to be on the way.
  • The protagonist's stuffed pig, an item she kept through every stage since childhood, is now stored in her baby's room. She's passing it down to her child.
  • The protagonist and her girlfriend/wife's belongings are now mixed together in both the brown boxes and the white boxes, showing how much they belong with one another.

Credits

  • The protagonist plays a love song to her partner summarizing the last two stages while they sit outside with their child. Listen to it here.

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