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Shovel of Hope

  • Anything that shows Shovel Knight and Shield Knight together is either adorable or tear jerk-ish.
  • An easy to forget one goes to the Order of No Quarter near the ending: Being defeated by Shovel Knight in succession, they are left holding on to each other in a Chain of People; they hold each other, especially members who are falling after being defeated, and don't let go no matter what.
    • Another small detail: the one knight who makes a concerted effort to hold onto whoever's below them, rather than just letting them grab his leg? It's Polar Knight, which speaks volumes towards his Hidden Depths explored in the later campaigns.
    • And then Shovel Knight is able to help them up onto the ledge even though they were all trying to kill him mere seconds ago, and with no guarantee they wouldn't start attacking again. It's completely optional, but undoubtedly the shovelrous thing to do.
  • After the first phase of the Final Boss, Shovel Knight can hold Shield Knight, who is falling down to the ground just like in his dreams. Shield Knight's reaction cements the heartwarming feeling.
    Shield Knight: ...You caught me.
    Shovel Knight: If only I had known, I would have come sooner!
    Shield Knight: You knew I was still there, even though it seemed hopeless, you never gave up on me!
    Shovel Knight: I will NEVER give up on you. I will follow you to the end of the world.
    *The Tower of Fate shakes violently*
    Shield Knight: It appears that maybe you have.
  • There's something about seeing all of the Wandering Travelers ready to fight together in the credits sequence that's just heartwarming. Especially The Baz, seeing as he finally got what he wanted: an order of his own to join.
  • The final battle, in which the player has to work together with Shield Knight to defeat the boss. The only way to reach the boss's weak point is by bouncing off her shield, and one screen-filling attack can only be evaded by hiding behind Shield Knight. It's heartwarming getting to see in gameplay how these two work together.
  • Special mention to the ending. Where Shield Knight is revealed to have survived, limps all the way to Shovel Knight's camp from presumably the Tower of Fate, sees that he is resting, and just lays down to rest beside him.
  • There's a good dose of Heartwarming in Hindsight in the ending after beating Specter Of Torment. Specter Knight, having had everything taken from him by The Enchantress in the course of his campaign, is finally free to live, er, un-live his undeath.
  • During the ending, the Troupple King dances for joy now that the Order is defeated. This becomes more heartwarming after King of Cards, where the ending reveals he's actually hiding in the Troupple Pond, to keep himself and his subjects safe from the Enchantress. He's dancing for joy because he can finally go home!
  • Whether you fight him on the Flying Machine or in the Tower of Fate, it is clear that Propeller Knight bears no ill will towards Shovel Knight. In fact, he has a lot of fun battling Shovel Knight, and would love to join him on one of his adventures.

Plague of Shadows

  • Damn near everything involving Plague Knight and Mona.
    • After defeating King and Specter Knight, Plague Knight returns to his hideout and finds Mona dancing alone... His awkward reactions and answers when Mona tells she has no one to dance with sells the whole thing. The heartwarming goes up to eleven in the ending, showing Plague Knight waltzing with Mona using the skills he leaned from the Troupple King.
    • A simultaneously heartwarming and cute moment: if you hold the down button anywhere, Plague Knight starts dancing in place. Try it in Mona's room, and he's too embarrassed to do so, instead drumming his fingers together and looking obviously shy. It's cute.
    • After defeating Shovel, Mole, and Treasure Knight, Mona clearly pretends that the lever to their machine is jammed, wanting Plague Knight to "help" her. Plague Knight goes over to her, placing his hands over hers (as noted by text)... and then the lights go out, followed by Percy being a Moment Killer.
    • The entire reason Plague Knight wanted to create the Ultimate Potion: To become strong enough so Mona would love him, unaware that she already did. Crosses into a bit of a Tear Jerker if the player encounters Black Knight on the map, which has Mona run off and not appear for the rest of the game. Plague Knight clearly misses her, not even happy (at first) when he collects all 8 essences. Comes to a head in the endgame where, after defeating the Corrupted Essence and regaining the Ultimate Potion, Plague Knight discards it, allowing its energy to blow up the Tower of Fate, claiming that since Mona loves him, he has everything he'd ever need.
    • Just prior to the final boss, Black Knight, who learned earlier that the rumors he believed were wrong and Plague Knight and Mona both love each other, goes and brings Mona all the way to the Tower of Fate so that Mona and Plague can finally stop being Twice Shy.
    • A few ending scenes showing the newly hooked-up couple enjoying their relationship, including having a romantic dinner on the Flying Machine (with Propeller Knight as the waiter), and later on, coming together in the best way they know: SCIENCE!
  • After defeating The Baz, Plague Knight can hire him as one of his minions. Once hired, The Baz shows an incredible amount of loyalty. It really shows how much he just wants to belong.
  • The first phase of the final boss is the titular Plague of Shadows, a dark reflection of Plague Knight's own insecurities made manifest by the Ultimate Potion. While conquering it on its own is proof of Plague Knight's resilience, the heartwarming comes from fighting the urge to attack it and letting it bounce around. This reveals that the Plague of Shadows is indeed a part of Plague Knight's own mind, and represents the things he wants to be and despises about himself, as it proceeds to realize you're not attacking, and concedes that Plague Knight finally understands that he doesn't need to be anything other than himself for Mona to love him.
    The Plague of Shadows: You are steadfast in your resolve... maybe there's hope for us yet.

Specter of Torment

  • The truth of the locket. It represents the promise Specter Knight made when he was alive. The promise to protect his partner's son, Reize. And he serves the Enchantress only to keep this promise.
    • And he also sacrifices most of the amulet's power just to set Reize free from the Enchantress when she uses her power to convert him. The same power that was protecting his free will. And then Specter knight picks up Reize and carries him in his arms across the land to a place where he will be safe, before finally, finally succumbing to the Enchantress's dominion.
    • The post-credits scene has Specter Knight having one last flashback as Donovan, when he received the locket from his partner, Luan. Here is how they sound off on the campaign, doubling as a bit of a Tear Jerker knowing what ends up happening:
    Luan: This is an old family keepsake. You are family to me, and... I was hoping you would be family to Reize.
    Donovan: Luan... I would lay down my life to save his. I promise.
  • During the ending, the Plague Knight section is called "Bubbling Chemistry". He's building his undertown base with Mona, pulling up parts of it with a chain, when she accidentally doesn't pull her part of the chain hard enough, and, well...
    • Also, during the credits, Polar Knight looks after a wounded Terrorpin.
  • The Red Skull Quest. The red skeleton, Red, is actually looking for his wife, and when you collect her unique red skull they actually get reunited and you're treated to a scene of them dancing together. And when you collect all 100, he gives you all the stuff you had as Donovan and wishes you luck against the Enchantress. They even appear in the Lich Yard ending in a house, being the only two undead that don't try to run out the villagers.
  • The Dark Acolyte that was helping you throughout leaves the Enchantress and becomes the Troupple Acolyte during the ending sequence.
  • During the ending, all the main NPCs flee the Tower of Fate upon seeing Specter Knight emerge with Reize in his arms, flying towards the exit. Not heartwarming on it's own until you remember that upon collecting all the red skulls, Red revealed that he could tell that Specter Knight was going to betray the Enchantress and told him to be careful. It's likely all the NPCs realized this and fled once they realized Specter Knight had failed to stop her], despite having nothing to fear from it themselves. Their loyalty as friends to Specter Knight was stronger than any loyalty they had to the Enchantress.
  • If one visits Specter Knight's room in the Lich Yard, they can see two hammocks, two chairs around one table, and spare articles of Luan's vest in the hidden closet. The implication that they lived together can really remind the player as to how close they were as partners.
  • You can play with the Memmec living in Specter Knight's headquarters. But proof Specter is Not So Above It All? Press down close enough to it and Specter will start petting it. After making sure no one is looking, of course!

King of Cards

  • King Knight may be a self-serving, self-centered, self-promoting, immature, greedy jerk, but his mother still loves him. Unfortunately, this just serves to make the ending sadder.
  • The fact that King Knight can buy a round of juice for everyone at the first House of Joustus.
  • The fact that King Knight is revealed to be quite fond of dogs. When he first finds Polar Knight along some Spinwulves, his reaction is to want to play with them. And when you defeat the Spinwulves from the Crag of Joustus, King Knight is so fond of them he's the one to invite them to the Glidewing.
    • If you recruit Mona and the aforementioned Spinwulves in the Glidewing, she can be seen petting them.

Shovel Knight Showdown

  • The backstory for Showdown is that the NPCs from Specter of Torment try to help Specter Knight defeat the Enchantress because he's their friend.
  • Despite bickering with each other during Propeller Knight's story, once the mirror is broken, Tinker Knight and Propeller Knight patch things up, with Tinker Knight making an upgraded propulsion hat for Propeller Knight.
  • After Tinker Knight argues with Mole Knight during the former's story, the two end up working together on machinery. Mole Knight offers a high five, and Tinker Knight accepts... after summoning the Mobile Gear so he's tall enough to reach.
  • The Baz is practically defined by his rejection complex, but the story mode gives him a few more opportunities to feel like he belongs, whether temporarily becoming one of Mr. Hat's employees and enjoying it in his own story or becoming a mentor to Reize in the boy's story.

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